Marvel Rivals

Marvel Rivals

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Svp is more important
then doing the obj... got told this today, no wonder dps are so bad.
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Showing 1-13 of 13 comments
Main Character Syndrome is a serious mental illness. :kasyrraSad:
Get Out Jan 27 @ 10:42am 
Obj time is the most useless stat, so whoever said this to you was completely right. Team fights win games not obj time. The cart is moving by itself, CP progressing by itself. On top of that Only the backline is benefiting a stat like that. Tanks need to create space, DPS need angles and flanks to secure key kills. Only healers have the luxury to sit and do nothing lmao.
Originally posted by Get out.:
Obj time is the most useless stat, so whoever said this to you was completely right. Team fights win games not obj time. The cart is moving by itself, CP progressing by itself. On top of that Only the backline is benefiting a stat like that. Tanks need to create space, DPS need angles and flanks to secure key kills. Only healers have the luxury to sit and do nothing lmao.

Is the stat useless? Yes, realistically.

Should you still have people on the payload if nothing is happening. YES.
Lunar Fang Jan 27 @ 10:45am 
For some reason it's always Jeffs on my team who worry about getting MVP. The amount of times I'll pop my ult and then my Jeff eats me out of it (playing Magik) and throws just me off the map is actually surprising.

I asked the one dude why he did it and he simply replied he was the SVP because we didn't even win.
Originally posted by Get out.:
Obj time is the most useless stat, so whoever said this to you was completely right. Team fights win games not obj time. The cart is moving by itself, CP progressing by itself. On top of that Only the backline is benefiting a stat like that. Tanks need to create space, DPS need angles and flanks to secure key kills. Only healers have the luxury to sit and do nothing lmao.
How do you cap, if you dont do the obj? So, what your saying is... your the last one and they capped your one on one and leave to go camp their spawn, game is lost cause you didnt do the obj.... ok... imma go have a beer now...
Lunar Fang Jan 27 @ 10:45am 
Originally posted by Queen Yuu The Reclusive:
Originally posted by Get out.:
Obj time is the most useless stat, so whoever said this to you was completely right. Team fights win games not obj time. The cart is moving by itself, CP progressing by itself. On top of that Only the backline is benefiting a stat like that. Tanks need to create space, DPS need angles and flanks to secure key kills. Only healers have the luxury to sit and do nothing lmao.

Is the stat useless? Yes, realistically.

Should you still have people on the payload if nothing is happening. YES.
Four people to be exact.

Four pushes it faster, five to six doesn't add to the speed after that.
Originally posted by Lunar Fang:
Four people to be exact.

Four pushes it faster, five to six doesn't add to the speed after that.
That is actually useful to know. Thank you.
Get Out Jan 27 @ 10:50am 
Originally posted by Queen Yuu The Reclusive:
Originally posted by Get out.:
Obj time is the most useless stat, so whoever said this to you was completely right. Team fights win games not obj time. The cart is moving by itself, CP progressing by itself. On top of that Only the backline is benefiting a stat like that. Tanks need to create space, DPS need angles and flanks to secure key kills. Only healers have the luxury to sit and do nothing lmao.

Is the stat useless? Yes, realistically.

Should you still have people on the payload if nothing is happening. YES.

I disagree on this one to be honest. The cart will move faster for sure, however 2 people will not contest the enemy team. If your team won't intercept the enemy team, they will just zerg rush you and contest the cart right away. Meanwhile if you stopping their respawn, regroup, the cart might be slower but going further, which is the better option in 99% of the time.
Get Out Jan 27 @ 10:52am 
Originally posted by I might be Batman:
Originally posted by Get out.:
Obj time is the most useless stat, so whoever said this to you was completely right. Team fights win games not obj time. The cart is moving by itself, CP progressing by itself. On top of that Only the backline is benefiting a stat like that. Tanks need to create space, DPS need angles and flanks to secure key kills. Only healers have the luxury to sit and do nothing lmao.
How do you cap, if you dont do the obj? So, what your saying is... your the last one and they capped your one on one and leave to go camp their spawn, game is lost cause you didnt do the obj.... ok... imma go have a beer now...

I didn't say you should never cap. All I said Capping should not ne your top priority. Winning fights will win matches, capping is temporary.
Originally posted by Get out.:
Originally posted by Queen Yuu The Reclusive:

Is the stat useless? Yes, realistically.

Should you still have people on the payload if nothing is happening. YES.

I disagree on this one to be honest. The cart will move faster for sure, however 2 people will not contest the enemy team. If your team won't intercept the enemy team, they will just zerg rush you and contest the cart right away. Meanwhile if you stopping their respawn, regroup, the cart might be slower but going further, which is the better option in 99% of the time.

Your healers don't need to be up in the fights unless it's Mantis. Loki, for example, can sit on payload at a fair distance and heal fine.
Originally posted by Lunar Fang:
Originally posted by Queen Yuu The Reclusive:

Is the stat useless? Yes, realistically.

Should you still have people on the payload if nothing is happening. YES.
Four people to be exact.

Four pushes it faster, five to six doesn't add to the speed after that.

Did not know there was a cap to how many.
:tips hat:
Thank you for the tidbit of information kind sir.
Get Out Jan 27 @ 10:58am 
Originally posted by Queen Yuu The Reclusive:
Originally posted by Get out.:

I disagree on this one to be honest. The cart will move faster for sure, however 2 people will not contest the enemy team. If your team won't intercept the enemy team, they will just zerg rush you and contest the cart right away. Meanwhile if you stopping their respawn, regroup, the cart might be slower but going further, which is the better option in 99% of the time.

Your healers don't need to be up in the fights unless it's Mantis. Loki, for example, can sit on payload at a fair distance and heal fine.

Again, that almost never works. Healers in this game doesn't have such a long range, and 6v4 situation is not really optional either.
Originally posted by Get out.:
Originally posted by Queen Yuu The Reclusive:

Your healers don't need to be up in the fights unless it's Mantis. Loki, for example, can sit on payload at a fair distance and heal fine.

Again, that almost never works. Healers in this game doesn't have such a long range, and 6v4 situation is not really optional either.

Loki range is pretty good, I dunno... :SILENTMIMIC:
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Date Posted: Jan 27 @ 10:33am
Posts: 13