Marvel Rivals

Marvel Rivals

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Match Stats in this game are meaningless...
The way they track specific stats is just flat out weird. Appearently I can look like I killed tons of people on rocket by just dealing any damage to enemies that get killed by teammates. It'll just registered that I killed the target. Normally that would be an assist since I didn't do the finishing blow.

https://www.youtube.com/watch?v=wwBF60hfAm0

I didn't notice it till I watched that video.

So yeah, the stats are meaningless because you can actually make it look like you're good even if you did terrible all match. What a weird choice on how to handle that lol. I was wondering why it was so difficult to get assists on characters that just deal damage in this game.
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Showing 1-15 of 21 comments
Get Out Feb 4 @ 3:25am 
You just simply don't understand the system.

Your eliminations counting your kills even if you didn't fully do it. The reason is to reduce the frag chasers and kill stealing in the game. Some people do risky stuff just to get the kill and often that leads to infighting, rivalvry, toxicity and defeat. Overwatch invented a system where everyone who contributed in a kill, will in fact get a point for it, and if you assisted other ways like damage boost, heals, stuns etc you will get an assist.

However, on the score board there is also a separate stat called "final hits" which is your true kill count. That is what you actually finished yourself.

TLDR there is 2 separate stats for kills and the system works as intended to reduce toxicity.
Last edited by Get Out; Feb 4 @ 3:40am
ele Feb 4 @ 3:27am 
That's been known since the first few FPS that introduced them. Only people that don't understand games at all talk about them.
Last edited by ele; Feb 4 @ 3:28am
https://steamcommunity.com/sharedfiles/filedetails/?id=3420888782
The two swords are suppose to be my "kills" correct? or is it suppose to just be the "Killing Blow" stat?

I went through that entire match just putting a little bit of damage on enemies the entire match. I only got two actual kills that were from a killing blow on that match. If the crossed sword is suppose to be my "kills", then the other 23 should have registered as assists, not kills.

Originally posted by ele:
That's been known since the first few FPS that introduced them. Only people that don't understand games at all talk about them.

I'm 41 years old and have been playing FPS games since Wolfenstein 3d. Kills have only ever counted as kills only if they were killing blows. If you just damaged the enemy and a teammate gets the killing blow, then it isn't an actual kill. It was an assist ( if the game tracks assists ).

This is the first game I've ever seen assists register as Kills ever. I've never seen any other game do it like Marvel.
Get Out Feb 4 @ 4:07am 
Yes so the sword icons are the kills that you did with other players. The other stat is what you killed by your own. Assists are helping your team secure kills passively.

So you being 41 you must understand how frustrating is when you do 99% of the damage but someone suddenly swoops in and steal your kills. Especially in a team game like this. So the system contributes kills to each player who did substantial damage to the target. In short both you and the player who finished it get the killpoint.

Again, this is a heavily team focused game, and you don't want infighting and arguments in a game like this, especially when the team often flames the players with the lowest stats.
Last edited by Get Out; Feb 4 @ 4:10am
Originally posted by Get out.:
Yes so the sword icons are the kills that you did with other players. The other stat is what you killed by your own.

So you being 41 you must understand how frustrating is when you do 99% of the damage but someone suddenly swoops in and steal your kills. Especially in a team game like this. So the system contributes kills to each player who did substantial damage to the target.

Again, this is a heavily team focused game, and you don't want infighting and arguments in a game like this, especially when the team often flames the players with the lowest stats.

I've actually never been frustrated with a teammate securing a kill at all. In this game or any other FPS for that matter. Even if I did all but the 1 damage needed to kill shot. Securing the kill is the only thing that matters IMO, not who got it.

All I see this decision doing is to make people who barely try or half ass tell people their a high end top of the line DPS when they aren't. This will probably make the game more toxic in the long run more then anything because people will probably argue that their artificially inflated numbers make them look better then they really are in match. It's going to ruin the drive to get better at the game.

More, they'll probably get frustrated when they face actual good players too, who will still destroy them. They'll get mad seeing that those artificially inflated kills are high, why is this guy still absolutely destroying me. You'll probably even see people accusing those better players as cheating, and stating that their kills are high so this situation shouldn't even be happening.

I see more negative effects of this decision then I see benefits. Actually no, I don't see any benefit from this at all. I presume this is some sort of participation trophy like deal. The, I'm not a good player, but see, I got high numbers so I still did well somehow type set up.

