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The ult situation is def more nuanced than you made it out to be.
It's also not like strategists have the only easy, high value ults. Psylocke comes to mind, Hela, Starlord, and Strange - they all press Q and typically find decent value unless they get counter-ulted.
Bad Luna or Mantis has no ult discipline and will ult even if ever so slightly threatened.
And know how you can spook them? Use one of the less valuable ults right into them and let them run it down. Without those powerful ultimates they will lose next fight and you get an advantage, just because you leveraged their lack of ult discipline.
I frankly don't care how strong Luna ult anymore. I just look for a ways to provoke her into using it, while telling my team not to use ults, untill she is done.
His ult can nearly 1-shot a 250hp player. Due to healing over time, you just need someone to be tickling Luna with Thor's fully charged slam to kill her. It also tends to scare away the enemy team out of Luna's radius
Except Cloack and dagger ult. That one is crap.
But this is the same situation what was in Overwatch. You had all those "1 klick and everyone dies" attacker ults, but then 1 of the supports had a "1 klick and everyone gets back again" ult, and people went nuts.
But i think healing is way too string in this game. It is kinda laughable that you can just pick one healer, for example Jeff and nullify all the damage the other entire attacker roaster is dealing.