Marvel Rivals

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Why is there a threatened penalty for dropping a QP match?
You can get backfilled into matches as it is, I've had it happen, so why would there be a penalty? It doesn't make sense. QP should be a drop in/drop out experience anyway? There's plenty of people queueing all the time that it's not hard to fill vacant slots. Just give people bonus XP for backfilling and there ya go.

I'm not even against penalizing it per se. But why not go the inverse route and just make QP more like old school servers where people dropped in and out all the time but you generally played against the same pool of players, with teams rebalancing on occasion?

Idk feels like modern matchmaking leaves a lot on the table, but this method of doing it surely ain't the answer either imo
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Showing 1-11 of 11 comments
Because if you constantly leave an Online PvP game mid-match over and over you deserve a penalty.
They'd rather keep 11 people happy that had their match ruined by a game abandoner then the single game abandoner who decided their fun and enjoyment of the game was more important then the other 11 players player the match. Those 11 people are garuntee'd to be spending more money on the game, then the one individual who decided to leave the match early.

Back fill is punishment for people who didn't even cause the problem. The person who caused the problem in the first place was the person who decided their enjoyment of the game was more important then the other 11 players playing it. They shouldn't be punishing people in place of the person who is the direct cause of the issue existing.

They only seemingly punish the leavers that start leaving matches on a regular basis instead of rare occasions.
Last edited by Kitt 🌟 Stargazer; Jan 27 @ 8:23am
Zawa Jan 27 @ 8:37am 
Originally posted by Queen Yuu The Reclusive:
Because if you constantly leave an Online PvP game mid-match over and over you deserve a penalty.

Yeah sure over and over, I'm not even talking about it being a chronic thing. But at the same time, I'm trying to emphasize the point that this was not how it was in the way back way back. Big ol CS lobbies with like 24 people and they came and went and it was a good ass time. Idk I guess I kinda miss that feeling, and just think it's so weird we went so far the opposite way.
I prefer the Paladin's approach. All game modes, including quick play, did not allow leaving. If you did somehow leave (DC for example), you could only rejoin your current match. The leaver would not be able to queue for a new game until the existing one completed.

It sucked when someone did DC as you were left one man down, but I found leaving quite rare in QP as a result. It's honestly very selfish to leave just because you dislike the current way the game is playing. Besides, quick play is.... quick. Convoy maps are only played half way. I think we all can spare the extra 5 - 10 minutes it takes to complete the match.
Originally posted by Zawa:
Originally posted by Queen Yuu The Reclusive:
Because if you constantly leave an Online PvP game mid-match over and over you deserve a penalty.

Yeah sure over and over, I'm not even talking about it being a chronic thing. But at the same time, I'm trying to emphasize the point that this was not how it was in the way back way back. Big ol CS lobbies with like 24 people and they came and went and it was a good ass time. Idk I guess I kinda miss that feeling, and just think it's so weird we went so far the opposite way.

I never played CS lobbies. Were they like the old COD 2 or SW Battlefront 2 lobbies that did servers rather than matchmaking?
Mewfii Jan 27 @ 8:41am 
Also penalty for keeping your task manager open
Steve Jan 27 @ 8:42am 
Originally posted by Zawa:
You can get backfilled into matches as it is, I've had it happen, so why would there be a penalty? It doesn't make sense. QP should be a drop in/drop out experience anyway? There's plenty of people queueing all the time that it's not hard to fill vacant slots. Just give people bonus XP for backfilling and there ya go.

I'm not even against penalizing it per se. But why not go the inverse route and just make QP more like old school servers where people dropped in and out all the time but you generally played against the same pool of players, with teams rebalancing on occasion?

Idk feels like modern matchmaking leaves a lot on the table, but this method of doing it surely ain't the answer either imo
There's already a drop in/drop out mode, called Doom Match. Quick Match isn't that.

There's at least three good reasons I can think of:

* A backfill takes time, and asks a lot of the backfiller to get immediately up to speed in a fight where they might only have a minute or so left to do anything. I've seen people incur losses in the character selection screen. Penalties, in this context, are meant to try and minimize that kind of disruption.

* This is a team-based activity. Leaving and putting your team on the back foot isn't very respectful of the other teammates' time.

* Leaver penalties can be factored into better matchmaking algorithms, and those with leaver penalties can be grouped together more often, minimizing disruption for players that see the fights through as intended.
Originally posted by Mewfii:
Also penalty for keeping your task manager open

Hey now, let's not get crazy. I use that to monitor my GPU temps
Originally posted by Krazy Wallet:
Originally posted by Mewfii:
Also penalty for keeping your task manager open

Hey now, let's not get crazy. I use that to monitor my GPU temps
I have a program that keeps the GPU and CPU temperatures on my Task bar next to my sound settings bit near the corner that tells the date and time. I just have to hit the windows button to see those numbers.
Because rage quitting is bad sportsmanship, it's a team based game and leaving puts your team in a bad spot, and then it puts joining players in a bad spot as well because they have potentially just joined a loosing team.

They even give you quite a generous time period if a crash happens to rejoin your team.

When you join a game you're committed to that game, win or lose. Rage quitters deserve every penalty they get, it has been a plague for multiplayer games.
Last edited by BingusDingus; Jan 27 @ 9:40am
AvidExpert Jan 27 @ 9:42am 
So all the bad players can leave until they get a team that carries them?

This would make games end in 30s bro lol, moment one team realizes its a team diff, half the enemy team or more would leave making it boring for both teams.
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Date Posted: Jan 27 @ 8:18am
Posts: 11