Marvel Rivals

Marvel Rivals

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Forced2Finish Jan 12 @ 2:53pm
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Healing is too powerful
This isn't about "bah I lost a game boo hoo."
This is serious discussion about the strength of healing in this game. It's way over tuned. I saw it from the release of the game. Now Meta in higher ranks is now 3 healers 1 Dps and 2 Tank.
This crap is broken and needs to be toned down a TON. It's so over tuned that a healer can keep up someone getting spammed by 3 dps almost for infinity. You shouldn't be seeing health bars go from 20 hp to full in less than a second. That is absurd. It makes the game play feel really cheap.
There are only a few dps in the game that actually do damage through this healing. Psylocke, Moon Knight (only if they don't kill ank in time), Squirrel Girl, Hawkey*Nerfed*, Hela*Nerfed*, Winter Soldier(if you can aim) and now Storm. Other than that.. you're not playing anything else unless you want to tickle people for 30 minutes in a standstill.

Melee feels like garbage to play, you go in and you tickle someone they react and then the entire team looks at you and you die. <Melee> needs to be buffed a TON. The damage is laughable compared to ranged and their HP needs a huge buff.

Tone down the Healing, raise the HP of melee or lower ranged damage buy a TON. And increase melee damage. I mean it's even super hard to kill healers, they just heal each other to full constantly.. You're a dps and you go in and do your combo and leave and you look at their health and it didn't move at all.. like wtf game play is that?

This game feels awful to play at times when the fights just go on and on and on and on and nothing dies because the healers can 1 > 100 heal you in less than a second. Too many Ults that make other Ult useless, it's just a mess. Really awful game play.

I get it, it's a new game and we haven't had that in a long time but it's not good game play at all.
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Showing 106-120 of 126 comments
Terotrous Jan 13 @ 10:56am 
Originally posted by Krazy Wallet:
The freeze and sleep are good if there's only one flanker. At higher ranks, flanks get coordinated where it doesn't matter if you freeze a psylocke if there's a venom or spiderman to finish the job.
Sure, but if you get double dived as a support and you're alone you actually should die. If you could consistently survive the game would be pretty busted. In this situation the team needs to be protecting you.
Originally posted by Terotrous:
Originally posted by Krazy Wallet:
The freeze and sleep are good if there's only one flanker. At higher ranks, flanks get coordinated where it doesn't matter if you freeze a psylocke if there's a venom or spiderman to finish the job.
Sure, but if you get double dived as a support and you're alone you actually should die. If you could consistently survive the game would be pretty busted. In this situation the team needs to be protecting you.

I'm not sure we are actually disagreeing here. Going back to our first interaction (I think I was responding to someone else originally), I was saying that most healers are vulnerable from a lack of movement ability and need some form of sustain for flankers. The point of clarification I was attempting to convey when responding to you was that movement abilities are sparse in the healing class. But you are correct that they have other tools at their disposal.
Gratch Jan 13 @ 11:11am 
Almost sounds like someone got stuck in a game against me lol... i am the rocket who keeps people alive and does not get killed :P
Originally posted by MikaMangoMango:
Remember that people who main support characters tend to be REALLY good at the game, so it's not just that the healers are over tuned, but you have to be a winning and team oriented person to main healers
Can't tell if ur being sarcasting or just coping so hard
Originally posted by Forced2Finish:
Originally posted by Mellanie94:

this thank you <3
wtf does that have to do with the fact you will have to be out of LOS when making a pick in the other teams backline.. holy hell, it's like a bunch of Democrats just flooded in all the sudden to spout random nonsense that has nothing to do with the topic.
Hahahha couldn't have said it better
Originally posted by Forced2Finish:
Originally posted by MikaMangoMango:

Ad Hominem attack, you seem just upset
Go do something.. maybe paint your hair purple..
😂😂😂
B3N0 Jan 21 @ 5:17am 
Healing isnt too powerful,healers do too much damage
Originally posted by B3N0:
Healing isnt too powerful,healers do too much damage
na, it's not too powerful that's why the meta is 3 healers... that's why every support ult you are pretty much unkillable and everyone just rotates support ults and nothing dies.
Last edited by Forced2Finish; Jan 21 @ 7:15am
I think pretty much everyone is coming to the conclusion that healers, and especially their ults, are somewhat too powerful, I would be surprised if the AOE heal ults weren't somewhat nerfed in the new patch.
> 3 healers 1 Dps and 2 Tank

If the healing was powerful then the teams wouldn't need whole three healers :lunar2019piginablanket:
In high elo healing is busted because supports there actually heal EVERYONE and not just the tank. Stop listening to these low skill support players that only stare at the tank all game, lose, then wonder what went wrong while they blame the dps.

I win most of my support games because I know this fact.
Originally posted by Forced2Finish:
Fact - game is heal spamming period. Fights last too long and nothing dies. The META is now 3 healers 2 tank and 1 dps because the fricking healers do more dps than the dps do. The game is garbage right now.
how to tell people you are wood level
Originally posted by Forced2Finish:
Originally posted by Cloudzey:

A good dive tank will wipe out healers no problem and it happens quite often. Healers are NOT too powerful lol
You dive the backline as any tank and you are getting CC'd to death and focused. While you are out of range of your healers.
wait.... so now the healers cant heal the tank enough? Im confused. Can you attempt to pick a side.
this comment thread is sharing a single braincell
While healing is undeniably strong in the current meta, calling it "over-tuned" ignores the fact that sustain-based metas have existed in many competitive games and often require a different approach to succeed. The reliance on three healers, one DPS, and two tanks at high ranks suggests that players are adapting to a slower, more strategic playstyle rather than the fast-paced burst meta that some may prefer.

Additionally, healing being powerful does not necessarily mean it's broken—it could simply indicate that other aspects of the game, such as damage output, burst potential, or counterplay mechanics, need to be adjusted. For instance, rather than outright nerfing healing across the board, introducing more healing reduction effects, increasing the effectiveness of anti-heal abilities, or making sustain strategies require more resource management could lead to a more balanced outcome without gutting an entire playstyle.

As for melee characters, while they may struggle against strong healing compositions, their role isn't necessarily to go in alone and "tickle" enemies. Many melee heroes shine when properly coordinated with their team, using crowd control, displacement, and burst to secure kills. A direct melee buff without addressing overall balance could make them oppressive in other situations, leading to a different set of complaints.

Saying the game "feels awful to play" at times is valid personal feedback, but rather than calling for extreme nerfs, it would be more productive to explore whether the issue is in healing itself or in the current synergy between healers, tanks, and ranged damage. Balancing a game like this is an ongoing process, and drastic overcorrections could create new problems rather than solving existing ones.
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Date Posted: Jan 12 @ 2:53pm
Posts: 126