Marvel Rivals

Marvel Rivals

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JAC Feb 7 @ 1:37pm
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DPS Mains are the problem
Every single DPS main i have encountered in 200+ hours is an egotistical, main character syndrome **** who only plays their DPS main and nothing else. To make it worse, they don't even understand their job as DPS. they take the word "DAMAGE PER SECOND" literally and waste entire matches firing into the tanks(who are getting pocket healed) instead of focusing the enemy healers. This leads to me as tank main having to try and do their job as well as my own.

This thread is muted cos i'm well aware this forum is filled with just rage bait clowns. this is in COMP and QP. The excuse of 'its just QP' is just to cover up, they expect everyone to bow to them and let them be the main character. there is a reason there is a leaver penalty in QP. you are still expected to try and win the game.

if you are playing bad fair enough, we all have bad games but when its your main and your zipping 10ft from spawn room to try and cross map snipe someone only to run back to spawn room the second you miss. you are everything that is wrong with the game.

there is a reason i've got almost 90 confirmed matchmaking restricted DMs on people i've reported for throwing. they are all DPSs ignoring their jobs as DPS.

it is a team based game but DPS mains wanna be the hero. 1v6ing the enemy team and running head first in peni nest or dagger ults to die.
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Showing 1-15 of 27 comments
Get Out Feb 7 @ 2:04pm 
3
You want to know why? Because we are indeed the main character. Whether you like it or not, it's the hardest, riskiest and highest skill requirement role in hero shooters. There are way more things you have to look out for, way more things you have to practice and there is way more responsibility since you doing the killing. Killing is the most important role since that what wins you fights. That is what wins you games. Like it or hate it, that's the truth.
Izoter Feb 7 @ 2:07pm 
Yup, as a Vanguard main i agree that DPS/Duelist playerbase is the worst in this game. They always think that this game is about to get a eliminations especially FINAL HITS.... THIS FRUSTRATED ME SO MUCH.... This is team based game bro, all we need is just disturb their healer or their dps that going alone. If u can get a final hits is good, if u can't just DON'T ♥♥♥♥♥♥♥♥ DIVE and YELLING YOU DON'T GET HEAL... BRO??? IT'S YOUR FAULT BECAUSE YOU WERE DIVING TOO DEEP
Originally posted by Get out.:
You want to know why? Because we are indeed the main character. Whether you like it or not, it's the hardest, riskiest and highest skill requirement role in hero shooters. There are way more things you have to look out for, way more things you have to practice and there is way more responsibility since you doing the killing. Killing is the most important role since that what wins you fights. That is what wins you games. Like it or hate it, that's the truth.
This is false. While all roles are important and a great player in any role can make a big difference, Support is the most essential. This is easily observable by the fact that they are always the highest target priority. If you have an ult that can kill a single member of the enemy team, a support is always the correct choice. If you play a DPS character, killing the enemy DPS is not your objective, it's to kill the supports. Once the supports are down, the rest of the team will quickly follow.

If you doubt this to be true, try playing a team comp with only 1 support (or god forbid zero). You can run a team comp with only 1 of any other role easily, but the second you drop supports below 2 the team can instantly no longer function.
Last edited by Terotrous; Feb 7 @ 2:20pm
my last game last night I won a 5 dps 1 support

https://tracker.gg/marvel-rivals/matches/6697448_1738898409_79_11001_10
Last edited by Ginzo Force; Feb 7 @ 2:29pm
Get Out Feb 7 @ 2:24pm 
Originally posted by Terotrous:
Originally posted by Get out.:
You want to know why? Because we are indeed the main character. Whether you like it or not, it's the hardest, riskiest and highest skill requirement role in hero shooters. There are way more things you have to look out for, way more things you have to practice and there is way more responsibility since you doing the killing. Killing is the most important role since that what wins you fights. That is what wins you games. Like it or hate it, that's the truth.
This is false. While all roles are important, Support is the key role. This is easily observable by the fact that they are always the highest target priority. If you have an ult that can kill a single member of the enemy team, a support is always the correct choice. If you play a DPS character, killing the enemy DPS is not your objective, it's to kill the supports. Once the supports are down, the rest of the team will quickly follow.

If you doubt this to be true, try playing a team comp with only 1 support (or god forbid zero). You can run a team comp with only 1 of any other role easily, but the second you drop supports below 2 the team can instantly no longer function.

