Marvel Rivals

Marvel Rivals

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Game will not launch. Need Help!!
I've gone through a bunch of different troubleshooting procedures to try and get the game to launch but still wont rather it be on Steam or Epic. The launcher will open and when i hit launch it starts running then just opens the launcher back up even trying to run the game directly through the files nothing works.
Last edited by PrO_EPIC; Jan 30 @ 2:05pm
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Showing 16-28 of 28 comments
I've submitted my diagnosis reports to the Marvel Rivals Support in discord, hopefully this is fixed quickly. I have not been able to play today at all. This is crazy that it stopped working without any changes made (just because Nvidia released new drivers shouldn't have broke the game with the previous drivers that has been working just fine). I am seeing an application crash error in event viewer anytime it tries to launch and then kicks back to the launcher: Faulting application name: Marvel-Win64-Shipping.exe. Faulting module name: ntdll.dll and this makes me think some windows component has changed in the background since yesterday but I don't want to have to reinstall windows just to troubleshoot this when no other game seems to have an issue.
phutrek Jan 31 @ 3:12am 
same. please fix
Last edited by phutrek; Jan 31 @ 3:18am
Originally posted by DvsBstrd:
Been having the same problem. This is the error code I've gotten since I tried booting up today.

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000048

160_E658703
sl_reflex
sl_reflex
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
kernel32
ntdll

Is this the same one everyone is getting? Hoping for a fix soon

And people say this game is well coded 😆

I don't have this issue myself. Try deleting your game config files and compiled shaders.

I think the sl_reflex you see is the Nvidia's streamline library. Reflex might be Nvidia's Low latency mode.
Originally posted by ArchSeraphX:
I've submitted my diagnosis reports to the Marvel Rivals Support in discord, hopefully this is fixed quickly. I have not been able to play today at all. This is crazy ...

Dream on. They officially didn't fixed a single crash bug since game release. There was only one mention of 'partial fix' for crashes with map collision in day 0 or day1 patch. Nothing later, only content updates. 🤪💩
phutrek Jan 31 @ 5:27am 
got it to work from my end. from nvidia app go to graphics then click on marvel rivals. look for driver settings then click on restore. then play the game from the options. hope it works for you.
Last edited by phutrek; Jan 31 @ 5:30am
Originally posted by IndianaJones:
Originally posted by DvsBstrd:
Been having the same problem. This is the error code I've gotten since I tried booting up today.

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000048

160_E658703
sl_reflex
sl_reflex
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
kernel32
ntdll

Is this the same one everyone is getting? Hoping for a fix soon

And people say this game is well coded 😆

I don't have this issue myself. Try deleting your game config files and compiled shaders.

I think the sl_reflex you see is the Nvidia's streamline library. Reflex might be Nvidia's Low latency mode.

Hate to tell you this but access violations are usually because there's writing restrictions in place the user set themselves (conciously or by sheer ignorance of how their system works) it's usually NOT because of the games coding...

Error messages like this should be read like this:
Game: "I HAVE to write something here but the system is preventing me from doing so... without it game no workey"
Originally posted by Overeagerdragon:

Hate to tell you this but access violations are usually because there's writing restrictions in place the user set themselves (conciously or by sheer ignorance of how their system works) it's usually NOT because of the games coding...

Error messages like this should be read like this:
Game: "I HAVE to write something here but the system is preventing me from doing so... without it game no workey"

Lol, no just hahahajaha 😀😃😄😁😆😅🤣😂😝
Last edited by IndianaJones; Jan 31 @ 6:25am
VAN Jan 31 @ 6:30am 
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000160c0811298

Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
kernel32
ntdll

Originally posted by Overeagerdragon:
Originally posted by IndianaJones:

And people say this game is well coded 😆

I don't have this issue myself. Try deleting your game config files and compiled shaders.

I think the sl_reflex you see is the Nvidia's streamline library. Reflex might be Nvidia's Low latency mode.

Hate to tell you this but access violations are usually because there's writing restrictions in place the user set themselves (conciously or by sheer ignorance of how their system works) it's usually NOT because of the games coding...

Error messages like this should be read like this:
Game: "I HAVE to write something here but the system is preventing me from doing so... without it game no workey"


just chinese coders, stop copium
dreaming Jan 31 @ 6:55am 
still not working.
dreaming Jan 31 @ 7:09am 
Upgrading from geforce experience to the Nvidia app solved it for me
山吹 Jan 31 @ 7:55am 
Originally posted by DvsBstrd:
Been having the same problem. This is the error code I've gotten since I tried booting up today.

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000048

160_E658703
sl_reflex
sl_reflex
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
kernel32
ntdll

Is this the same one everyone is getting? Hoping for a fix soon
Same!! 5555555555:sad_seagull:
Originally posted by dreaming:
Upgrading from geforce experience to the Nvidia app solved it for me

Geforce Experience was deprecated 2 months ago, in that case it's good to do DDU and upgrade to Nvidia App.
Last edited by IndianaJones; Jan 31 @ 8:06am
I don't have geforce exp and i refuse to put the nvidia app because it was causing performance drops in my games, I was just using the drivers. This is still not working today and we shouldn't need a third party app to make it work.
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Date Posted: Jan 30 @ 1:59pm
Posts: 28