Marvel Rivals

Marvel Rivals

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It really is the healer's fault.
Not always but in low elo it way too often is. I'm a 2x Healer GM, 1x Tank GM. I have multiple accounts one for each role each season I raise them to GM or try to. I just like knowing I have achieved the rank for each.

Failure to understand the scoreboard

I think part of the problem is the feedback or metric for what healers use to determine if they do a good job is just the numbers. It isn't the moment to moment decisions they make in their mind that determines if they're a good healer just the numbers.

The problem with this mentality and it's pervasive even in low GM rank and sometimes higher matches. The problem is ONE perfectly timed Luna or Mantis ult can determine whether you keep or lose the momentum. Hell even one perfectly timed heal is the difference between a dead enemy or a live one. Cause if your trading shots with a Hela or Hawkeye or in some cases both your gonna need that healing.

Whether the DPS stays up to drop their Hawkeye or if their Hawkeye gets pocketed and drops you.

A good instance is you will often times have LESS DPS for killing enemies. Lets say I get all headshots and the enemy instantly dies. You will get less DPS than someone farming a tank or even a DPS with body shots because they are being healed. Meaning it's taking more DPS to drop that person than the more accurate player.

Backlining and aiming issues

If you protect the backline (healers) vs a Spiderman or Black Panther and the Healers just keep going not paying attention to the fact that they are in peril should you go down. They know they are there but they just keep locked onto the tank instead. Then you go down they immediately go down.

Whether they are capable of looking up is also a big issue at Bronze for example they can not look up.

High elo habits vs low elo habits

There's so many factors here but the more I play the more I realize these are some really bad healers that might never get to GM level cause they're stuck with the mentality that big numbers = good. Rather than good plays = good.

I still see Rocket Raccons play like Bronze at Gold level they keep throwing the BRB right out in the open where everyone can see it. It blows my mind. In their mind their doing good cause their numbers often turn out to be good but those BRBs are a critical part of his kit and throwing it away is insane. It has a 50m range. That's huge.

I think one of the other issues is if the healing is bad the DPS is bad. There's just no way around even if your GM level bad heals = dead. So DPS being bad is an automatic crutch here for healers to call out as well.

The most egregious issue is the healers being DPS. They become so focused on getting KILLS they forget about being a HEALER. It so insanely common. They remove so much situational awareness away they get dropped in one ult cause they're basically in the front line. They're right up front so deep into the enemy line the entire enemy team is like "sweet freebie" then as they topple the team topples. Most healers have 0 drop off (obviously not Rocket) meaning you can be on one side of the map and they can be on the other. You would do the same damage as being within 0 meters. Worse is you can not cancel ults if you're caught in the ult or your not able to anticipate it from a distance.

The reason they get so close is due to the bad aim.

Of course there are bad DPS/TANKS

However at the same time there are genuinely bad DPS players like 10% accuracy or lower or ones that don't get cover or a tank that doesn't understand they also have to use cover or they eat all the heals.

Guide

A lot of these tips from this video can be applied to many healers. I don't think people look up their class to understand how to play it or play support again DUE to their stats and their lack of understanding of the stats.

Look up your classes check em out understand the nuances of how they play.

https://www.youtube.com/watch?v=57nZpUUHbZI

It literally comes down to whether you protect your healers and your healers protect you a vast majority of the time.
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Showing 1-15 of 41 comments
And obviously fails to mention health packs can be found all across the map if youre diving balls deep and way ahead of tank. Lame rage bait
Hetann Jan 13 @ 7:34pm 
XDDDDDDDDDDDDDD
Seems like those accolades are from Overwatch, correct?
OSHZAK Jan 13 @ 7:40pm 
2
1
1. Protecting Healers is a Team Responsibility
You mention that healers fail to pay attention to backline threats like Spiderman or Black Panther, but peeling for the backline is primarily the DPS's and tank's job. If a healer is forced to fight off an assassin alone, that's a failure of teamwork. Healers can’t heal effectively if they’re constantly under threat, and it’s the DPS’s role to eliminate those threats. When a DPS neglects this responsibility, the entire team suffers.

