Marvel Rivals

Marvel Rivals

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Ranked ELO needs to change DESPERATELY
I played majority of ranked solo-que there are too many of the player-base in the incorrect ranks. ELO shouldn't be based solely on Win or Loss this is binary & skill isn't a boolean statement.

I am always playing the harder characters because these are typically more "Tactical minded" Wolvie/Spman/Ect Yet < 80% of my games I have a positive KD while playing. I'm constantly peeling Caps/Thors/Stranges off of healers. Magiks & co. I'm using angles but it's taking way too damn long to rank up. I'll be matched with people blatantly carried to the higher ranks.
This needs to end.
Not only is ego involved, people don't understand area denial, Peeling, damage soaking, ect.
Numerous players just run it down mid without using angles.

Why does my opinion matter? Because there HAS to be multiple players possibly in the thousands with the same experience I am facing.
I'm always having to role swap because some Cardboard player snuck into plat or higher, and I have to do their job because they can't but even if I couldn't my entire team is handicapped from jump street.

For example tonight I had a punisher who couldn't play any other character or role, and got 4k damage....... These ♥♥♥♥♥♥♥♥ are heavier than Lizzo.

What I also find interesting is when I get these players I am on a multiple game win streak just about get to a new division, and they are on a loss streak & the entire enemy team is on a win streak of 4+ games.

it's blatantly obvious the matchmaker is set to where I "should" carry these people & my opinion is these people shouldn't even be matched with me to begin with because how unforgiving it is for a solo carry to actually perform at a higher rank Plat/Diamond.

IT IS A TEAM GAME AFTERALL
Originally posted by Kaspar:
Same here—I uninstalled and came here after noticing that the general skill level remains the same from Bronze to Diamond. That was enough to see that Ranked is determined by the number of games played, not skill progression, which completely undermines the purpose of ranking.

Quickplay should focus on speed-oriented matchmaking, while Ranked should prioritize quality-oriented matchmaking. However, Marvel Rivals' Ranked mode is essentially the same as Quickplay, just with illusionary titles based on games played. The lack of balanced matches is frustrating for normal players, and a participation trophy system only appeals to kids with unhealthy attachments to rank and self-worth.
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Showing 1-15 of 18 comments
Originally posted by Paradoxicc70:
IT IS A TEAM GAME AFTERALL
So add some people you enjoy playing with to your friends list and queue together... Wouldn't that solve your problem?
BennySL Feb 6 @ 6:04am 
sorry to tell you amigo but your playing a rigged game
worst part every game is like this
https://www.youtube.com/watch?v=a_3GB5IGQl0&t
Originally posted by BennySL:
sorry to tell you amigo but your playing a rigged game
worst part every game is like this
https://www.youtube.com/watch?v=a_3GB5IGQl0&t

What this is show-casing is horrendous programming known as Lag-Compensation. Not the same beast we're discussing.
Originally posted by Basarab Laiota:
Originally posted by Paradoxicc70:
IT IS A TEAM GAME AFTERALL
So add some people you enjoy playing with to your friends list and queue together... Wouldn't that solve your problem?

My friends aren't at my skill-level. Regardless this is only a Band-aid for the problem at hand.
Last edited by Paradoxicc70; Feb 6 @ 6:09am
BennySL Feb 6 @ 6:13am 
Originally posted by Paradoxicc70:
Originally posted by BennySL:
sorry to tell you amigo but your playing a rigged game
worst part every game is like this
https://www.youtube.com/watch?v=a_3GB5IGQl0&t

What this is show-casing is horrendous programming known as Lag-Compensation. Not the same beast we're discussing.
so in your mind lower dmg no footstep sound bullets chase you down are all lag ? are you crazy ?
Originally posted by BennySL:
Originally posted by Paradoxicc70:

What this is show-casing is horrendous programming known as Lag-Compensation. Not the same beast we're discussing.
so in your mind lower dmg no footstep sound bullets chase you down are all lag ? are you crazy ?

Yes, as a game-developer with a specialization in Game-Engine programming these are all attributed to packet-loss/De-sync/Lag Compensation.

Tarkov for example is notorious for this.
Fake Ranking games (EOMM) are manipulated in such a way, that even People with the Mind of a Crispbread can climb the Ranks, Achieve success, be happy, stay and hopefully spend Money.


You may have also noticed, some close Matches that always turn around at the last Moment (99% in Capture, on 1 Minute in Escort before the end) as if by Magic.
A Team, that hadn't even hit a Barn door before suddenly, mutates into Snipers, who wipe out the entire opposing Team in seconds... :lunar2019laughingpig:
Last edited by zopf76 ☭; Feb 6 @ 6:27am
The author of this thread has indicated that this post answers the original topic.
Kaspar Feb 6 @ 6:25am 
Same here—I uninstalled and came here after noticing that the general skill level remains the same from Bronze to Diamond. That was enough to see that Ranked is determined by the number of games played, not skill progression, which completely undermines the purpose of ranking.

