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Also what might be going on is the other side is able to counter you because you are not changing up with what it sounds like. You become very predictable and Players that use Spider man, wolverine , Iron man ect will start hunting you down to get you out of the way so its easier to get everyone else.
Also Rule #3 "Lose 2, Take a Break"
My only problem with practicing Moon Knight is that he is clearly bugged. His ultimate does way more damage than it is meant to, and I feel like starting off on him now would lead a disproportionate idea of my skill once he gets fixed.
I had considered it before noticing the big, since it would be nice to have my secondary be a team up to my main.
Maybe you should try lower difficulty characters. Cloak & Dagger is 3-stars. Lower difficulty characters means less focus aiming and more spraying.
Difficulty: 1 Star
Jeff The Land Shark
Mantis
Rocket Raccoon
Difficulty: 2 Star
Luna
Difficulty: 3 Star
Adam Warlock
Cloak & Dagger
Difficulty: 4 Star
Invisible Woman
Loki
https://steamcommunity.com/sharedfiles/filedetails/?id=3420076204
i feel like sometimes i'm not good with any character at all because someone elss always has more hits, kills, damage done, or faster killsteals then me. while i'm sitting with my shoes on the objective to get it moving or to capture it on my own, while others are murdering at enemy spawn. x.x
some easy to auto aim character that i found:
Scarled witch (full normale auto aim)
squirl girl (nuts bounces like crazy does not need to hit perfect at al)
mantis (her heal and buff sticks easly to characters and is an over time heal)
iron man (shoot the ground for a blast it wil kill people even if you mis them)
Namor (place squits in secret locations they auto target everyone they can see.)
starlord (has auto aim ultimate, but i'm bad at the rest of his aim...)
Venum (bulky good medium range)
iron fist (close combat, very strong has self heal. easy to hit targets with. but i have issues with his camera turn speed i easly lose my enemy out of sight when they dash to the other side....)
Wolverine (close combat no need to aim XD)
captain america, (close combat, bairly no need to aim. only to trow his shield but it feels slightly aim assist)
Loki, (attacks explode on ground like iron man no need to hit perfect)
i also would like to see more aim assist characters. or characters with auto aim attacks. because i like to play this game but i'm soooo bad at aiming with my mouse... and i dont have this problem with any other shooter game its just marvel rivals i guess.
I... do not recommend going off the game's difficulty ratings. At least in my opinion, the ratings are insane. At the most generous they're a rough guide to how many components a character's kit has. Adam Warlock less difficult than Invisible Woman? Mantis at 1-Star when she's dependent on getting headshots to be good?
Remember, these difficulty ratings put freaking Psylocke at 5-stars. They really don't mean anything.
For my own recommendation, I don't know, I find C&D to be one of the simplest to use, most universally-good Strategist options there is. I don't need to worry about hitting shots like I do when I play Luna, Invisible Woman, or Mantis, or mess around with all the components of Loki's kit. Rocket is probably the main other Strategist that I find fairly simple, because aim doesn't really matter with him... being decent with Rocket mostly comes from mastering his movement and map knowledge of where to hide his BRB.
I would reccomend the OP stick to C&D but simply has to get better at the game, 15k/10m is REALLY low in plat for any sup (except adam).
As for the stars, heres a more accurate guide for Mastery
1*
Jeff
2*
Luna, Invisible Woman, Rocket [Note: DO NOT PLAY WITHOUT PAIR UP].
3*
Mantis, Cloak & Dagger
5*
Loki, Adam Warlock.
Don't expect to see/play these at low elo.
The star rating only describes the complexity of the hero kit not the hero itself.
Adam is clearly not on the samle level as c&d and mantis needs to headshot consistently for value.
C&D, rocket and luna are the easiest supports to pick up and learning how to get good as support.
Mantis needs good aim to get value.
Adam warlock is a pretty bad pick for heal supporting, he needs so high CD managment to be good at him. I have not seen many good warlocks in bronze-gold because people spam his heal unnecessary and when they need it, its on CD.
Loki is hard to manage and can be very frustrating. If you play with flyers or hard dive and have bad aim, its getting even worse.
Invis woman CAN be easy to start with but she too can be very frustrating when you dont capitalize on her CDs and just try to spam heal.
Magneto..............Bosssss
Captain America...................Soloooooo do damageee
Moon knight....................................... Silent chaossss
Namor.............Relax and do damageeeee
Groot............................BOX EM IN< CUT EM OFF BLOCK THAT HOLE
Blackwidow.... PING.....PING....PING.....PINGG
Being not amazing at aiming myself (and generally being mid as DPS role) I can say I played some time with Rocket and enjoyed him quite much. Playing as Thor now and it's by far my best time in Rivals, though I do love tanking in general in MMOs.
I agree on star ratings as well - while it can give you general idea of char's difficulty, I don't think stars often reflect the actual practicality of play and you need to check them yourself, as often 1-star characters might be easy to use but very hard to get good at, and vice versa.
I feel like we share the same pattern of hero-preferences and I am GM2 right now so maybe those suggestions here help:
- Dr Strange
-> absolutely broken right now, and the fact that you always play close and animationcancel with meele attack on tanks or pushing into enemy backline when enabled, makes hitting way easier because you are so close and your E/ult is automatically hitting people around you
- Magneto
-> very static anchorpick but very strong auto attacks.
Same concept: you get quite close and alot of your kit has nothing to do with aim, while your auto attacks have aoe damage, making it easier to land and still dealing damage when not perfectly hitting (while perfectly hiting still deals the most dmg, so some learning curve here)
- IronMan
-> the fact that you have flying 3d movement makes you automatically hard to deal with the lower the rating is, since you are not the only one struggeling with aiming.
Same concept as before: aoe auto attacks make damage without you directly hitting, so the char still has alot of impact while the ult is a good "clumb punisher" that clears people cuddeling in healerults.
His huge dps beam you can just use on targets that are easy to hit if you feel too uncomfortable, like tanks that are closer and have huge hitboxes.
Don't be afraid to stay on the ground at a good angle in these situations, since healers will pay more attention on you that way.
- Scarlet Witch
-> Auto aim and good anti dive-pick.
Hitting your rightclicks will be a bit more challenging when you struggle with your aim but the projectile is relatively thick so it is way easier to hit than other projectiles.
Her ult is quite useless if not enabled, but same as iron man you use it to counter enemy healerults only.
- Squirrel Girl
-> Huge splash damage that's there for broad damage instead of winning 1v1s.
She's very good against clumbing shieldcomps without divecharacters like spidey/BP, she clears grootwalls really easily, the projectiles remain on the ground a bit before aoe damaging so you shoot not directly at them but at their feet.
Her ult (main impact playmaker for teamfights) is partly autoaim, so everything you have to do is throwing it in a direction in which it doesn't bounce directly back to you before it is between the enemy team.
- Raccoon
-> aoe heal that bounces off of walls, making you heal multiple targets relatively slowly automatically. Your ult is splash damage increase and you barely need to aim at all.
For healers Invis woman or warlock are my favourites, but aim is still quite important with them or they lose substential impact.