2. Healing Requires Team Coordination
You state that "bad heals = bad DPS," but this is a two-way street. Healers can only heal players who position themselves well and stay within range. If a DPS is flanking too aggressively, ignoring cover, or engaging without support, no amount of healing can save them. It’s not bad healing—it’s poor decision-making from the DPS.

3. DPS Tunnel Vision
One of the most common problems in low elo is DPS tunnel visioning on the enemy tank or irrelevant targets. You even note that high-accuracy players get less DPS for killing enemies quickly. While true, this doesn’t justify farming tanks or taking unnecessary shots. A good DPS player focuses on priority targets, enabling the healer to keep the team alive and maintain momentum.

4. Positioning is Key
You claim that healers often position themselves poorly, but let’s consider why they might do this. When DPS players fail to create space or secure kills, healers are forced to step into unsafe areas to support them. If a healer is deep in enemy lines, it’s often because they’re trying to save a DPS who overextended. Better DPS play could prevent this entirely.

5. Healers Doing DPS is Sometimes Necessary
You criticize healers for focusing on DPS, but in low elo, healers often need to pick up the slack. If a DPS player isn’t landing shots or isn’t prioritizing key targets, a healer might step in to fill the gap. This isn’t a failure on the healer’s part—it’s them compensating for the DPS’s shortcomings.

6. DPS Has the Tools to Carry
In most games, the DPS role has the highest potential to carry. They have the burst damage and utility to secure kills, create space, and apply pressure. If a team is struggling, it’s often because the DPS isn’t doing their job effectively. A good DPS player can cover for subpar healing, but even the best healer can’t compensate for a DPS who isn’t landing shots.

7. Team-Based Games Require Mutual Accountability
Your argument places too much emphasis on healers needing to “protect you,” but this is a mutual relationship. Healers enable the team by providing sustain, but they rely on DPS and tanks to secure kills, create space, and protect them. If a team fails, it’s rarely due to a single role. It’s the result of poor teamwork and coordination.
No.
Mochan Jan 13 @ 7:43pm 
So you're a GM in low elo.

Uh. Right. Cool story bro.

You are correct that it isn't about big numbers, and if your team is playing well you will typically do less damage and healing than the other team because you are killing them off too quickly. This is why Overwatch 1 did not show numbers because numbers don't tell the whole story and Kaplan knew that.

Support though needs to DPS especially in low ELO where their DPS is often not good and they need to carry to rank up. You can healbot only if your team is actually good. Knowing when to healbot because it is better value and when to DPS because it is better value is the mark of a good support.

It should be noted that this is an Open Queue game, not 2-2-2 role queue trash. You are too rigid in your thinking. You can pick a Support hero to play as a DPS role. We did that all the time in Overwatch 1. Zenyatta for instance is basically a DPS, we would pick him to deal heavy damage back in the day. Symmetra was a Support and couldn't even heal for squat. We used her to demolish and mop up the enemies. Some people will use Jeff or Tandy or Susan to DPS and that is legit. If they are getting results and kills and you aren't, maybe you should switch to the healing role if your team needs more healing.

In this game there are heroes that are in the "wrong roles" for instance Mr. Fantastic is a DPS but he clearly plays like a Tank. You should focus less on a hero's roles and more on what they are actually doing in the game.
Last edited by Mochan; Jan 13 @ 7:52pm
SoloQ Jan 13 @ 7:48pm 
This reads like it's from an angry Iron Man insta-locker.
Originally posted by SoloQ:
This reads like it's from an angry Iron Man insta-locker.


