Marvel Rivals

Marvel Rivals

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Arc 14 de jan. às 8:14
Why is Thor ult so weak
Super long delay before it activates, moves at base-move speed so if anyone has any mobility off-cooldown or just a jeff orb they can walk out, DPS low enough for a single healer to outheal it, damage on the slam low enough that even the failest characters in the game can tank it with 10 hp left (and instantly get healed to max because of how overtuned healing is)
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SoloQ 14 de jan. às 18:23 
He's immune to CC now. It doesn't suck, you're probably just not using it on the back line. It's 360 damage in 1.5 seconds.
Dive, drop your aoe, pop your ult, kill at least one of them. You should have 3 hammers, pop the ranged ability, throw cover while you backpeddal to your group or push depending on where your HP is.
By now at least another person should be dead on the enemy team if your teammates utilized the pressure you supplied with your ult.
And generally when Thor ult's people divert their attention to him in an attempt to kill him before he finishes. So they really shouldn't have had to deal with too much fire going their way.
Majestic 14 de jan. às 18:41 
Originalmente postado por fenrif - nazi kirk:
Originalmente postado por Rock and Roll Klown:
Because he's a Vanguards and they made them all bad in some way.

Thor's ult sucks.
Cap gets no damage.
Strange and Magneto have absurd cooldowns and reload times.
One is a tree.
You didn't mention Peni who has no negatives at all. I mean, who doesn't love Penis tower? Penis web? Penis fire? Penis kit is really effective!

She's hard countered by some of the more popular ranged hero's. She has mobility, But it often puts her at a disadvantage when using it. She does Mediocre damage unless people actively walk into mines. She does have a good short CD CC option. But unless there's follow up. It doesn't do much outside of being annoying. And her Ult, while not bad. It is still mediocre. It does exactly what its supposed to. Displaces people and pushes things around and occasionally it just might kill them.

She's really, really good on some maps playing defense. But in most situations you're almost better off almost playing any other tank.

Edit: I almost forgot. Groot also almost completely invalidates the primary part of her kit.
Última alteração por Majestic; 14 de jan. às 18:42
You can literally just walk out of Thor's ultimate. Agreed, it's kind of not great, but I still appreciate it as it's one of the only tools that can get through Luna and Mantis ultimates.
Puzzled Sphinx (Banido(a)) 14 de jan. às 19:16 
most people dont realize that it does damage instantly, continues doing damage the entire time, and the slam is just the finisher. You can use it to finish off a group after weakening multiple targets, or end a chase. you can use it to make space. You slam squishies and they die. hell, you can even use it as a "get off me" to get out of danger. The mix up between using F and ult means you can stay alive for a loooong time.
Última alteração por Puzzled Sphinx; 15 de jan. às 7:51
melonLord 14 de jan. às 19:25 
Originalmente postado por fenrif - nazi kirk:
Are there any other characters that have crap ults because the rest of their kit is so good?

Or is that pretend logic only applied to Thor for some reason?
Rocket Raccoon and Squirrel Girl (though its much better now) come to mind.
I also think that certain heroes like Black Widow and Venom were intended to be balanced that way but werent tuned properly for it one way or another.
Arc 15 de jan. às 6:07 
Squirrel's kit is a stun and holding M1. She literally feels like an unfinished character. Her other ability is basically just "use the stun again". Nearly 3x the cooldown of Penni's stun too. The "use it again" is 4x the cooldown. She's an example of a character with a bad kit and a bad ult the devs didn't put any real effort into.
Rocket ult is also strong, its a massive team wide attack buff.
Venom's is also fine. Its 50% of the enemies hp, 40 on top of that, gives you all the damage as hp and unlock Thor's ult it comes with a near 50% movement buff.
He hits a tank with that and he has more than half a tanks hp on top of his own.
Binning 15 de jan. às 7:30 
It should be a charge, much like Magneto's, that you can release when you want to. If you want to smash quicker for less damage, you should be able to. His ultimate needs a rework, it's on the lower scale of all the ults at this moment, even when it got a slight buff in this season. Before they fixed so he's immune to CC, it was by far one of the worst.

About Venom's ult. It's extremely powerful, as it gives him even more bonus health to stay in the frontline before having to sling away. He's one of the most durable tanks there is, if you can play him well.
Última alteração por Binning; 15 de jan. às 7:32
Crunchy[Daz] 17 de jan. às 15:40 
Combo that ♥♥♥♥.

