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It's a fairly common thing in BP systems, where going through BP at the end of a season will be much faster and easier than on release. A catch up mechanic, if you will.
Not counting special events, like Jeff winter one. There will be more things to do. That's how all those system always designed to be.
"In August 2021, the Chinese government introduced new restrictions to limit the time under-18s can spend gaming online. The restrictions now allow young gamers to only play on public holidays, Fridays, Saturdays, and Sundays from 8 pm to 9 pm."
I'd imagine battlepass currency being mostly tied to missions, as younger people can't legally play more than 1 hour in China, thus making so if grinding was required, it'd make those younger unable to even complete battlepass at all.
Your only way to get tokens is to do daily weekly ect tasks. Which you do and then what? You play the game further but have no way to aquire more till the tasks refresh.
This is a very cheap way to manipulate or even force people to play every day just to not waste their purchased BP.
Never thought I would say this but how Blizz did it in Overwatch 1 even though it was technically a loot box, that system was still the best out there. That every single match you played contributed towards your next box.
But i have generally an issue with Battlepasses when there is also an in game premium skin shop.
Do either this or that. Companies like this who do both are on the bottom of the greedy factor.
The timegating feels bad, and if you don't buy the version with token boost it feels kinda bad. Did all missions and 2 of the 4th page of the event today (challenges are gated still), earned 300. one page takes around 1600 to unlock the skin. so around 3 to 4 days per page if you manage to do all the stuff.
I don't like feeling that I need to play a game, being manipulated into FOMO or artificial player retention. So probably won't be buying more battlepasses.
It does say "*Never expires after purchase and rewards can be unlocked in any future season." which is a good thing to see at the very least. few games do that so i can kinda see how they justify the excessive grind easier.
It seems there is some sort of mechanic at play that gives more challenges as a season progresses further, so in theory even if you took a break for a week you can come back and have 18 whole challenges to do and catch up on chronotokens that way.
Dailies remain the same number so far at 7
Very interesting!
I think the answer for Chrono Tokens is actually to give out a few every time you complete a hero progression mission. Note that these are infinite.