Originally posted by OSHZAK:
1. Protecting Healers is a Team Responsibility
You mention that healers fail to pay attention to backline threats like Spiderman or Black Panther, but peeling for the backline is primarily the DPS's and tank's job. If a healer is forced to fight off an assassin alone, that's a failure of teamwork. Healers can’t heal effectively if they’re constantly under threat, and it’s the DPS’s role to eliminate those threats. When a DPS neglects this responsibility, the entire team suffers.

2. Healing Requires Team Coordination
You state that "bad heals = bad DPS," but this is a two-way street. Healers can only heal players who position themselves well and stay within range. If a DPS is flanking too aggressively, ignoring cover, or engaging without support, no amount of healing can save them. It’s not bad healing—it’s poor decision-making from the DPS.

3. DPS Tunnel Vision
One of the most common problems in low elo is DPS tunnel visioning on the enemy tank or irrelevant targets. You even note that high-accuracy players get less DPS for killing enemies quickly. While true, this doesn’t justify farming tanks or taking unnecessary shots. A good DPS player focuses on priority targets, enabling the healer to keep the team alive and maintain momentum.

4. Positioning is Key
You claim that healers often position themselves poorly, but let’s consider why they might do this. When DPS players fail to create space or secure kills, healers are forced to step into unsafe areas to support them. If a healer is deep in enemy lines, it’s often because they’re trying to save a DPS who overextended. Better DPS play could prevent this entirely.

5. Healers Doing DPS is Sometimes Necessary
You criticize healers for focusing on DPS, but in low elo, healers often need to pick up the slack. If a DPS player isn’t landing shots or isn’t prioritizing key targets, a healer might step in to fill the gap. This isn’t a failure on the healer’s part—it’s them compensating for the DPS’s shortcomings.

6. DPS Has the Tools to Carry
In most games, the DPS role has the highest potential to carry. They have the burst damage and utility to secure kills, create space, and apply pressure. If a team is struggling, it’s often because the DPS isn’t doing their job effectively. A good DPS player can cover for subpar healing, but even the best healer can’t compensate for a DPS who isn’t landing shots.

7. Team-Based Games Require Mutual Accountability
Your argument places too much emphasis on healers needing to “protect you,” but this is a mutual relationship. Healers enable the team by providing sustain, but they rely on DPS and tanks to secure kills, create space, and protect them. If a team fails, it’s rarely due to a single role. It’s the result of poor teamwork and coordination.

I agree with everything here but reads as if you didn't read what I wrote. I agree with DPS having the power to carry. Like 50+ Kills, 30K+ damage is really common in good groups. I probably have a 75% win rate. So I don't think it'll take me too long to get to GM. I'm just surprised at how oblivious some of these healers are in their role as I climb back up.
Last edited by V; Jan 13 @ 8:29pm
As someone who has played a fair amount of support, a big reason healers are not performing well is because the team is not positioning itself right. DPS and Vanguards need to ensure they're always in the supports view and ensure they understand who their support is, depending on the support they'll have to change their playstyle as they each perform best in different situations. For example Invisible Woman can't do much if the team is spread out, she heavily relies on the team being grouped up due to her piercing heals that can simultaneously attack.

Healers should focus on healing their frontline if the frontline is in need of it, even if they're in peril, If the frontline falls the supports will fall anyways. if the DPS fails to protect their healers then it's on the DPS and the vanguards for not protecting them, the healers escaping would still cause the frontline to collapse in most scenarios.

A good healer knows when they need to heal and when they should attack, when they don't need to heal they should be trying to do damage, there's more than one way to support your team. What's the point of healing your max health Hulk when there's a two shot scarlet witch pestering you?

