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1st time takes awhile because it building it. Then every other time it's just loading your built shaders.
No. That's how it should work. That's how it worked for me in the beginning. But, like OP, since the S1 update I now have to build them each time I start the game.
And when I do, it pushes my CPU temps to 92 C, which is certainly damaging my processor if it has to do it every time.
Mine does too, and no it's not normal.
The precompile shaders should be done once to avoid compiling them on the fly during gameplay, which cause game to stutter.
Shaders could be also recompiled upon GPU driver update or major GPU settings changes.
I do not think the game compiles the whole shaders though, it kinda verifies them or just wrongly compiles some part of it every game launch.
IMHO should be fixed ASAP, along with GPU crashes.
That's exactly my concern. It does not take long for me, but my CPU usage and temperature spike dangerously during this compiling.
I was in open beta, and whatever they been doing from then to the main release, they've done something to be like this, even microstutter issues wasn't there as it was before, not sure why they change things to how they compiles shaders, or what with their odd microstutters that wasn't there before.
All I know for currently in my case Microstutters is mostly resolved when change windows setting of Control Flow Guard from on default to off default. Since this game built on UE5 I'm not really shocked of some kind of problems. So overall I do think they need to make changes, and correct things.
TO be fair, your comp should never really reach that temperature in the first place. It's standard practice to use burnin software (e.g. passmark) after you've built a computer to test that its cooling solution is adequate at keeping the temperature sufficiently low even under full load.
If you're CPU is actually reaching such dangerously high temperatures consistently and across all cores, you should consider lowering its frequency or improving its cooling
To be fair, your comp should never really reach that temperature in the first place. It's standard practice to use burnin software (e.g. passmark) after you've built a computer to test that its cooling solution is adequate at keeping the temperature sufficiently low even under full load.
If you're CPU is actually reaching such dangerously high temperatures consistently and across all cores, you should consider lowering its frequency or improving its cooling
but i'm also not over volting it and pushing it so that all cores run its boost clock speeds. i can certainly make it that hot. but i can also certainly make it less hot just by tuning it.