Marvel Rivals

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Question to people who play rocket
So my question is simple. Why you people who play rocket dont shoot to enemies? If you want to focus only on healing there is better champions to do that. So often got rockets who deal like not even 1k dmg in whole game. Just how tha ♥♥♥ u are climbing in rank system if you are literally using like 50% of thic character. He is literally maden to play like some kind of hybrid, taking opportunity to kill enemy tank or dps,support. Just i dont get this. I have diamond rank, so dont answer me im in silver or something.
Last edited by Im Ugly AND im proud; Feb 7 @ 7:21am
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Showing 1-15 of 42 comments
Originally posted by Kopejka:
Why try hard on rocket when you can

stay in the back
right click
win

But overall I agree, the category is called "Strategists", not "Healers"
I like rocket but he gets boring quick
his vertical movement movement is fun to play around with
I dont agree, problem is this is often not enough to win.
IWMYIYS Feb 7 @ 7:27am 
You can get to GM by just holding right click. Why wouldn't everyone play him?
Rocket's job is to literally hold right click, use his E in a good spot to keep someone resurrecting, and not die. Rocket's damage is ass anyway, if your rocket is doing for damage numbers then your rocket is throwing.
The reason for this is twofold.

- Rocket's damage falloff is very low. This means he has to be quite close in order to deal meaningful damage. Being this close also typically puts him in danger.
- Rocket's survival is critical. If Rocket goes down, his Beacon is immediately disabled and thus he cannot rez.

So generally, Rocket does not want to be taking many risks while his beacon is up. If his beacon is down, it's sometimes fine for him to eliminate someone if it's a relatively easy pick, but those situations won't always arise. Particularly if you're facing sort of "deathball" style comps (ie, Magneto, Punisher, Bucky, 3 healers), there may be relatively little he can meaningfully damage.
NeonRed Feb 7 @ 7:44am 
Its not efficient to fire past at the most 15 meters cause of damage falloff: 192 dps within 10m, 120dps until past 15m where it plummets to like 72 dps.
It is very much regretable, but Rocket's gun is only usable in one scenario: you are riding a Groot.
Between his awkward low profile making most shots hit the ground in front of you and an abslutely devastating drop-off at range, there just isn't a good reason to fire the gun otherwise.

Riding a Groot solves all of those problems: you get near guaranteed headshots against tanks in melee while being durable enough to stay there thanks to the damage reduction and most of the damage going to Groot anyway.
Rocket's damage output isn't great to begin with, plus with the damage falloff and the arguable unwieldy nature of aiming his gun, it's hard to put out a lot of damage as him. Chances are, the Rocket's you've teamed with ARE shooting enemies, but they're not hitting much. Rocket's good for taking pot-shots and evading pot-shots, but not the best for eliminating.
Originally posted by Bread Eater Snake:
So my question is simple. Why you people who play rocket dont shoot to enemies? If you want to focus only on healing there is better champions to do that. So often got rockets who deal like not even 1k dmg in whole game. Just how tha ♥♥♥ u are climbing in rank system if you are literally using like 50% of thic character. He is literally maden to play like some kind of hybrid, taking opportunity to kill enemy tank or dps,support. Just i dont get this. I have diamond rank, so dont answer me im in silver or something.

Because he heals like mad but his damage output is really low.

I would rather a rocket that is clutch at healing and resurrecting and buffing-- than one who has some good damage numbers.
Originally posted by Baxxy.Nut:
Rocket's job is to literally hold right click, use his E in a good spot to keep someone resurrecting, and not die. Rocket's damage is ass anyway, if your rocket is doing for damage numbers then your rocket is throwing.
Bigger bs i didnt see from long time.
Originally posted by Bread Eater Snake:
Originally posted by Baxxy.Nut:
Rocket's job is to literally hold right click, use his E in a good spot to keep someone resurrecting, and not die. Rocket's damage is ass anyway, if your rocket is doing for damage numbers then your rocket is throwing.
Bigger bs i didnt see from long time.
if you disagree then you may need to learn more about the game.
Originally posted by Terotrous:
The reason for this is twofold.

- Rocket's damage falloff is very low. This means he has to be quite close in order to deal meaningful damage. Being this close also typically puts him in danger.
- Rocket's survival is critical. If Rocket goes down, his Beacon is immediately disabled and thus he cannot rez.

So generally, Rocket does not want to be taking many risks while his beacon is up. If his beacon is down, it's sometimes fine for him to eliminate someone if it's a relatively easy pick, but those situations won't always arise. Particularly if you're facing sort of "deathball" style comps (ie, Magneto, Punisher, Bucky, 3 healers), there may be relatively little he can meaningfully damage.
:steamthis:

And I'd add that as a controller user, for me personally I find his projectile speed to be awkward and leading targets to be unintuitive because of it. I will occasionally shoot down an Iron Man or something if need be, but I do not prioritize trying to do so.

I will say though, he melts Hulk and Thor when they try to get in his face. Just trying to shoot things at range feels impotent and like it should not be prioritized.
you end up right clicking a lot with him unless the enemies get in close enough for his left click to be meaningful. Attacking with little impact while your team who actually can is dropping hp will usually get you in a losing situation since he isn't going to top them back up quickly.
he has huge damage falloff, and it's more valuable to consistently heal than risk yourself for some extra dps. I think you mostly shoot at low health enemies to aid on finishing them
i think adam warlock is probably the highest damage output out of the strategists
I see a lot of replies in this forum but good rockets fire their heals then run up to someone and gun them down quickly, remember that with no fall-off, rocket has the best dps primary in the game, its a bit awkard to use but with the right cross hair for tracking you can absolutely leave some orbs flying around use his movement to sneak up on a support and kill them before anyone is wiser and fly away safely using movement.

Rocket is very very strong when played right basically becoming an assassin/healer hybrid in the right hands
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Date Posted: Feb 7 @ 7:19am
Posts: 42