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DAMAGE DOESN'T MATTER
First off drop the idea of "damage" even meaning anything. What do I mean by this?
Ok you can do 15K damage and get you know 5 actual kills.
You can do 5K damage and get 20 kills.
5K divided by 250 life is 20.
The damage is irrelevant it's what you did with the damage.
TARGETING
Second man you are engaging poorly. You want to build ult nonstop by hitting things sure but you would be more effective aiming at healers. So many times when you had multiple targets you would go for other things other than a healer and the HEALER is the BIGGEST kill you can get in a game like this.
It doesn't matter if all you do is HIDE and get HEALER picks eventually they will all die if the rest of your team performs.
It doesn't matter if you end with 5K damage and 8 Final Hits. If you PERSONALLY turned the tide of every fight. The rest of the team might flame you or whatever but they're clueless of how this game functions.
ULTS
You are not popping these enough which if you think about it REDUCES your damage cause you could have been building another ULT and I don't know how often you "FAT FINGERED" but most of the ULTS I saw were bad.
YOU ONLY WANT TO POP IT ON HEALERS and if they don't exist on a larger than a 1 man group that is partially dead don't pop it on anyone on FULL life unless you're popping on HEALERS. You want to at least secure 1 kill every single time.
If you do pop it on a crowd you want you team mates there to finish.
ECONOMY
Your economy work is nonexistent. What this means is managing these ults but also FORCING the other team to pop theirs to survive your ambushes. You want to trigger the HEALERS to POP ults so that way when you pop yours or ANOTHER team mate pops there's it will be more effective.
You also want to MEMORIZE when they get it and when was the last time they used it. So you know whether or not you can use yours.
90 DEGREE RULE.
As a Psylocke you want to practice the 90 DEGREE RULE. You should never see your opponent face to face unless you know you can clutch the 1v1. You should be at a 90 DEGREE angle. This forces them enemy team to take attention away from the front and look at you. Reducing their ability to react to your other team mates.
You want to confuse them as best you can.
HEADSHOTS
Look to engage with headshots FIRST when they are not moving. Sneak up on them and you need to practice headshots.
PRACTICE PATIENCE
You DO NOT have to nonstop engage. This is a stats issue with players in this game they don't really understand anything other than BIG NUMBERS = BETTER. Like previously stated 5K damage TOTAL can be more EFFECTIVE than 20K damage.
Look for picks look for weak targets don't be a primary aggressor unless the target is SOFT like a healer. If you have to wait a second or 20 to get a perfect KILL do it but also don't just stand around all the time. Like there was a few moments there where it looked like maybe you were typing in chat or something basically adding no pressure.
Also do not engage with pokes greater than 30 Meters and if you can start you engagements from 15M for maximum damage. What I mean is if they're not a prime target (healer or weak target) don't poke and then also come from that DIRECTION to engage cause this gives them time to warn everyone. Instead engage in a close range and try to finish and split asap. If you can't clutch just repeat till they are paranoid or devote too much attention to you giving everyone else the chance to push them.
OTHER THAN THO WHAT I DID SEE LOOKS LIKE YOU COULD EASILY GET TO GM RANK. There is talent here.
My best with her was 25 killed on my own
35 in total with team help damage output only 25k
Thank you for the thorough tips! I feel reassured that I can confidently ignore toxic teammates who borderline harass you about your stats and don't focus on the objective. I've been getting flamed a LOT lately so I was curious if I was the sole reason we were losing. Also got bad advice that as Psylocke I needed to aim for body shots so all 4 blades of my spread would hit- makes sense why sometimes my combo would do basically nothing. And yup, I do need to stop poking beforehand since it gives them a heads up, and from distances shorter than 20 metres.
In my latest game (last bullet point), I tried pressuring the supports and got Luna or Dagger to pop her ult early. Sadly I whiffed and wasted my ult earlier so I didn't have it for last 10 seconds and we lost...
If it was painful to watch, it was definitely painful to play as well, haha
Psylocke is bad for poking. Don't use her to poke. If you want to poke you can play Hawkeye, Moon Knight, Hela, Black Widow, or even Namor instead.
Psylocke any poking you do should just be a transition to getting in close. Your true value is in getting right into the backline from a flanking position, finishing a quick 3hit kill combo on a squishie, and getting out to repeat.
The amount of damage you are dealing isn't important. What's more important is you're able to secure kills on the backline. The best way to do that with Psylocke is to ambush/stealth into the backline, the do a shoot shoot/melee dash combo to quickly klll a support. If you can do that consistently that's all you need to do to give value to your team.
Do note that timing is everything. Just blindly dashing into the backline will just get you killed. The key to flanking is your timing of when you engage. Always be aware of what your main team is doing. Engage only after your tanks have engaged their team and have their attention. Then you jump in from the flank to hit the support. This has the effect of taking the support's attention away from the frontline, which means your tanks have a better chance of beating their tanks. If you can kill the support while you're at it, even better. If not no big deal. Stay alive, exit right and do it again. There is value in dividing the enemy team's attention just like this, just don't die doing it.
There are heroes where dealing high damage is important, because that's how their kit works and where their value comes from. Squirrel Girl, Moon Knight are prime examples of this. Their job is less to confirm kills and more to soften the entire team up with spam, though both are also capable of confirming kills especially Moon Knight, but with say Squirrel Girl or Namor their main real value is in reliably softening up the enemy so your other DPS like Psylocke or your dive tank like venom can finish off the squishies easily.
Don't focus on the numbers that don't matter.