Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Also when people show actual evidence for it not being rigged (ie, profiles that win a ton and never have loss streaks), they always make up some excuse for how this doesn't matter in this case. And even though there is apparently some easy way to cheat the system and thus not get rigged games, they also don't use it themselves for some reason.
Most of the rest of the document talks about using machine learning to predict player behaviour to create teams of compatible players, in order to increase the accuracy of the matchmaker's predictions of team quality.
Nowhere in this document does it suggest they are rigging matches. Everything players have said about this is purely conjecture. They then point back to that document and they're like "see, it says this in the document!" even though it doesn't and they just ignore it when this is pointed out.
At one point they discuss potentially giving players who are losing / frustrated a slight break in the matchmaking, with the cited example being that you could give them a 51-49 advantage in the matchmaker settings. This is the closest to a "smoking gun" that has been said anywhere. That said, it's obvious that a 2% advantage in matchmaking would barely matter, it would probably have to be like a 80-20 advantage to have any real impact. So if your theory is that they're rigging matches vastly more than they claimed to be that's once again conjecture.
It's worth noting that this video never discusses the idea of putting players into matches against bots that look like real players, though we know that this game does this, so it's likely that they simply used this instead of fiddling with matchmaking to give wins to frustrated players.
We can also easily see via empirical examples that the game does not do much to help players who go on long loss streaks. We saw that example of Flats losing 9 straight matches and deranking from GM1 to GM3. He did not get a free winstreak to balance this out, he just had to hold that L. It took him quite a while to climb back up.
"We can simplify the utility into score difference, based on the assumption that balanced games lead to good games".
At no point in any of the materials they have put out do they ever stray from this concept.
You can, of course, try to point out that something else she says on this slide is problematic, but the line I quoted is the summary of what she's saying, it's the last thing she says before going to the next slide.
If you're forced into this 50/50 no matter what, then how are the usual group of high ranking players in other games also high ranking here? How is it that my group of friends who are in bronze/silver/gold etc in Overwatch are pretty much in the same rank in this game?
Your argument assumes that frustration always leads to quitting. That’s false. Frustration paired with shame keeps players hooked.
When someone believes their losses are their fault, they don’t quit—they double down. They chase that illusory satisfaction that ‘true winners’ are supposed to feel. The system isn’t designed for fair matches—it’s designed to keep players in a constant state of “almost there” frustration, where spending money or playing more seems like the only solution.
And when that frustrated player is staring at the menu screen, feeling stuck and unsatisfied, they’re far more likely to buy a skin to make themselves feel better.
I agree—it is quite funny that you believe your current actions are helping anyone improve at the game.
Your argument isn’t about getting better—it’s about dismissing criticism and shifting blame onto players. If your goal was truly to help, you’d acknowledge that matchmaking frustration isn’t just a ‘mentality issue’—it’s a deliberately engineered system designed to keep players engaged through controlled highs and lows.
But hey, if debating this out of boredom is your real motivation, at least we’re being honest now.
So, you agree that ranks are meaningless up to Diamond, but I should keep grinding to see if it magically changes in higher ranks?
Interesting—because I heard the exact same argument from Bronze players about Diamond.
I tried to keep my replies short to counter this attempt to hide the critical points of the conversation with meaningless noise.
The players are the ones actually playing the game. When people complain about "rigged matchmaking", they're complaining about their teammates being bad, so clearly everyone agrees that the players are to blame here, the only difference is we disagree about which ones. I would argue that the players complaining about the matchmaking are themselves part of the group of bad players that people feel cause them to lose games.
If you don't want to be part of this group, the key is to learn from your mistakes and improve, thus allowing you to be a consistently good teammate (or at least be a good teammate most of the time). If you look at my stats, you'll notice that I have MVP very often (especially on Mantis) and the number of matches where my stats are bad is very low. This is what you want to be aiming for.
A huge part of this is keeping a cool head and not getting frustrated when you lose or things are going badly. I don't always do this perfectly either, but I do think I clearly do it a bit better than people who feel the need to make long threads complaining about the matchmaking every time they lose.
I don't agree that you should grind at all if you don't enjoy it. Just play quickplay or play a different game if you're not having fun.
If you did grind high enough to reach the pro levels, yes, I do think you would have a different experience, but this requires a level of dedication to the game that most people don't have, and that's fine.
2. Skill Issue
3. Competitive does't have bots, your still confused with quick play
4. You are a very confused person, talk to a doctor and chill bruh.