Multiple healers do not need good aim, like Cloak and Dagger and Jeff. Fairly low accuracy is kind of expected at higher ranks due to the frantic movement of the game, of course not 10% levels of bad, but if your DPS has low Accuracy that doesn't necessarily mean they weren't hitting shots, it could mean they were pestering enemies, the more projectiles you send down range the better. I frequently get low accuracy on the Punisher, sub 50% because I like to play him as area denial and suppression with his turret.
Alex Jan 13 @ 8:06pm 
And in high elo you have a team with 4 dps, 1 tank, and 1 healer. They lost. Never seen so much anger and toxicity since I quit league of legends. Pretty hilarious in a sad way.
Originally posted by BingusDingus:
As someone who has played a fair amount of support, a big reason healers are not performing well is because the team is not positioning itself right. DPS and Vanguards need to ensure they're always in the supports view and ensure they understand who their support is, depending on the support they'll have to change their playstyle as they each perform best in different situations. For example Invisible Woman can't do much if the team is spread out, she heavily relies on the team being grouped up due to her piercing heals that can simultaneously attack.

Healers should focus on healing their frontline if the frontline is in need of it, even if they're in peril, If the frontline falls the supports will fall anyways. if the DPS fails to protect their healers then it's on the DPS and the vanguards for not protecting them, the healers escaping would still cause the frontline to collapse in most scenarios.

A good healer knows when they need to heal and when they should attack, when they don't need to heal they should be trying to do damage, there's more than one way to support your team. What's the point of healing your max health Hulk when there's a two shot scarlet witch pestering you?

Multiple healers do not need good aim, like Cloak and Dagger and Jeff. Fairly low accuracy is kind of expected at higher ranks due to the frantic movement of the game, of course not 10% levels of bad, but if your DPS has low Accuracy that doesn't necessarily mean they weren't hitting shots, it could mean they were pestering enemies, the more projectiles you send down range the better. I frequently get low accuracy on the Punisher, sub 50% because I like to play him as area denial and suppression with his turret.

Well the really common issue I see with position has to do with healers they are up next to the tank or even PAST the tank where as I'm in the back due to sniping and often times they don't see me so can't heal me cause their so far forward. I'm also not saying I'm standing on a ledge miles back either. I'm where the HEALERS are supposed to be standing and I would stand slightly ahead of them often in some form of cover.

This is baffling to me cause there like you said healers with auto-aim like cloak so why sit so far foward where you can't be aware of what's happening to the entire team.

I just don't understand this positioning like in the case of Cloak you see them very often way way up front as a Tank and I just don't get it. Even Mantis you often see REALLY far up front often chasing even.

Positioning is definitely an issue but I can stand right next to two healers in some instances or because I'm 3 meters (no joke just slightly above rockets head; STORM; which should be played close to the ground anyway for maximum piercing) they can't heal me. I'm not even sure why. I haven't been able to figure this one out maybe cause this puts the health bar slightly above their monitor limit and they're playing at 1080p or 720p.

I'm almost always right in front of the healer due to having sniper roles most of the time. Yet quite often they tunnel vision onto the tank right past my butt cheeks that's right in their face or they decide they ARE THE DPS.

If I can convince them to heal more DPS less it's usually an easy game after. If they argue that I just need to DPS MOAR. Game's over.

-------

It's more observation than anything and I hope maybe some healers read this and maybe get a clue. I'll be in Plat soon took a day to get to upper gold probably take another day to get to Diamond and with luck another to get to GM. Then I can start the suffering over again with these healers.
Last edited by V; Jan 13 @ 8:16pm
Like you can look at my accuracy and keep in mind this is while protecting healers from spiderman and black panthers. To the point where they quit and go Hela or Hawkeye. So imagine hitting those shots.

So at imgur you have to add this after .com /a/GijMZCA cause this is one of the alt accounts I can't post links for whatever reason.
Last edited by V; Jan 13 @ 8:30pm
just report anyone who does not get MVP/SVP, it's the only fair play
ele Jan 13 @ 8:34pm 
Rank doesn't mean anything either so there's no point talking about it when giving tips.
Kaidalen Jan 13 @ 8:36pm 
I am a rocket player and i can easily hit 25k heals its not healer problem its either dps or tank issue, heals are always on point
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Date Posted: Jan 13 @ 7:21pm
Posts: 41