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Moon Knight: As far as I'm aware, the issue is that it's just bugged and dealing way more damage than it should. It needs a bug fix, not much else.
Storm: Her damage needs tweaking.
General RANKED*: 100% agree with bans in all ranks. It's just weird having it start in high tiers.
General Quickplay: My friends struggle with pretty decent computers, it sucks.
Now, the one I disagree with... Healers.
Absolutely DO NOT limit who many we can have on our team. I've said it in another thread, but the issue is Luna, Cloak, and Mantis being required 2-ofs on a team with Triple Healer. Otherwise, the game is overtuned for damage. Healers as a whole aren't the issue, it's the Terrible Trio.
Second, OW2 is thataway >>>
All of these ideas are based on a game with remarkably bad review scores and incredibly low concurrent player numbers compared to MR. Maybe they should be listening to the competitive players more?
Seems to be working a lot better than OW2's confines on creativity, anyway.
You seem to forgotten the awful Overwatch 3-Tanks 3-Healers Meta. You also seem to have forgotten what happened to all the fun weapons that got nerfed for comp in TF2.
Do not question me boy without proof of past mistakes, or I will bring up every historical example to school you.
Remind me how well OW1 did? Because OW2 isn't reminding me of that at all.
And how well is Overwatch 2 doing?
Because that's what we got now. This is VERY much like OW1, and it's enjoying similar success because they didn't restrict player creativity like OW2 does. OW1 didn't restrict it anywhere near as much either, did it?
AChristianGamer is about to spit some HISTORICAL facts and school this fool.
Comp players actually UNDERSTAND the game, while casual ♥♥♥♥♥♥♥♥ don't even know what is or isn't balanced
I am casual. Doofus. It's a mentality like this that gatekeeps new players from joining the game, and prevents casuals from wanting to improve. Once the Casual and Noobie crowd stop coming back, that's when you get a dead live service title.
Comp can kill Casual fun by raising the Skill Floor too high, Casual can kill Comp by lowering the Skill Ceiling too low.
What I want is a High Skill Ceiling, and Low Skill Floor. I'm sure everyone would like that sort of freedom of skill expression within this game, no matter how good or bad they are at it.
We the Casuals and Noobs, as the majority of this playerbase, just want to have fun.
This is a competitive game. The goal of a competitive game is to win. Winning is fun. Winning is the first priority.
What you want is to ruin the game by dumbing it down in the wrong ways, I've already given my proper opinion on your post. However, you've made edits.
Absolutely DO NOT need a hero designed just to gimp healing. Healing is not an issue, stop being willingly blind to the real issue; Terrible Trio of Luna, Cloak, and Mantis being a 2-of for Triple Healer. No, it isn't 3 Healers that is the issue, it's those three being a required 2-of. They need number tweaks, nothing more. We don't need to gimp healers because monkey-brained Main Character Syndrome DPS mains can't freely walk onto the enemy backline and delete them.
If you want to nerf a core point of the game, whine about damage. Damage across the board is the biggest issue, as basically every hero can deal more than enough damage... Too much damage. DPS, because of this, have overtuned damage numbers to compensate for healers and tanks having more damage than they should. If damage wasn't as overtuned as it was, I'd argue 3 Healer would die down a fair bit because it was birthed due to being able to actually stop the absurd damage snowball this game has.
This is with every healer combo, and out of all three classes, they are the easiest to play. This makes barely killing them before they run away and or self heal all the more frustrating. The only reason people might think Healers are hard to play, is becuase they're looking at everyone else, and assuming that without their healing, those teammates would be useless. And even when they do heal others, they'll call their teammates useless anyway, becuase they assume that they're the most important player and in doing so disregard their teammates achievements.
Most Healer Mains create their own stress from watching others, rather than playing those classes and heros themselves.
(Aside from Rocket and Rocket Mains, those people are dope. Fun and fair to chase after, flee as, and play with on a team)
Also, this is a Videogame.
The point is to have fun, or challenge yourself to be better.
Not Winning.