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1. the meter to gauge the charge progress
2. aim (crosshair rough spatial positioning + AOE indicator for exact positioning)
3. priority target - if you're using Magneto's ult you'd have a key target in mind (e.g., supports)
4. the actual meteor itself - either this or the meter should stand out the most
but the overcharged effect of the meteor isn't apparent enough to notice until it's too late (it just turns slightly dark reddish?). Though admittedly, I have only played around 10 - 15 games as Magneto, so it could be trying to get the timing of the visuals right.