Marvel Rivals

Marvel Rivals

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Low-Rank Sucks Atm
I acknowledge I'm not the best at this, or any, hero shooter, but I struggled over the weekend to get to silver, then lost that and about 50 rank points to two matches in a row where someone quit right at the start of the game.

Really annoying that the game doesn't give you a free, no-rank-lost surrender if someone DCs during round one. Even more annoying is when your teammates won't vote to surrender so you can't move on to your next game. You have to play another 6 minutes at-minimum of a game you're already going to lose because one jackass wants to hold everyone hostage.
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Showing 1-11 of 11 comments
Focus on yourself, improve, play a less difficult character you can make it.
Insta lock whatever you like and you know you are good with.
Last edited by FaZe Richard; Feb 1 @ 8:25am
If you want to rank up, the weekend is a dangerous time to do it I've found. You either get lucky and get the smurfs that will steamroll your enemies or you get kids who think they're hot stuff off playing ranked since school's out.
People on here say the exact same thing about Plat and Diamond. The game has an algorithm running in the back ground to make sure you don't win or lose too much. There is no rank where you'll suddenly start having a bunch of good games.
Originally posted by Shamalamadingdang:
People on here say the exact same thing about Plat and Diamond. The game has an algorithm running in the back ground to make sure you don't win or lose too much. There is no rank where you'll suddenly start having a bunch of good games.
Yep it's EOMM. The only way to truly climb is to group up which messes up the matchmaking algorithm
Originally posted by Shamalamadingdang:
People on here say the exact same thing about Plat and Diamond. The game has an algorithm running in the back ground to make sure you don't win or lose too much. There is no rank where you'll suddenly start having a bunch of good games.
Not sure if you read the post, but I didn't really ask when the games get easy. I just said that there's no safeguards in place for your teammates if you DC and there really should be. -_-

And EOMM does not prevent you from winning, you're just not as good at the game as you think you are. Even so, the only confirmed case of EOMM is in quickplay.
Last edited by Matiorasu_TTV; Feb 1 @ 9:27am
Originally posted by Matiorasu_TTV:
Originally posted by Shamalamadingdang:
People on here say the exact same thing about Plat and Diamond. The game has an algorithm running in the back ground to make sure you don't win or lose too much. There is no rank where you'll suddenly start having a bunch of good games.
Not sure if you read the post, but I didn't really ask when the games get easy. I just said that there's no safeguards in place for your teammates if you DC and there really should be. -_-

And EOMM does not prevent you from winning, you're just not as good at the game as you think you are. Even so, the only confirmed case of EOMM is in quickplay.
EOMM is in full force in ranked, the only difference is instead of literal bots, its heavily rigged matches
Originally posted by Matiorasu_TTV:
Not sure if you read the post, but I didn't really ask when the games get easy. I just said that there's no safeguards in place for your teammates if you DC and there really should be. -_-

And EOMM does not prevent you from winning, you're just not as good at the game as you think you are. Even so, the only confirmed case of EOMM is in quickplay.
The reason is so just because people are losing, a teammate can't take the hit to DC and prevent the drop. It sucks but it's to prevent the abuse. Report the leavers and try to have fun is the only option. I've won a match even with a leaver on our side and I've lost matches even with a leaver on their side. It happens.
Originally posted by Dev Jonathan:
Originally posted by Matiorasu_TTV:
Not sure if you read the post, but I didn't really ask when the games get easy. I just said that there's no safeguards in place for your teammates if you DC and there really should be. -_-

And EOMM does not prevent you from winning, you're just not as good at the game as you think you are. Even so, the only confirmed case of EOMM is in quickplay.
EOMM is in full force in ranked, the only difference is instead of literal bots, its heavily rigged matches

If that's the case just exploit the eomm in ranked..

What a lot of people don't realize about eomm is the win rate average it attempts to force onto players is based on the total average for the account, so it's shared across all lobby groups..

This means you can throw matches in one lobby group in order to deflate your total average win rate, then take that low average into another lobby group and effectively maniuplate the bias of eomm into giving you more favorable match ups there..

So basically throw matches in casual to deflate your win rate.. then take that deflated win rate into comp, which will then force the matchmaking to give you more favorable match ups in comp in an attempt to bring that low average back up...

When matches in comp start to feel like a struggle again.. you just go back to throwing in casual..

If you really want to break it.. get a few friends to join you in the maniuplation


Last edited by THAT Guy; Feb 1 @ 4:50pm
Originally posted by THAT Guy:
Originally posted by Dev Jonathan:
EOMM is in full force in ranked, the only difference is instead of literal bots, its heavily rigged matches

If that's the case just exploit the eomm in ranked..

What a lot of people don't realize about eomm is the win rate average it attempts to force onto players is based on the total average for the account, so it's shared across all lobby groups..

This means you can throw matches in one lobby group in order to deflate your total average win rate, then take that low average into another lobby group and effectively maniuplate the bias of eomm into giving you more favorable match ups there..

So basically throw matches in casual to deflate your win rate.. then take that deflated win rate into comp, which will then force the matchmaking to give you more favorable match ups in comp in an attempt to bring that low average back up...

When matches in comp start to feel like a struggle again.. you just go back to throwing in casual..

If you really want to break it.. get a few friends to join you in the maniuplation
Works like a charm
Hajile Feb 1 @ 7:35pm 
Don't do it on weekends or when there's a user spike. Mostly hardcore players play on weekdays so you may have better luck getting good teams there. Also less lag and packet drops.



Originally posted by THAT Guy:
This means you can throw matches in one lobby group in order to deflate your total average win rate, then take that low average into another lobby group and effectively maniuplate the bias of eomm into giving you more favorable match ups there..

I didn't know that was what i was called, but i essentially do the same back in overwatch. So that trick works here too?
Last edited by Hajile; Feb 1 @ 7:35pm
Originally posted by Hajile:
Don't do it on weekends or when there's a user spike. Mostly hardcore players play on weekdays so you may have better luck getting good teams there. Also less lag and packet drops.



Originally posted by THAT Guy:
This means you can throw matches in one lobby group in order to deflate your total average win rate, then take that low average into another lobby group and effectively maniuplate the bias of eomm into giving you more favorable match ups there..

I didn't know that was what i was called, but i essentially do the same back in overwatch. So that trick works here too?

It should, no gurantee but they would be the first developer I've seen actually not overlook this..

You can maniuplate the matchmaking in any game that uses eomm by keeping an artificially low win rate average however there's generally little benefit aside from a less "rigged" feeling matchmaking experience for doing so..

The introduction of a ladder combined with developer Negligence/ignorance created an actual benefit for taking advantage of it..
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Date Posted: Feb 1 @ 8:13am
Posts: 11