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yeah I can understand 2 strategists when its defense and you've got melee focused vanguard and duelist, but any more than that either feels redundant or just miserable to play with and play against.
Otherwise, have DPS that know how to... ya know, KILL HEALERS.
I'd probably actually remove the healing from Invisible Woman's ult entirely. Slow the enemy + block vision is already a decent effect, it doesn't need to also heal. You could possibly slightly reduce its cost to account for this.
the only viable one is the 3/0/3 (3 tanks, no dps and 3 healers) with 60% win rate in bronze, the win rate of this same comp in silver goes down to 17%.
Not sure if its worth spending time nerfing healing in general when this comp have a pick rate of 20% or less in all elos and doesnt even reach 50% win rate.
"Press [Q], profit"
Which means simply that, you supposed to charge your ultimate as fast as you can and just make everyone invincible or destroy everyone without any IQ requirement.
The problem lays deep inside how devs think the game's overall flow should work, that is why all ultimates feel the same, be it a support ultimate (invincibility) or dps ultimate (instant wipes, rare exceptions apply).
Almost ALL ultimates should be completely reworked without this formula implemented into them.
An ultimate should not be THAT powerful and THAT important. It should give you and edge, not a right away profit button, that is stupid.
I could bring up Punisher or Scarlet Witch as good examples.
Those ultimates give you chance to counter them, they need proper teamwork to be effective, and when done well, they secure a team-wipe.
Now, if you take a look at Moon Knight, Sipderman, Iron Man, Psylocke, etc..
Those are just a one button, profit skills. Absolute garbage skills, they have nothing to do in a pvp game.
Overwatch removed most of their autotargeted skills / attacks with a good reason.
And lets be honest here if healers in general get nerfed people will just stop playing it, in QP we already have 3 or more people instalocking dps and complaining about no healers or tanks, with nerfs the situation would only get worst and only ranked will be playable (at least there people try to cooperate and flex roles a little). But Im not always in the mood to rank, some days i just want to enjoy a couple of qp and chill.
Storm is also comparably bad, it's also basically a guaranteed kill unless they support ult to counter.
Iron Man is not quite as bad. It has enough windup that you can escape with a burst movement skill, and killing him before he can fire is possible if you see him coming. It's still a very good ult, but I wouldn't put it on quite the same level as the others.
Spiderman's ult is obviously good, but IMO he kinda needs it. It's worth noting that unlike many ults he is not CC immune, I have slept him out of it as Mantis before. I would imagine Peni web also works.
Psylocke Ult is weird. It's extremely good against one person, but extremely garbage is many people are in the target area, since she hits every target in sequence. If you have 4 people within her circle and a couple healers you can easily just tank, especially if that area also contains obstacles like groot walls as she targets those too. It's pretty counterintuitive.
I agree with not nerfing the character itself. Like for Mantis, you could also make her do less damage so she just becomes a healbot, but this would be a terrible change that makes the character way less fun to play. However, I don't think the ult is the fun part of any of these characters so if you have to take power away that's the place to do it. Like is Luna Ult fun? You just sit there and watch the rest of the team play the game for 12 seconds. If it healed less maybe there would at least occasionally be a reason to switch to damage boost.
Absolutely agreed there tbh. So many characters feel like they are entirely worth ignoring until you hear their ult go off and ♥♥♥♥ bricks. Some of my most fun moment by contrast are hearing Scarlet start to ult and quickly finding her to deal with her before its too late.
Its just mind bending that an ult like Mr. Fantastic's exists in the same game as Iron Man's.
I'm not saying it's good, I'm saying its miserable to fight and play against, especially on some maps.
A game should be fun, first and foremost, and in a vacuum, each and every healer is mostly that.
3 healer comp is miserable if you queue in and see it happen, be it your team or enemy team. Constant cycling of immortal ults and every contest objective lasting five hundred years?
Sucks the soul out of me.
Hence why my first idea is to worsen how strategists heal other strategists, to give diminishing returns and focus them on supporting themselves and their team, but not sitting there making each other immovable objects.
Alternatively would be a more wide reaching nerf on strategists because with how the game currently is, I'm unsure that you can remove their 'press Q for immortality' ults without some duelists becoming heinously oppressive.
I do think the devs need to look at a larger rework of characters that have overcentralizing ults, bring the rest of those character's kits up to speed and then take a baseball bat to their ults.