Quickplay should focus on speed-oriented matchmaking, while Ranked should prioritize quality-oriented matchmaking. However, Marvel Rivals' Ranked mode is essentially the same as Quickplay, just with illusionary titles based on games played. The lack of balanced matches is frustrating for normal players, and a participation trophy system only appeals to kids with unhealthy attachments to rank and self-worth.
Originally posted by Paradoxicc70:
ELO shouldn't be based solely on Win or Loss this is binary & skill isn't a boolean statement.
It's not. Look at the rank gain / loss after a match, the MVP gains like twice as much as players who didn't do as much.
Originally posted by Terotrous:
Originally posted by Paradoxicc70:
ELO shouldn't be based solely on Win or Loss this is binary & skill isn't a boolean statement.
It's not. Look at the rank gain / loss after a match, the MVP gains like twice as much as players who didn't do as much.

What I'm referring to is if you do good even on a loss you shouldn't be reprimanded because then its a grind-fest & up to RNG of who you get matched with whether or not you rank up.
the elo system is flawed, ppl can rank up with negative wr, so every rank before the elo is zero-sum (gm i believe) is a joke.
Originally posted by Paradoxicc70:
What I'm referring to is if you do good even on a loss you shouldn't be reprimanded because then its a grind-fest & up to RNG of who you get matched with whether or not you rank up.
You also lose less points if you're the SVP. While you do still always gain for a win and lose for a loss, you could probably rank up even with a 33% winrate if you were always MVP (granted, if you're carrying super hard in every match you're probably going to win pretty often too).
Originally posted by Terotrous:
Originally posted by Paradoxicc70:
What I'm referring to is if you do good even on a loss you shouldn't be reprimanded because then its a grind-fest & up to RNG of who you get matched with whether or not you rank up.
You also lose less points if you're the SVP. While you do still always gain for a win and lose for a loss, you could probably rank up even with a 33% winrate if you were always MVP (granted, if you're carrying super hard in every match you're probably going to win pretty often too).

Right & that's one player or Two players out of the entire 12 man match (MVP & SVP). I've gone multiple matches where my score was roughly 39-4 roundabout to explain my point further. Due to one or two glue-eaters on my team the entire match is an immediate loss for my self. This game is DESIGNED so not one person can single-highhandedly carry an entire team to a W.

I hit Diamond 1 last night, apparently I'm ranked higher than 93% of the entire player-base based on y'all stance that my opinion should matter here.
So for example at this level if everyone I'm roughly facing is the top echelon that are SUPPOSED to be in this bracket, but I get two NATURAL GOLDS as teammates that aren't versatile, Refuse to role swap, change hero or thereabouts it's a guaranteed loss.

I didn't do "bad" to be deserving of a de-rank but they did & effectively committed ELO terrorism due to ego. being carried to this rank due to how the system operates, or just out-skilled entirely.

Thus the entire match-maker is essentially just "RNG" on who you get with you whether you rank up or not. No one is actually unique based on skill or division in-game or otherwise.
To further articulate my point, The day before yesterday I was Plat 1 Solo-que the entire time, RNG with dummies kicks in I de-rank back to GOLD 1. Now I'm Diamond 1, within one day I'm worthy of jumping two divisions?????!

The system is incorrect.
You can't argue my point is invalid while discrediting what the game is telling me my skill level is at.
Would you argue how to cook pasta with the top 7% of chefs in the world?
Would you argue how to make money with the top 7% of entrepreneurs in the world?
Would you argue how to make a bridge hold more weight with the top 7% of engineers in the world?

Pick a stance, not both.
Last edited by Paradoxicc70; Feb 8 @ 8:12am
Originally posted by EVONiEE 疾風迅雷悪魔:
the elo system is flawed, ppl can rank up with negative wr, so every rank before the elo is zero-sum (gm i believe) is a joke.

Correct
weewoo Feb 8 @ 8:13am 
Originally posted by Kaspar:
the general skill level remains the same from Bronze to Diamond. That was enough to see that Ranked is determined by the number of games played, not skill progression, which completely undermines the purpose of ranking.

haven't had the same experience. around gold, people already start somewhat knowing how to play, atleast more than the ranks before.

anyways, keep in mind the average person is around gold-plat, so thats where the average skill in comp lies. the skill curve between silver and plat being nearly flat, then suddenly getting steep is expected
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Date Posted: Feb 6 @ 5:57am
Posts: 18