Marvel Rivals

Marvel Rivals

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LET MODDING STAY
Mods are one of the best parts of this game (or at least used to be), and you could get so many funny models /voice lines / really anything else. I get that this is a free to play game and they only really make they're money from selling skins and battle passes, but I feel if they had any sort of mod support, it would bring so much more traffic to the game, and, by extension, more possible money. That's just my opinion though.
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Showing 16-21 of 21 comments
Originally posted by id795078477:
Originally posted by Krazy Wallet:
I love mods, but not for anything that has a competitive component. I'm not saying that you're looking to get a competitive advantage, but people will use it for that reason. Think about the mods to reskin characters where their criticals are highlighted in a bright color making it easier to aim.

I love mods that are for single player games, or cooperative PVE, but I can't support it in team based PVP.
Doesn't even have to be PvP, anything MP competitive-based, even SP-runs leaderboards (technically may even not be MP for that matter).

The difference between modding and cheating is impossible to find in many cases because the underlying tech of assets swapping is the exact same. The only way to properly mod MP games is to have it centrally managed by the same devs that own the game. But guess what? If NetEase were to manage mods - no, none of those "hot skins" would be approved because they wouldn't want anyone to bypass their shop if nothing else.

That's true. Context matters a lot with this topic. I have no issue if someone wants to mod Hollow Knight in any way because it's single player. However, if they are submitting times in their speedrun for world records, that's an entirely different story.
Dunning Jan 27 @ 9:17am 
Originally posted by Krazy Wallet:
I love mods, but not for anything that has a competitive component. I'm not saying that you're looking to get a competitive advantage, but people will use it for that reason. Think about the mods to reskin characters where their criticals are highlighted in a bright color making it easier to aim.

I love mods that are for single player games, or cooperative PVE, but I can't support it in team based PVP.

Agreed on this. I think it can get even worse than this though. Mods in this game appear to be able to reshape the whole model, not just reskin it.

Modding in that context doesn't just allow for for slight advantages like making enemies highlighted. Modders, I think, can essentially model a transparent giant ring or sphere around models that can give them information about enemies through walls, floors and ceilings.
You've probably played games where you've seen someones feet sticking through a wall when they lie prone, this is basically that but on steroids.
Steve Jan 27 @ 9:22am 
Originally posted by id795078477:
Originally posted by Krazy Wallet:
I love mods, but not for anything that has a competitive component. I'm not saying that you're looking to get a competitive advantage, but people will use it for that reason. Think about the mods to reskin characters where their criticals are highlighted in a bright color making it easier to aim.

I love mods that are for single player games, or cooperative PVE, but I can't support it in team based PVP.
The only way to properly mod MP games is to have it centrally managed by the same devs that own the game.
I don't have room to list all of the examples that run counter to this opinion. Centralization is absolutely not required to have a quality modding environment.

What's needed most is coordination between the devs and the modding community. Conan Exiles is a ready example of that, as is Ark: Survival Ascended (one of the few positives about that particular game is the mod quality), Empyrion: Galactic Survival, No Man's Sky... yeah, see, I could go on all day with examples and run out of room quickly. XD
Modding in competitive games is a dumb idea. Even dumber in a free to play that sells cosmetics. Don't like it? Plenty of other games out there.
Originally posted by Steve:
Originally posted by id795078477:
The only way to properly mod MP games is to have it centrally managed by the same devs that own the game.
I don't have room to list all of the examples that run counter to this opinion. Centralization is absolutely not required to have a quality modding environment.

What's needed most is coordination between the devs and the modding community. Conan Exiles is a ready example of that, as is Ark: Survival Ascended (one of the few positives about that particular game is the mod quality), Empyrion: Galactic Survival, No Man's Sky... yeah, see, I could go on all day with examples and run out of room quickly. XD
I get it, you argue with me for the sake of arguing with me. I guess I should feel special. But as usual - your point is surface-level and lacks understanding of the matter at hand. Let's go one by one:

-- Conan Exiles = technically, it has MP but it has no central competition. Whatever PvP it has is left to an instanced server holder and therefore any troubles from mods giving advantage are solved within a small group of players playing on that server.
-- Ark: Survival Ascended = no true MP either, playing with friends is absolutely not the same as the centrally competing player pool.
-- Empyrion: Galactic Survival = has a coop, again, nothing close to a tiered competitive environment and the PvP is "for fun" in an instanced world scenario. Again = somehow, someone used mods that instance owner didn't agree on? Solve it between these players.

etc, etc. I just don't get it. Either you understand the premise and the difference and the context matter (because it's just so obvious here) and you just want to argue for the same of arguing, or .. well, you don't understand the basic differences in the context of competitive MP games like Rivals and the instances for-fun PvP or coop worlds without any commitments like the games you've listed. Go figure..
Last edited by id795078477; Jan 27 @ 9:52am
Steve Jan 27 @ 9:59am 
Originally posted by id795078477:
Originally posted by Steve:
I don't have room to list all of the examples that run counter to this opinion. Centralization is absolutely not required to have a quality modding environment.

What's needed most is coordination between the devs and the modding community. Conan Exiles is a ready example of that, as is Ark: Survival Ascended (one of the few positives about that particular game is the mod quality), Empyrion: Galactic Survival, No Man's Sky... yeah, see, I could go on all day with examples and run out of room quickly. XD
I get it, you argue with me for the sake of arguing with me. I guess I should feel special. But as usual - your point is surface-level and lacks understanding of the matter at hand. Let's go one by one:

-- Conan Exiles = technically, it has MP but it has no central competition. Whatever PvP it has is left to an instanced server holder and therefore any troubles from mods giving advantage are solved within a small group of players playing on that server.
-- Ark: Survival Ascended = no true MP either, playing with friends is absolutely not the same as the centrally competing player pool.
-- Empyrion: Galactic Survival = has a coop, again, nothing close to a tiered competitive environment and the PvP is "for fun" in an instanced world scenario. Again = somehow, someone used mods that instance owner didn't agree on? Solve it between these players.

etc, etc. I just don't get it. Either you understand the premise and the difference and the context matter (because it's just so obvious here) and you just want to argue for the same of arguing, or .. well, you don't understand the basic differences in the context of competitive MP games like Rivals and the instances for-fun PvP or coop worlds without any commitments like the games you've listed. Go figure..

...have we met? I'm sorry, but I don't recall you.
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Date Posted: Jan 25 @ 4:39pm
Posts: 21