If it isn't well known yet and becomes well known, then people are just going to ignore these stats altogether. More realistically, the two swords stat will just be seen as worthless information and people will gauge peoples Final Hits instead, since that's the actually Kill count.
Last edited by Kitt 🌟 Stargazer; Feb 4 @ 4:20am
And just because player has high stats, it doesn't mean anything if they don't do objective. Hawkeye who just snipes outside point and never pushes inside site to capture even when its safe, is useless compared to tank who actually dies while attempting to control objective. I wish game had tracker on objective too...
Originally posted by Kitt 🌟 Stargazer:
The way they track specific stats is just flat out weird. Appearently I can look like I killed tons of people on rocket by just dealing any damage to enemies that get killed by teammates. It'll just registered that I killed the target. Normally that would be an assist since I didn't do the finishing blow.

https://www.youtube.com/watch?v=wwBF60hfAm0

I didn't notice it till I watched that video.

So yeah, the stats are meaningless because you can actually make it look like you're good even if you did terrible all match. What a weird choice on how to handle that lol. I was wondering why it was so difficult to get assists on characters that just deal damage in this game.

yes they are pointless because all that matters is if you win BUT you are reading them wrong.

yes everyone gets a "kill" by doing damage that's why you have to take into account last hits, damage taken and deaths if you want to find the true problem in your team.

last hits are more important than any other stat it means you killed someone which means less damage/healing being dished out by the other team so securing the kills is very important. however JUST last hitting on a kill that would already be secured can also make this stat unreliable at times so that's why you have to take it all into account.

deaths means you are not there to do damage/heal which puts your team at a disadvantage

damage blocked will point out who is standing in the open to get shot for 50k damage which means most of the time they are not using any cover, a high number does not mean damage blocked effectively for your team. this can identify a tank that is using all of the healing resources because hes refusing to use cover which means your dps has less support. you see where i'm going with this?

if you trade as a dps in most cases its good, 1 healer or maybe 2 dps even a tank in some scenarios is a good trade for your life. heals>dps>tanks which means you are not trying to kill the tanks first, you normally do all the damage to the healer or dps that you are shooting and secure the kill (last hit) since they are "squishy" meaning you have less assists.

lastly damage done... this means nothing besides you are not getting kills effectively in most cases. a luna has 275 health, if you have 10 kills on her then you have done 2750 damage.

big number does not mean you should win. don't die and get KILLS (not damage) while playing the objective its as simple as that. Stat padding is a thing but if you learn how to read the stats its obvious who didn't pull their weight.
Hmm...
People are just going to ignore the two swords stat entirely and see Killing Blows as the actual Kill count. The Crossed swords are nothing more then worthless information. At least when it comes to trying to improve over all.

and yes I know objectives are the more important factor since that determines who wins and who loses. But people are still going to factor in kills for actual skill of a person. People trying to use the crossed swords to justify that they are "good" at the game, even if they did absolutely terrible will probably be seen as trash regardless. The only thing it'll do is confuse the player as to why they're still being attacked even though they think they did better then they actually did.

More importantly, it'll probably stunt growth as well. I mean, if you're being told your doing better then you actually did, you'd be more likely to want to try and get better at the game or not?

Also, what happens when that number is high, but they're constantly getting destroyed by the other team? Do you think they'll be more or less frustrated at the game? I'm pretty sure most people will be wondering why they're getting destroyed even though their "kills" are so high?

Do you not see these as problems?
Last edited by Kitt 🌟 Stargazer; Feb 4 @ 4:34am
Get Out Feb 4 @ 4:33am 
Originally posted by Kitt 🌟 Stargazer:
Originally posted by Get out.:
Yes so the sword icons are the kills that you did with other players. The other stat is what you killed by your own.

So you being 41 you must understand how frustrating is when you do 99% of the damage but someone suddenly swoops in and steal your kills. Especially in a team game like this. So the system contributes kills to each player who did substantial damage to the target.

Again, this is a heavily team focused game, and you don't want infighting and arguments in a game like this, especially when the team often flames the players with the lowest stats.

I've actually never been frustrated with a teammate securing a kill at all. In this game or any other FPS for that matter. Even if I did all but the 1 damage needed to kill shot. Securing the kill is the only thing that matters IMO, not who got it.

