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That's true. Context matters a lot with this topic. I have no issue if someone wants to mod Hollow Knight in any way because it's single player. However, if they are submitting times in their speedrun for world records, that's an entirely different story.
Agreed on this. I think it can get even worse than this though. Mods in this game appear to be able to reshape the whole model, not just reskin it.
Modding in that context doesn't just allow for for slight advantages like making enemies highlighted. Modders, I think, can essentially model a transparent giant ring or sphere around models that can give them information about enemies through walls, floors and ceilings.
You've probably played games where you've seen someones feet sticking through a wall when they lie prone, this is basically that but on steroids.
What's needed most is coordination between the devs and the modding community. Conan Exiles is a ready example of that, as is Ark: Survival Ascended (one of the few positives about that particular game is the mod quality), Empyrion: Galactic Survival, No Man's Sky... yeah, see, I could go on all day with examples and run out of room quickly. XD
-- Conan Exiles = technically, it has MP but it has no central competition. Whatever PvP it has is left to an instanced server holder and therefore any troubles from mods giving advantage are solved within a small group of players playing on that server.
-- Ark: Survival Ascended = no true MP either, playing with friends is absolutely not the same as the centrally competing player pool.
-- Empyrion: Galactic Survival = has a coop, again, nothing close to a tiered competitive environment and the PvP is "for fun" in an instanced world scenario. Again = somehow, someone used mods that instance owner didn't agree on? Solve it between these players.
etc, etc. I just don't get it. Either you understand the premise and the difference and the context matter (because it's just so obvious here) and you just want to argue for the same of arguing, or .. well, you don't understand the basic differences in the context of competitive MP games like Rivals and the instances for-fun PvP or coop worlds without any commitments like the games you've listed. Go figure..
...have we met? I'm sorry, but I don't recall you.