"I am Groot"
"A feast for my crows"

Everyone dead.
Timbermaw 17 de jan. às 15:56 
Originalmente postado por Rock and Roll Klown:
Because he's a Vanguards and they made them all bad in some way

One is a tree.
That's racist!
Doometry 17 de jan. às 16:33 
Originalmente postado por Arc:
Super long delay before it activates, moves at base-move speed so if anyone has any mobility off-cooldown or just a jeff orb they can walk out, DPS low enough for a single healer to outheal it, damage on the slam low enough that even the failest characters in the game can tank it with 10 hp left (and instantly get healed to max because of how overtuned healing is)
Hold on a minute. "Thor's ult is weak"? I have to *strongly* disagree with that assessment, and I think you're overlooking some key aspects of its design and usage.

You mention the delay, the speed, the DPS, and the slam damage. Let's break those down:

* **The Delay:** Yes, there's a wind-up. This isn't a point-and-click instant kill. It's a *thematic* choice. Thor is summoning the full power of the Bifrost, calling down lightning from the heavens. It's supposed to feel impactful and powerful, not instantaneous. This delay also allows for counterplay, which is crucial for balance. It forces Thor players to be strategic with their ult usage, not just mindlessly spam it. You need to predict enemy movement, coordinate with your team, and use it in advantageous situations, like after crowd control.

* **The Speed:** You say it moves at base speed, and that's… mostly true. But you're forgetting two things: First, the sheer *area* it covers. It's a massive zone denial tool. Even if enemies can theoretically walk out of it, they're forced to reposition, which can disrupt their formation and create opportunities for your team. Second, the *threat* of the ult is often more powerful than the ult itself. The mere presence of the Bifrost forces enemies to play more cautiously.

* **The DPS:** Okay, the sustained damage isn't designed to instantly melt tanks. It's about *area denial* and *pressure*. It forces healers to focus on keeping their team alive within the zone, diverting their attention from other targets. It also provides consistent damage over time, which can be crucial for finishing off low-health enemies or forcing out defensive cooldowns. You're thinking of it as a pure damage ult, when its true strength lies in its zoning capabilities.

* **The Slam Damage:** You say even "failest" characters can tank it with 10 HP left? I find that hard to believe without specific examples and context. The slam is designed to be a burst damage finisher, ideal for securing kills on weakened targets. It's not meant to one-shot full-health tanks. Its purpose is to punish those who are caught in the Bifrost's area of effect. If a character is surviving with 10 hp, it likely means they received healing during the ult, which proves my point about it forcing healer attention. Also, consider the setup. Combine the ult with a stun or root from a teammate and the slam becomes much more reliable at securing a kill.
Doometry 17 de jan. às 16:41 
Originalmente postado por Arc:
Super long delay before it activates, moves at base-move speed so if anyone has any mobility off-cooldown or just a jeff orb they can walk out, DPS low enough for a single healer to outheal it, damage on the slam low enough that even the failest characters in the game can tank it with 10 hp left (and instantly get healed to max because of how overtuned healing is)
*pushes up glasses* Ahem, actually, Thor's ultimate isn't inherently weak; it's just... misunderstood, okay? You're looking at it through the lens of a meta that's, like, totally stacked in favor of mobility and overpowered healing. The devs clearly intended it to be more of a **zone control tool** than a straight-up team wipe like, say, Annihilation or Dragonstorm. It's all about **strategic positioning** and setting up your team for the follow-up, not just mindlessly spamming Q and expecting an easy play-of-the-game.

But yeah, I totally get your frustration, bro. The delay feels like it was designed by someone who thinks everyone moves at, like, 50% speed or something. And yeah, heal creep is definitely a thing. It's like every patch they buff the supports to make up for bad players not sticking near them. Meanwhile, we DPS mains just get shafted over and over again. Don’t even get me started on the Jeff orb! If I had a nickel for every time someone just yeets out of Thor’s ult like it’s nothing, I could probably afford all the overpriced battle passes.

At the end of the day, though, Thor's ult is more about coordination. You can't just throw it out and hope for the best—you need to combo it with, like, crowd control or AoE burst. But yeah, it feels kinda mid right now, especially with mobility being so cracked. Devs really need to rethink their priorities... but what else is new? *sips Diet Coke, adjusts anime body pillow for optimal lumbar support*
Dango 17 de jan. às 16:45 
if you position right you can usually kill everyone you were aiming for by moving around. You cant move fast but considering the ult does good dps it works well for me.
agentrevenge1 17 de jan. às 16:45 
They could at least let you aim it a little.
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Postado a: 14 de jan. às 8:14
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