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You mention that healers fail to pay attention to backline threats like Spiderman or Black Panther, but peeling for the backline is primarily the DPS's and tank's job. If a healer is forced to fight off an assassin alone, that's a failure of teamwork. Healers can’t heal effectively if they’re constantly under threat, and it’s the DPS’s role to eliminate those threats. When a DPS neglects this responsibility, the entire team suffers.
2. Healing Requires Team Coordination
You state that "bad heals = bad DPS," but this is a two-way street. Healers can only heal players who position themselves well and stay within range. If a DPS is flanking too aggressively, ignoring cover, or engaging without support, no amount of healing can save them. It’s not bad healing—it’s poor decision-making from the DPS.
3. DPS Tunnel Vision
One of the most common problems in low elo is DPS tunnel visioning on the enemy tank or irrelevant targets. You even note that high-accuracy players get less DPS for killing enemies quickly. While true, this doesn’t justify farming tanks or taking unnecessary shots. A good DPS player focuses on priority targets, enabling the healer to keep the team alive and maintain momentum.
4. Positioning is Key
You claim that healers often position themselves poorly, but let’s consider why they might do this. When DPS players fail to create space or secure kills, healers are forced to step into unsafe areas to support them. If a healer is deep in enemy lines, it’s often because they’re trying to save a DPS who overextended. Better DPS play could prevent this entirely.
5. Healers Doing DPS is Sometimes Necessary
You criticize healers for focusing on DPS, but in low elo, healers often need to pick up the slack. If a DPS player isn’t landing shots or isn’t prioritizing key targets, a healer might step in to fill the gap. This isn’t a failure on the healer’s part—it’s them compensating for the DPS’s shortcomings.
6. DPS Has the Tools to Carry
In most games, the DPS role has the highest potential to carry. They have the burst damage and utility to secure kills, create space, and apply pressure. If a team is struggling, it’s often because the DPS isn’t doing their job effectively. A good DPS player can cover for subpar healing, but even the best healer can’t compensate for a DPS who isn’t landing shots.
7. Team-Based Games Require Mutual Accountability
Your argument places too much emphasis on healers needing to “protect you,” but this is a mutual relationship. Healers enable the team by providing sustain, but they rely on DPS and tanks to secure kills, create space, and protect them. If a team fails, it’s rarely due to a single role. It’s the result of poor teamwork and coordination.
Uh. Right. Cool story bro.
You are correct that it isn't about big numbers, and if your team is playing well you will typically do less damage and healing than the other team because you are killing them off too quickly. This is why Overwatch 1 did not show numbers because numbers don't tell the whole story and Kaplan knew that.
Support though needs to DPS especially in low ELO where their DPS is often not good and they need to carry to rank up. You can healbot only if your team is actually good. Knowing when to healbot because it is better value and when to DPS because it is better value is the mark of a good support.
It should be noted that this is an Open Queue game, not 2-2-2 role queue trash. You are too rigid in your thinking. You can pick a Support hero to play as a DPS role. We did that all the time in Overwatch 1. Zenyatta for instance is basically a DPS, we would pick him to deal heavy damage back in the day. Symmetra was a Support and couldn't even heal for squat. We used her to demolish and mop up the enemies. Some people will use Jeff or Tandy or Susan to DPS and that is legit. If they are getting results and kills and you aren't, maybe you should switch to the healing role if your team needs more healing.
In this game there are heroes that are in the "wrong roles" for instance Mr. Fantastic is a DPS but he clearly plays like a Tank. You should focus less on a hero's roles and more on what they are actually doing in the game.
I agree with everything here but reads as if you didn't read what I wrote. I agree with DPS having the power to carry. Like 50+ Kills, 30K+ damage is really common in good groups. I probably have a 75% win rate. So I don't think it'll take me too long to get to GM. I'm just surprised at how oblivious some of these healers are in their role as I climb back up.
Healers should focus on healing their frontline if the frontline is in need of it, even if they're in peril, If the frontline falls the supports will fall anyways. if the DPS fails to protect their healers then it's on the DPS and the vanguards for not protecting them, the healers escaping would still cause the frontline to collapse in most scenarios.
A good healer knows when they need to heal and when they should attack, when they don't need to heal they should be trying to do damage, there's more than one way to support your team. What's the point of healing your max health Hulk when there's a two shot scarlet witch pestering you?
Multiple healers do not need good aim, like Cloak and Dagger and Jeff. Fairly low accuracy is kind of expected at higher ranks due to the frantic movement of the game, of course not 10% levels of bad, but if your DPS has low Accuracy that doesn't necessarily mean they weren't hitting shots, it could mean they were pestering enemies, the more projectiles you send down range the better. I frequently get low accuracy on the Punisher, sub 50% because I like to play him as area denial and suppression with his turret.
Well the really common issue I see with position has to do with healers they are up next to the tank or even PAST the tank where as I'm in the back due to sniping and often times they don't see me so can't heal me cause their so far forward. I'm also not saying I'm standing on a ledge miles back either. I'm where the HEALERS are supposed to be standing and I would stand slightly ahead of them often in some form of cover.
This is baffling to me cause there like you said healers with auto-aim like cloak so why sit so far foward where you can't be aware of what's happening to the entire team.
I just don't understand this positioning like in the case of Cloak you see them very often way way up front as a Tank and I just don't get it. Even Mantis you often see REALLY far up front often chasing even.
Positioning is definitely an issue but I can stand right next to two healers in some instances or because I'm 3 meters (no joke just slightly above rockets head; STORM; which should be played close to the ground anyway for maximum piercing) they can't heal me. I'm not even sure why. I haven't been able to figure this one out maybe cause this puts the health bar slightly above their monitor limit and they're playing at 1080p or 720p.
I'm almost always right in front of the healer due to having sniper roles most of the time. Yet quite often they tunnel vision onto the tank right past my butt cheeks that's right in their face or they decide they ARE THE DPS.
If I can convince them to heal more DPS less it's usually an easy game after. If they argue that I just need to DPS MOAR. Game's over.
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It's more observation than anything and I hope maybe some healers read this and maybe get a clue. I'll be in Plat soon took a day to get to upper gold probably take another day to get to Diamond and with luck another to get to GM. Then I can start the suffering over again with these healers.
So at imgur you have to add this after .com /a/GijMZCA cause this is one of the alt accounts I can't post links for whatever reason.