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Ban systems are there for a reason, it's part of the player intel and strategy system. It's been that way for decades now because players like being able to do that recon.
Protecting a pony's trick isn't fair at all to the vast majority of other competitive players that put the time in to learn multiple heroes and be better assets for their team. I honestly don't know if League would still be around without that feature, for example.
It is what it is. Just learn more characters. Onward and upward, yeah? Good luck out there! ^_^
It doesn't work that way, the lobby will still see the tag.
...it doesn't matter how you interpret it? It just is what it is. It's not deep, nor is it specifically a thing that targets you and you alone?
Now, IDK who you are so I'm hoping you'll help me understand here -- why is this such a big personal matter for you? How is this ban feature affecting you to the point that you're calling for a change few, if any people, actually call for?
And you don't have to say I'm right. This isn't a contest. This is just logic and reason. The change you seek would have an overall detrimental effect on strategy and intel, as well as encourage more one-trick ponies (which are not at all healthy for MOBAs or team-based hero shooters).
P.S. At this point I'm just willing to extend my gratitude to one special member of this community. Steve - thanks, mate, you skyrocketed this thread from a likely oblivion to a popularity level I frankly did not expect. Cheers!
Good players punish who they're against during banning phase, great players beat who they're against even when on their best characters.
I'd rather ban out a OTP's pick, but you bet it'd be more rewarding to BEAT their pick.
If players had less concern about bans, and esp. anonymity pre-match, there'd be a hell of a lot more one-trick ponies cluttering the queues, because no one would be motivated beyond personal desire to improve at any other characters. Players would be less versatile and more specialized, which can throw off matchmaking badly.
Humans are a funny species, ain't we? XD
I stopped playing Heroes of the Storm because ranked games were faster to get into here, the game is enjoyable, and the community is large enough to where my pick isn't target banned. I don't care if it isn't nice to target ban: This is a competitive game. The goal is to win.
Quickmatch? Goal is to win. Event mode? Goal is to win. Ranked? Goal is to win.
A game that is innately competitive has one goal: To win. Yes, fun matters, but winning is fun in a game of skill. I'm not saying this to be a tryhard, I'm saying it because it's the honest truth. I'll target ban someone without a second thought because I expect the same in return.
[Edit]: Just read the last bit over: Actually good players aren't screwed over by a target ban. They can play other things. If you can only play a single character in a game like this, go play a game where you don't need to adapt.
But of well, that's my point anyways. I know those who disagree will not see that point.
[/quote]
Good players affect the game with their best character; great players affect the game before it even starts.
The OP uses the word “Metagame” like it’s a bad thing, but it’s the whole reason why the pick/ban system is there in the first place.
Usually there are characters that are perma banned. Also, a team may want to ban a character that counters their strategy— like banning Namor when running a dive-heavy comp.
Just your presence adds complexity to these choices, because it means something else has to get through. So take it as a compliment, learn to play Storm, and make them pay.
As others have said, targeted bans happen all the time at the top levels of play.