All I see this decision doing is to make people who barely try or half ass tell people their a high end top of the line DPS when they aren't. This will probably make the game more toxic in the long run more then anything because people will probably argue that their artificially inflated numbers make them look better then they really are in match. It's going to ruin the drive to get better at the game.

More, they'll probably get frustrated when they face actual good players too, who will still destroy them. They'll get mad seeing that those artificially inflated kills are high, why is this guy still absolutely destroying me. You'll probably even see people accusing those better players as cheating, and stating that their kills are high so this situation shouldn't even be happening.

I see more negative effects of this decision then I see benefits. Actually no, I don't see any benefit from this at all. I presume this is some sort of participation trophy like deal. The, I'm not a good player, but see, I got high numbers so I still did well somehow type set up.

If it isn't well known yet and becomes well known, then people are just going to ignore these stats altogether. More realistically, the two swords stat will just be seen as worthless information and people will gauge peoples Final Hits instead, since that's the actually Kill count.

Not really. I'm pretty much disagree with this. First of all, it's emphasises teamwork rather than solo gameplay. Also, the vast majority of players are motivated by kills only and doing some stupid stuff to get it. Furthermore kills in this game not really the deciding factors of skill anyways. For example you playing as Rocket and he is a healer. Having many kills with him is irrelevant and what matters is your healing. Furthermore, bad players will not rank up to face actual good players in ranked matches. They can in quick play but generally speaking Wins comes first and personal performance as close second.

I almost forget. What you described is actually the complete opposite. Bad players who deal 1 damage and steal kills are the one who usually think highly about themselves and being surprisred later on that they cannot solo good players.

On the other hand it would cause many good players who dealt a lot of damage having bad stats, leading them to have zero self confidence and their team would blame them for performing "bad"
Last edited by Get Out; Feb 4 @ 4:40am
Originally posted by JesusDrink†:



damage blocked will point out who is standing in the open to get shot for 50k damage which means most of the time they are not using any cover, a high number does not mean damage blocked effectively for your team. this can identify a tank that is using all of the healing resources because hes refusing to use cover which means your dps has less support. you see where i'm going with this?

I agree with everything else, but this one also isn't entirely clearcut. If they're a tank like venom or thor, then yeah, they were just face tanking a bunch, and maybe feeding enemy ults. Though it's still better for the Thor/Venom to be fighting and taking damage, freeing up the dps to act more freely. Also, in this game, a healer healing is always good, as it means they build up their ult charge faster. That Thor getting healed a bunch is probably why your cloak is popping an ult twice a fight.

If it's a mangeto or strange though, then a bunch of that absorbed damage is probably from their shield, which doesn't contribute to enemy ult charge.
Originally posted by Kitt 🌟 Stargazer:
Hmm...
People are just going to ignore the two swords stat entirely and see Killing Blows as the actual Kill count. The Crossed swords are nothing more then worthless information.
not true, if you have assists and last hits to go with the numbers you are dealing out that means you actually contributed to the kills on your team.

maybe you took someone down to 1 health and someone finished them off or vice versa. you'd have 1 kill 1 damage 1 assist and 1 last hit. the stats matter but you have to look at them as a whole.
Originally posted by JesusDrink†:
Originally posted by Kitt 🌟 Stargazer:
Hmm...
People are just going to ignore the two swords stat entirely and see Killing Blows as the actual Kill count. The Crossed swords are nothing more then worthless information.
not true, if you have assists and last hits to go with the numbers you are dealing out that means you actually contributed to the kills on your team.

maybe you took someone down to 1 health and someone finished them off or vice versa. you'd have 1 kill 1 damage 1 assist and 1 last hit. the stats matter but you have to look at them as a whole.

I honestly can't see most people seeing the crossed swords as nothing more then a worthless stat and just use Killing Blow to gage how skillful a player is and as the actual Kill count.

That, and people getting frustrated when that artificially high kill count is there, yet they're getting absolutely destroyed by better players. They're going to be asking themselves "I'm doing good, why am I constantly dying like this?", all because the game is telling them they're doing incredibly well, when they aren't doing well at all.

I wouldn't be surprised if this leads them to believe that it's not because of them, but their team is the reason they're dying so much from this.
Last edited by Kitt 🌟 Stargazer; Feb 4 @ 4:45am
Originally posted by HowlingWolfLord:
I agree with everything else, but this one also isn't entirely clearcut. If they're a tank like venom or thor, then yeah, they were just face tanking a bunch, and maybe feeding enemy ults. Though it's still better for the Thor/Venom to be fighting and taking damage, freeing up the dps to act more freely. Also, in this game, a healer healing is always good, as it means they build up their ult charge faster. That Thor getting healed a bunch is probably why your cloak is popping an ult twice a fight.

