Marvel Rivals

Marvel Rivals

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Why are competitive matches so entirely one sided after gold?
When I was in bronze to gold, matches felt a lot more balanced. After plat and I even got into diamond for like 5 minutes, matches have been literally entirely one sided. Whether I win or not. I'm talking 100-10 in total KO's.
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Showing 1-15 of 29 comments
xBALOx Feb 3 @ 8:35am 
EOMM kicks in
EOMM. Check out my thread for more details
I had to look up what that was. So all those times I feel like the game is taking pity on me, it actually is? Lame.
Originally posted by Anime-Profile-Picture:
I had to look up what that was. So all those times I feel like the game is taking pity on me, it actually is? Lame.
Yep
Originally posted by Anime-Profile-Picture:
I had to look up what that was. So all those times I feel like the game is taking pity on me, it actually is? Lame.
It isn't.

Why did OAA players get where they're at and you're not up there? Because they play better. We all get the rank that suits our skill level. Bad teams happen but that's rng and happens to both sides.

Even if you are truly a good player with any given hero, you might miss out on the team aspect & counters. Reflexes and good aim only take you so far if you try to Iron Fist something like Peni.. Good players climb because they utilize all aspects of the game to their favor. Team synergy, hero pick for a map in question, gaming skills themselves etc the whole nine yards.

And then of course, maybe you really aren't as good as you think no offense intended. In some other thread a dude was playing Groot and got schooled by another person, the Groot player thought he was playing just fine until he was given some pointers.

You're not the main character, let alone the only one.
Maybe give it a rest for a day or two, no need to burn yourself out over a game.
Originally posted by neuralnetwork:
Originally posted by Anime-Profile-Picture:
I had to look up what that was. So all those times I feel like the game is taking pity on me, it actually is? Lame.
It isn't.

Why did OAA players get where they're at and you're not up there? Because they play better. We all get the rank that suits our skill level. Bad teams happen but that's rng and happens to both sides.

Even if you are truly a good player with any given hero, you might miss out on the team aspect & counters. Reflexes and good aim only take you so far if you try to Iron Fist something like Peni.. Good players climb because they utilize all aspects of the game to their favor. Team synergy, hero pick for a map in question, gaming skills themselves etc the whole nine yards.

And then of course, maybe you really aren't as good as you think no offense intended. In some other thread a dude was playing Groot and got schooled by another person, the Groot player thought he was playing just fine until he was given some pointers.

You're not the main character, let alone the only one.
Maybe give it a rest for a day or two, no need to burn yourself out over a game.
TLDR expect that first part. I'm not saying I'm mad I'm not climbing, or I think I should be as good. I just want balanced matches. Getting steamrolled is frustrating. Doing the rolling is boring.
Originally posted by Anime-Profile-Picture:
TLDR expect that first part. I'm not saying I'm mad I'm not climbing, or I think I should be as good. I just want balanced matches. Getting steamrolled is frustrating. Doing the rolling is boring.
That's fair, nobody likes getting steamrolled but that's just the rng at play. When the players are locked in, you still have a chance to make up your gameplan and pick suitable heroes. Let's say you get 4 ppl locking in dps, maybe at that point it'd be good to say "could we get more tanks & healers" instead of just picking Luna as solo healer and hoping for the best.

That said, there's plenty of different combos that can work. 222 is good balanced take but other setups can get the job done as well. Just a while ago I played a nice game with Rocket + Mantis as healer duo, dudes kept the team going like nobody's business between the steady sustain & emergency spike heals.
Examine your losses and try to figure out why your team lost so badly. Then make the adaptation so you don't lose that way the next time.

When you have a good match with good teammates, invite some of them into your party for the next game (in the social tab, you can see recent players). This way you're less at the mercy of the matchmaker giving you competent teammates.
Maybe I should be glad I only wanted to just get to Gold III and then stopped. I was doing well and having a good time but I only did it because I want the skin at the end of the season and that's it...
Originally posted by Kitt 🌟 Stargazer:
Maybe I should be glad I only wanted to just get to Gold III and then stopped. I was doing well and having a good time but I only did it because I want the skin at the end of the season and that's it...
That's my main reason as well, since quickplay tends to be more fun than competetive, and way less toxic.
Originally posted by NotReallyMyName:
Originally posted by Kitt 🌟 Stargazer:
Maybe I should be glad I only wanted to just get to Gold III and then stopped. I was doing well and having a good time but I only did it because I want the skin at the end of the season and that's it...
That's my main reason as well, since quickplay tends to be more fun than competetive, and way less toxic.
I find both to be equally toxic. I've muted all comms in the settings.
Originally posted by Anime-Profile-Picture:
I find both to be equally toxic. I've muted all comms in the settings.
That's your problem. Having no access to comms puts you at a huge disadvantage. Good comms are one of the main things that separates top level players from mid level players.
Last edited by Terotrous; Feb 3 @ 10:51am
Originally posted by NotReallyMyName:
Originally posted by Kitt 🌟 Stargazer:
Maybe I should be glad I only wanted to just get to Gold III and then stopped. I was doing well and having a good time but I only did it because I want the skin at the end of the season and that's it...
That's my main reason as well, since quickplay tends to be more fun than competetive, and way less toxic.

Most matches people generally just don't talk for me. But I've become used to that... 8k hours in Team Fortress 2 and most people never speak at word for entire matches.

I'd honestly said I've only had a few matches were people were genuinely whining, and I honestly used to that as well since I was there during the initial CoD stages and have always not let ♥♥♥♥ like that get to me lol. Vast majority of people are genuinely pleasant to talk to that do actually talk IMO.

Communication is also super super important if you actually want to get to high ranks IMO... You put yourself at a disadvantage if you just mute and silence everyone. But it is your right to do so if you want to.
Last edited by Kitt 🌟 Stargazer; Feb 3 @ 10:53am
Because most players at the higher levels are coordinated teams/stacks whereas the early ranks are basically randoms with little to no team coordination.
Originally posted by Terotrous:
Originally posted by Anime-Profile-Picture:
I find both to be equally toxic. I've muted all comms in the settings.
That's your problem. Having no access to comms puts you at a huge disadvantage. Good comms are one of the main things that separates top level players from mid level players.
This.

And this game doesn't really seem toxic at all. The worst I've seen across 100's of games is some random dude going "omfg ur so bad". Toxicity as a phenomenon is blown vastly out of proportion in MR, moreso as often enough there's others who talk back to the raging guy telling him to take it easy.
I disabled VC when I was starting out but have since turned it on, not once has anybody said anything moderately nasty. Not once, even the level of "ur bad".

Comms aren't necessary, but they sure do help. I've heard calls for healing that benefited the team (me as strategist). Been in lobbies where we've swapped heroes, ppl changing mid-game when politely asked and so on. Obviously that will help the win rate of the players in question.
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Date Posted: Feb 3 @ 8:34am
Posts: 29