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Overwatch made a lot of mistakes to land where they are now.
To look at the smallest amount of inclusion possible. Like the smidgest of smidges of inclusion. Like literally 1 pansexual and 1 non-binary character (both of whom are getting skins at such low rates that they've basically become memes)
To look at the game as a whole and be like "hmm, yes. Clearly overwatch is failing because of venture and lifeweaver" is a thing only the simplest of minds could do.
I mean. I bet you're eating your soup with a fork.
Yes, character design matters (see: Gonecord) in a hero shooter where one of the main points is the hero fantasy of the game.
But keep pretending that doesn't matter.
Marvel Rivals is coming for what's left of that game's population and these game developers can go ahead and not learn anything from it and keep failing to this game.
It'll keep racking up that body count on these DEI game studios.
"Eh, yeah I know that OW went on life support for like a year and then the only supposed benefit of a sequel was cut from it, and then they kept releasing instant-meta heroes, and then they kept microbuffing their favorites, and then they never nerfed "fan favorites" and then they only gave Skins to the heroes that were intentionally not balanced, and then they made no skins for newer heroes, and then they built their entire monetization system on FOMO, and then they added another expensive as ♥♥♥♥ digital currency to sell you what they tried to fomo you into at 8x it's original price, and then they added additional sinks for the more expensive currency, but it's totally only venture and Lifeweavers fault that Overwatch 2 is bad"
You sound like someone with 0 idea about why overwatched failed and you just wanna be old man shouting at cloud because 2 characters are not straight white men or women with big tits and ass.
Nobody said that their woke Disney cartoon character design was the ONLY reason why they lost half their population.
That is just a symptom of the core issue.
If you want to nail down the failure to a singular root cause I think this is a good place to start:
https://www.activision.com/company/diversity-equity-inclusion
Tl;dr: hiring people based on inclusion scores and other nonsensical bullcrap metrics rather than simply hire people with the most talent and credentials.
and other stories you tell yourself so you feel better about your miserable life.
No.
I just see that Whacktivision has crap hiring practices.
And I don't worry about it because the problem is working itself out literally as we speak.
People are voting with their time and wallets.
And yes, we like masculine male characters and hot women like Squirrel Girl and Invis Woman in our game.
Get over it.
But sure, she's in a game and on first look has a fat ass and tits.
Video games are truly art, which, as we all know, is only viable if you can jork your meat to it.
Its not a hard to understand game.
but deadlock has no progression and limited content compared to marval rivals.
Its just meant they are easier to pick up and play
Marval rivals literally is popular because it benefits people just for playing rather then skill.
That's why theres such a low movement skill ceiling
Easier movement for worse players
unlike deadlock where movement skill ceiling is huge.
they are different genres, it is like comparing fruit with seafood. One is a moba and this is a hero shooter
It's not. There are just a lot of people who don't play video games that don't realise how exceptionally bad it is and play it anyway. Same reason people played OW2 and Counter-Strike, COD, etc.