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Classic games do (did) that long time ago, you could separate normal beings from the troll, the angsty pre-adult sh!t who can't play without insulting others, the "ez" people (seriously, what are you? 12?...), the cheaters and the ragequitters.
Then toxic people would actually be punished by players, if not by the mods of this game (do they actually exist? Or are they pretending to exist like bots trying to pass for real players in quickplay?), by being isolated from the rest of the sane people, putting them, eventually, among eachothers where they can be toxic, cheating, trolling, 6 trash human vs 6 trash human.
I guess the devs never thought of such sense, like they didn't even thought of allowing us to mute automatically the ennemy team chat in-game...
All the while they allow us to automatically mute the team (your team) chat in-game... WTF?...
But well, I have to admit one major downside of an unlimited and permanent "avoid" list is that there would be players abusing the "avoid" list to put in there legitimate people who didn't deserves it just because of hurted ego.
So yeah, there is a PRO and there is a CON to an unlimited and permanent "avoid" list.
My opinion is that the PRO largely surpass the CON.
People are mostly good and normal people, and a stronger avoid list would benefit the vast majority of people who don't need the minority of trash ruining the game for everyone else and around.
No, the biggest con will be that so many people would be on your avoid list that the matchmaking would take forever to find you suitable teammates eventually.
I agree it should be longer but it have to be reasonable. 15 player maximum.