If it's a mangeto or strange though, then a bunch of that absorbed damage is probably from their shield, which doesn't contribute to enemy ult charge.

I think tanking in this game is probably the hardest to abstract on any meaningful level into simple stats rather than requiring manual review of the actual game to determine performance. Because the closest analogue "Damage Blocked" could be a sign of a good or bad tank depending on factors the stat screen can't show.

It is part of the tank's job to be a distraction, to take the enemy's focus onto them so the DPS are more free to do their job, and successfully taking the enemy's focus will usually mean more Damage Blocked. But it is NOT the tank's job to just eat damage for no reason and demand your healers pump all their resources into you to keep you alive, and thus an abnormally high Damage Blocked could easily mean a careless tank that is pointless taking damage and sucking up the supports' attention and resources.

It is part of a tank's job to take space, creating more room and angles for the rest of the team to operate in. It is NOT part of the tank's job to just rush in and isolate themselves and force the team to either follow them into a terrible position or leave the tank to die.

And so on. A Tank with a low Damage Blocked could be a tank that was really smart about not taking damage, or a tank that was playing really cowardly and refusing to draw attention or take space. A Tank with a high Damage Blocked could be a tank that was intelligently using their health / damage mitigations as resources to draw attention away from the rest of the team, or a tank that was playing like a lunatic and expecting the rest of the team to carry him. It feels like something I'd need to see the playback to know for certain because it is a role that relies on so many intangibles.
Originally posted by HowlingWolfLord:
Originally posted by JesusDrink†:



damage blocked will point out who is standing in the open to get shot for 50k damage which means most of the time they are not using any cover, a high number does not mean damage blocked effectively for your team. this can identify a tank that is using all of the healing resources because hes refusing to use cover which means your dps has less support. you see where i'm going with this?

I agree with everything else, but this one also isn't entirely clearcut. If they're a tank like venom or thor, then yeah, they were just face tanking a bunch, and maybe feeding enemy ults. Though it's still better for the Thor/Venom to be fighting and taking damage, freeing up the dps to act more freely. Also, in this game, a healer healing is always good, as it means they build up their ult charge faster. That Thor getting healed a bunch is probably why your cloak is popping an ult twice a fight.

If it's a mangeto or strange though, then a bunch of that absorbed damage is probably from their shield, which doesn't contribute to enemy ult charge.
absolutely, its the stats as a whole that can show you what went wrong. there are a lot of variables. but people saying they are "useless" just means they are not reading them correctly. you gotta take into account the heroes, obj's, ults as well but you'd end up writing a book to explain all the scenarios.

shielding damage does not mean that damage would hit a team either though. in a perfect world your team would all come out of cover take their shots and have 6 kills and assists at the end of the fight. the tanks would only block damage that would hit their team. however first thing everyone does is go main and start spamming shots instead of looking for flanks and effective damage/kills. this only works because the bigger caveman bashed harder into the opposing teams wall.

but yeah way too many ifs and buts can be said in obj based games.
Originally posted by Kitt 🌟 Stargazer:
Originally posted by JesusDrink†:
not true, if you have assists and last hits to go with the numbers you are dealing out that means you actually contributed to the kills on your team.

maybe you took someone down to 1 health and someone finished them off or vice versa. you'd have 1 kill 1 damage 1 assist and 1 last hit. the stats matter but you have to look at them as a whole.

I honestly can't see most people seeing the crossed swords as nothing more then a worthless stat and just use Killing Blow to gage how skillful a player is and as the actual Kill count.

That, and people getting frustrated when that artificially high kill count is there, yet they're getting absolutely destroyed by better players. They're going to be asking themselves "I'm doing good, why am I constantly dying like this?", all because the game is telling them they're doing incredibly well, when they aren't doing well at all.

I wouldn't be surprised if this leads them to believe that it's not because of them, but their team is the reason they're dying so much from this.

its a team game you have to look at all of the stats of all of your team to make them make sense.

ideally everyone would have 6 kills, x amount of damage of enemy teams health+damage blocked-enemy heals divided between the 6 of you and 6 assists.
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Date Posted: Feb 4 @ 3:17am
Posts: 21