Nope it's just not true at all. Support is the "most important" role is due to the fact that we literally have 5 supports that is overpowered right at this very moment. Other than that, it's actually the lowest skill requirement role out of all 3. As a support you don't need to have wicked aim that you had to practice for 20 years, you don't need to understand positioning too well, your CD management doesn't need to be top notch since your life is not really depending on it most of the time, you don't need to understand target priority, you don't need to understand flanking, you don't need to make big plays, have key picks, control high ground, peel for your healers, get team wipe ults, contest points, create space for your team, or fight behind enemy lines where your team cannot help you. On top of that we have heal packs, we have spawn rooms that heals, we have objectives that heals.

Don't get me wrong, I can respect a good healer, but the reality is that everybody can heal good, not everybody can DPS good.
Last edited by Get Out; Feb 7 @ 2:25pm
No matter what you should alwasy be ready to swap to other roles including you guys that don't want to play DPS, it would be far easier if everyone instalock the character they are good with so then we can swap and make a working team...
id795078477 Feb 7 @ 2:29pm 
If it's QP then it's whatever, don't even bother.

If it's ranked - then, so long as they're fine with their rank - they can play whatever. You have to come to terms with the fact that:

1. Your preferences and desires on how to play the game are not superior to those of said "egoistic DPS players". They want to play DPS - just as much as you don't want them to do it. But guess what? Your preferences don't trump theirs, so they're free to do whatever they want.

2. Oftentimes - especially in low ranks - those "egoistic DPS players" will end up carrying the match. Sure, a lot of them truly bad, but you don't know in advance. Like it or hate it, DPS is the most impactful role in those tiers. And - no, before someone yaps "triple support meta!" - that requires coordination and it only properly trickles down from top tiers to maybe plat, not lower.



Okay, now that you (hopefully) got that your attitude is wrong, here's what to do.

1. In QP? You just chill and enjoy the game. Play whatever, practice heroes you want. Don't care win/loss.
2. In low-ranks, solo: you just.. play DPS to climb. Just be better than them. The best way to critisize someone's job is to do that job better. And besides, if you want to climb out solo, DPS is your best choice. You have to be much better than your lobby, though.
3. In high-ranks: yep, that's where it starts to matter and you just.. go duo/trio with someone. It's not that hard to find some people. That's your "cheat-code" to really tip the scales in your favor.

Just don't blame others, don't assume, don't expect anyone to bend over for your whims, don't have an attitude. And you'll do just fine.
Last edited by id795078477; Feb 7 @ 2:30pm
This discussion perfectly sums up why people don't bother looking up the definition of the word "team" in their online dictionary.
Others have suggested role queues, I think that's a good idea, but also probably already too little too late.
Not even Black Widow can keep this mega branded lackluster university white paper matchmaking algorithm based chem vat of underdeveloped frontal lobes from already visibly falling apart 2 months after launch, will see how season 2 goes and how's Fortnite doing these days, haven't checked since 2018. :Rubber_Duck:
Last edited by googleman81; Feb 7 @ 2:43pm
Originally posted by Get out.:
Nope it's just not true at all. Support is the "most important" role is due to the fact that we literally have 5 supports that is overpowered right at this very moment. Other than that, it's actually the lowest skill requirement role out of all 3. As a support you don't need to have wicked aim that you had to practice for 20 years, you don't need to understand positioning too well, your CD management doesn't need to be top notch since your life is not really depending on it most of the time, you don't need to understand target priority, you don't need to understand flanking, you don't need to make big plays, have key picks, control high ground, peel for your healers, get team wipe ults, contest points, create space for your team, or fight behind enemy lines where your team cannot help you. On top of that we have heal packs, we have spawn rooms that heals, we have objectives that heals.

Don't get me wrong, I can respect a good healer, but the reality is that everybody can heal good, not everybody can DPS good.
We're clearly just not quite talking about the same thing. I'm defining "main character" in terms of what has the most impact, whereas you're defining it in terms of "what is the hardest to play". I think it's fairly inarguable that Supports have the highest impact on the match, however, you could be right in that if you had 6 players of varying skill levels who could all play every character equally well, you'd want the best players on DPS and not support simply because the impact of skill is more pronounced on that role.

That said, supports definitely still make plays, the big plays for supports are "not dying in key moments". Hitting a key sleep / iceball and surviving a dive attempt so the team wins the fight? That's a big play.

