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Ein Übersetzungsproblem melden
Yes, he is the worst healer. I did not move the goalpost. The kit makes the healer, not their healing alone.
He is a terrible healer overall. ANY healer in the roster - maybe not Adam, because his healing is exclusively tied to cooldowns - can get massive amounts of healing each game if they JUST focus on it.
An Invis Woman with 3 meatshield tanks can heal forever and rack up numbers. A Mantis who can headshot every single shot can rack up heals. A Luna JUST aiming at tanks with her E on others can stack up healing done. Rocket being able to just toss heals out and exist, essentially pushing a 5v6 with a parasitic playstyle and kit, is not impressive.
Outside of Adam, at least most of those flaws don't devolve them into pure healbots like Rocket.
Adam needs to just have... something done to his ult. 50% health for every revive? His CDs refreshed? Not sure, but something.
Luna has a form of CC and an ult the can give damage if paired with another support ult/having 2 other healers actively healing. Mantis can constantly damage amp, has a CC, and can actually kill people. Cloak has a heal amp, area heal she can toss out, and a damage amp plus blind. Of the three must-pick supports, all three can do more than just heal. No, it isn't a 'brain damaged' take. It's looking at their kits and KNOWING they can do more than heal.
I love splitpushing as Abathur, but his design is parasitic. I had to give some examples. :(
Only healers that will out-heal raccoon are Luna and C&D due to the massive amounts of healing their ultimates can give the whole team.
https://rivalstracker.com/heroes/stats
There's a reason he's one of the highest win rate and pick rate healers across all of the rankings. His pick and win rate doesn't even fall off much at GM-Celestial.
As I said before, I do agree with you that his kit isn't "healthy". It's not even particularly fun to play. He's not bad, though, not by a long shot.
He's also one of the best beneficiaries of the triple support meta, where you can hide his ultimate being worse behind two other supports with good ones.
He's has a high pickrate not only because his playstyle is literally just 'toss out heals and basically nothing else, other than don't die', but because the Zero-Damage Rocket trash is continuing to spread to people.
He is a terrible healer. He needs a rework to push him more to being a character that is more than just 'Heal, go'.
And yet, it works. Because his win rate is high as well.
You need to stop conflating having a badly designed kit with him being bad, because he isn't. You can have a boring, uninteractive kit like rocket's and still be a strong pick. Which is exactly what we have right now.
Most games do NOT want to let high-winrates exist when they are tied to extremely dull character designs. It's a visible flaw in that character's design and in the game's balance if something so minimal can skyrocket a player in a ranked environment.
Again, any healer can JUST focus on healing and ignore anything in their kit that doesn't heal or strengthen healing. The price of this is putting more weight on the shoulder of your 5 teammates to win the game for you, rather than with you.
[Edit]: That was way more work to quote than needed.
Dude, I agree with you on the design. If you actually take a second to read what I'm saying, then you'd notice that I've said multiple times exactly what you're saying here. He isn't well designed.
That doesn't mean he is a bad healer, though, which is what you insinuated. He's a very powerful support with a dull, uninteractive kit. It can be both of those things.
Being able to melt any character up-close makes rocket anything but a parasite. Especially in lower ranks. A good rocket can:
- delete iron man
- protect your backline against any diver
- sneak around frontline tank fight to delete the enemy tank up close
- finish off low hp enemies fleeing
- walk around undetected melting anyone in a chaotic fight with healing balls bouncing around
- escape any situation without relying on help from teammates unlike other supports
The only reliance rocket has on his team is that it needs to be good enough for his kit to turn the tide (rez making fights 7vs6, 40% damage boost, consistent aoe heals, infinite ammo)
Dude, I agree with you on the design. If you actually take a second to read what I'm saying, then you'd notice that I've said multiple times exactly what you're saying here. He isn't well designed.
That doesn't mean he is a bad healer, though, which is what you insinuated. He's a very powerful support with a dull, uninteractive kit. It can be both of those things. [/quote]
You are saying 'he is not a bad healer' as 'he is able to heal well'.
I am saying 'he is a bad healer' because I view the ENTIRE character and their kit.
That is what I am hammering on. Can he heal? Yes, perfectly fine, BUT that's all he has going for him.
The core thing that all healers in this game SHOULD be good at. Past that, he is awful.
The problem is that, even if he CAN kill people up-close, he isn't a combat healer like Mantis. Mantis ABSOLUTELY wants to be in the fight, but Rocket doesn't. He wants to be far away at range, topping his team up from the far end.
And, past that, he's just doing what is expected of a healer. His utility drastically takes a hit when you compare it to every other healer - again, save Adam. Adam is trying.
It doesn't help that the armor they give is basically removed at the first sight of an enemy.
Then why is he the top win rate support? Because he does the healing while staying alive job better than other healers.
You keep saying he's awful because he lacks utility beyond a single use revive on a long cooldown, healing, and self preservation. I'm saying that's apparently all he needs to be considered a top tier support.
Is it a fun interactive kit with lots of extra utility? Nope.
Is it a very effective kit if your main goal is winning the game? Yep.
At the end of the day, we both agree he should be changed to be more interactive and less dull. The rest is just a pointless argument on scemantics. May as well leave it at that.