Marvel Rivals

Marvel Rivals

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Meteor M damage absorption is hard to see
There's so many things going on screen at once, and you have to avoid / dodge enemy heroes while tracking or predicting where your intended target is going to be while also countering enemy ultimate abilities, some of which can instantly break the meteor (like punisher's ultimate for example).

The damage absorption bar for magneto's ultimate so small, it literally fades away into the background of everything else going on. That thing needs to be more visible, especially because Magneto's ultimate is so crucial to a team fight. The UI design for it is pretty awful. It needs to change.
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Showing 1-1 of 1 comments
Gootta Jan 22 @ 5:58am 
Agreed. You have to simultaneously look at least three things at once:
1. the meter to gauge the charge progress
2. aim (crosshair rough spatial positioning + AOE indicator for exact positioning)
3. priority target - if you're using Magneto's ult you'd have a key target in mind (e.g., supports)
4. the actual meteor itself - either this or the meter should stand out the most
but the overcharged effect of the meteor isn't apparent enough to notice until it's too late (it just turns slightly dark reddish?). Though admittedly, I have only played around 10 - 15 games as Magneto, so it could be trying to get the timing of the visuals right.
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Showing 1-1 of 1 comments
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Date Posted: Jan 22 @ 5:22am
Posts: 1