Incidentally, I also play DPS, and many of my most dominant matches are when I'm on DPS. But if we have only one healer I'm always going to pick heal because no amount of me wrecking the enemy team on my Namor is going to make up for us missing a second healer. I can kinda still wreck the enemy team on Mantis anyway.
Last edited by Terotrous; Feb 7 @ 2:53pm
the only constant in your games is you
you are the problem for you
THAT Guy (Banned) Feb 7 @ 3:16pm 
Originally posted by Humanimalientity:
the only constant in your games is you
you are the problem for you

Nah, clueless feeder teammates are extremely common when your genuinely good at a game that uses EOMM. Which Is is the exact reason why many of them teamstack.

It's an experience players like you will never have to worry about.
Last edited by THAT Guy; Feb 7 @ 3:17pm
Get Out Feb 7 @ 3:36pm 
Originally posted by THAT Guy:
Originally posted by Humanimalientity:
the only constant in your games is you
you are the problem for you

Nah, clueless feeder teammates are extremely common when your genuinely good at a game that uses EOMM. Which Is is the exact reason why many of them teamstack.

It's an experience players like you will never have to worry about.

You can be mad as much as you want but he is right. Feeders and bad teammates aside you can still climb if you are good enough.
Originally posted by Get out.:
Originally posted by Terotrous:
This is false. While all roles are important, Support is the key role. This is easily observable by the fact that they are always the highest target priority. If you have an ult that can kill a single member of the enemy team, a support is always the correct choice. If you play a DPS character, killing the enemy DPS is not your objective, it's to kill the supports. Once the supports are down, the rest of the team will quickly follow.

If you doubt this to be true, try playing a team comp with only 1 support (or god forbid zero). You can run a team comp with only 1 of any other role easily, but the second you drop supports below 2 the team can instantly no longer function.

Nope it's just not true at all. Support is the "most important" role is due to the fact that we literally have 5 supports that is overpowered right at this very moment. Other than that, it's actually the lowest skill requirement role out of all 3. As a support you don't need to have wicked aim that you had to practice for 20 years, you don't need to understand positioning too well, your CD management doesn't need to be top notch since your life is not really depending on it most of the time, you don't need to understand target priority, you don't need to understand flanking, you don't need to make big plays, have key picks, control high ground, peel for your healers, get team wipe ults, contest points, create space for your team, or fight behind enemy lines where your team cannot help you. On top of that we have heal packs, we have spawn rooms that heals, we have objectives that heals.

Don't get me wrong, I can respect a good healer, but the reality is that everybody can heal good, not everybody can DPS good.


lol you think everyone can play a good support. Here is the thing, they usually can't.

1. Most people play DPS will play with a DPS mindset, they dont know the 1st thing about playing a healer as a main.
2. Aim matters, depending on characters, like cloak you dont need aim, luna you do. DPS is the same, do you need to aim with someone like Iron FIst as well as you do with hawkeye or punisher?
3. You need to understand positioning, stay too far back you get dived, move too far up to get picked off. Not to mention healers like Luna and Invisible women have attacks/abilities that penetrate multiple people, meaning they are best when you line people up, which is all about positioning.
4. Big Plays? Is there no bigger play than countering an ult or keeping a low HP teammate in the fight? At least saving a teammate from dying is as big as getting a pick. Not even mention giving the team an opportunity to push without worrying about dying.
5. High ground can matter for anyone, out of sight/limited LOS from the enemy means you are not feeding damage, plus staying alive is a big help.
6. Healers can create space, we have ults that can do that not to mention other abilities. Cloak can blind, invisible women can push/pull, etc.

This sounds like you play in a low rank, and dont play healers.
Last edited by The Great White Shiekh; Feb 7 @ 5:40pm
trench Feb 7 @ 5:55pm 
Yeah, I agree. I play tanks mainly and they think my entire role is about out-dps'ing them. They aren't following my lead to make plays, protect healers, or take picks. Enemy wolverines may as well be invisible to them when they're a threat to me. So many of them just want to farm side kills or pour all their damage directly into the enemy tank while ignoring the supports keeping them full. In one match the enemy luna snow ulted a ridiculous amount of times because of this...

DPS lobotomites are the reason I stopped bothering to play comp for any other reason than getting new skins, and I think their ♥♥♥♥ attitudes will kill the game in the longer term.
Last edited by trench; Feb 7 @ 5:59pm
PEOPLE that arent dps mains suck at the game. the play other roles becuz they cant get kills
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Date Posted: Feb 7 @ 1:37pm
Posts: 27