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Докладване на проблем с превода
Stats don't mean ♥♥♥♥, winning does
That's the difference, Diamond one lobby that's on match history start of match three people picked melee hero's. I say "Hey guys, not saying anyone is bad but this is a bad idea, we don't have peel, nor do I personally think three melees is a wise choice. Can we please change heros?"
I get told to go F myself within the first thirty seconds for saying this verbatim like this.
This is my point, it's entirely RNG if you rank up or not because of WHO you get matched with not that Division skill or "Player skill curve" actually exists naturally like in other games on the competitive scene which is what ranked SHOULD be.
Incorrect, let me explain why because if I'm competent enough not to feed ults, commit take downs, block damage or heal based on the people I'm matched against regardless of a loss this inherently means I'm placed in a correct rank against equally skilled competition.
But if I get blown out twenty games in a row go negative KD with 8k dmg, no heals, 2k damage blocked but the other-players are able to cover my lack of input you're saying I deserve to be Eternity?
To expand on this idea further, I'm sure we've all had ONE healer that says BUT I HEALED "100K!", and what he had done is consistently top off just the tanks, while neglecting the entire team causing a LOSS.
At a certain point in skill level naturally the game SHOULD place this guy at the proper bracket (Gold) with like minded players until they realize the error they are committing. But instead this guy can be carried into the higher ranks of Diamond based on RNG if he consistently gets GM/eternity skill level Teammates.
The result? He commits ELO terrorism to every player he gets matched with on his way back down once he's too Heavy to carry against the other enemy healers until another string of very competent players to get more W's than L's.
No.