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Considering the vast majority of League's playerbase hates her, that doesn't help this claim.
And, incorrect. One Mantis Sleep, Soldier Pull, etc. just pull the pair off.
yeah the majority of league playerbase are whiners just like this game who think the reason theyre hardstuck bronze is because of their teams- yuumi can be bs but not anymore than a lot of other champs, same way rocket is fine. Both shake up gameplay, also ur comment abt "incorrect" makes no sense cause I was saying i 'wish" thats how it was
Even pro players hate Yuumi. I became a 130k+ Mastery Shen to counter her. I fully understand the hate she deserves. She is a parasite that doesn't do anything without a competent team/team member.
Rocket is not fine. He is a parasite in design that has become nothing but a healbot. His gameplay and utility only care about his teammates being able to carry him. It's not healthy for the game, but even WORSE for him. His view will continue to tank because of his design, plus the Zero-Damage Rocket players.
But when a healer is only good because 'They're near-impossible to kill and they heal their team', is that REALLY healthy for your game and that character's image?
A well played rocket is extremely hard to kill. That's where the value is.
He can slip out of being killed by a lot of ultimates that other supports have to either pop their own ultimate or just die to. Like Storms. You shouldn't be dying much to ults like Storm with rocket when you've got two dashes and the ability to crawl up and around walls super fast. Hell, you can just climb a wall when you hear her ult and she can't do **** all about it. And he can just be constantly throwing out heals for himself/others while repositioning, whereas a lot of other supports aren't continuing to heal while dealing with a diving/flanking threat.
An alive support is more valuable than a dead one 100% of the time, and that's why rocket can be a good pick.
All healers have their flaws and playstyle of an average support player is not different between heroes. Loki might be the only special one and that's only because the way he supposed to be played. Everyone else is just the same.
Honestly, I'd rather have a good rocket in my team instead of brain rotted meta pick.
I don't think rocket's kit is well designed, but not because he's a bad healer or a bad pick, which is what you insinuated in the part I quoted.
He's one of the highest pick and win rate healers in the game, even at high rankings. I still don't think his kit is well designed, though.
Every healer, at the end of the day, is a healbot. The difference is what they bring outside that.
Rocket brings a parasitic design that is far worse than every other healer. Other healers either bring a form of CC, team amp that isn't JUST an ult, or strong utility that lasts throughout a fight.
Rocket has a 1-use revive every... 45 seconds, I think? And his ult. That's it. He lives and dies by a good team.
I said 'good healer' not 'good at healing'. A healer is more than their ability to heal, it's their entire kit that matters. Rocket's entire kit is just parasitic.
Is he strong because his kit is well rounded and provides utility to his team or is it because 'he's near impossible to kill and heals his team'.
If the former, I disagree. If it's the latter, that's parasitic design.
You're moving the goalposts here, though. You literally said he's the worst healer.
So which is it? Is he a good healer with a poorly designed (or parasitic) kit as you say, or is he just a bad healer?
You also say he's designed well, but like, no... He isn't. He's literally a healbot that's extremely hard to pin down and has a kit that lacks interactivity. His armor packs are actually a detriment, because nobody is going to grab them if you place it in a safe spot and they end up just giving away the location of it.
(other healers certainly have flaws but they arent the type of flaws that make them rather boring, like daggers heal m1s can be body blocked, but that doesnt make her boring to play)