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Can We Nerf Spider-Man's and Black Panther's Movement?
I don't care if they can't one-piece combo a functional team. Give them a rework, give them a boost to their damage, I don't care, but NERF their movement please. Can't even aim at the characters. At least Psylocke is on the ground and walking to deal most of her damage. Spider-Man swings at mach speed making it near impossible to finish him and BP just straight up disappears when dashing multiple times. They're assassins, I get it, but they've been over-tuned in the movement department.
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Showing 1-15 of 45 comments
Harlegar Jan 12 @ 4:26am 
4
Originally posted by jesl95:
I don't care if they can't one-piece combo a functional team. Give them a rework, give them a boost to their damage, I don't care, but NERF their movement please. Can't even aim at the characters. At least Psylocke is on the ground and walking to deal most of her damage. Spider-Man swings at mach speed making it near impossible to finish him and BP just straight up disappears when dashing multiple times. They're assassins, I get it, but they've been over-tuned in the movement department.
To be fair, Spider man is the hardest character in the whole game to understand and even remotely use decently/efficiently, he's a glass cannon that can be easily shot down if you're paying attention to your back line or just paying attention to the air in general.
They both have the same issue of too much Shift ability access.
Knock Spider-man down to 2 web swings and he has to play a lot smarter.

BP just needs longer cooldowns. He can kill most heroes with a 2-3 chain combo(less than 3s) and is able to easily chain his Shift(Spirit Rend) infinitely with the current cooldowns. It probably deserves a damage nerf but increasing the cooldown for his spears is more important to fixing the over-performance of this ability.
This post actually highlights the issue and the duality of the high-mobility melee characters.
When you have max mobility, you can not have high solo pick potential. Meaning in the 1v1, if you (as the high mobility character) did not catch your opponent off gaurd, you are at the disadvantage. This is fair because the high mobility character is designed to engage quickly, deal damage, and disengage just as quickly. They are supposed to be the character that can finish a kill and escape. The people that play these characters focus on getting kills on whoever may be out of position, rather than who just took a burst and is trying to retreat for healing. Those are these high mobility characters primary target. Once the people that have mastered these characters catch on, they will understand why it would be overly opressive to also allow them to have high solo pick potential.
Originally posted by Dragontoast:
They both have the same issue of too much Shift ability access.
Knock Spider-man down to 2 web swings and he has to play a lot smarter.

BP just needs longer cooldowns. He can kill most heroes with a 2-3 chain combo(less than 3s) and is able to easily chain his Shift(Spirit Rend) infinitely with the current cooldowns. It probably deserves a damage nerf but increasing the cooldown for his spears is more important to fixing the over-performance of this ability.
He does have 2 web swings
Originally posted by Harlegar:
Originally posted by jesl95:
I don't care if they can't one-piece combo a functional team. Give them a rework, give them a boost to their damage, I don't care, but NERF their movement please. Can't even aim at the characters. At least Psylocke is on the ground and walking to deal most of her damage. Spider-Man swings at mach speed making it near impossible to finish him and BP just straight up disappears when dashing multiple times. They're assassins, I get it, but they've been over-tuned in the movement department.
To be fair, Spider man is the hardest character in the whole game to understand and even remotely use decently/efficiently, he's a glass cannon that can be easily shot down if you're paying attention to your back line or just paying attention to the air in general.
He is not really the hardest in the game, its simply just right click the enemy into web and uppercut, follow up with punch, tracer web or if they are too far double tracer if the enemies respond too quickly just web away

Spider-man is really just game sense and picking people off when their distracted, I mean you probably have to play a lot to tell when these opportunities are but once you get it down your really good to go
Mochan Jan 12 @ 9:16am 
Skill issue if you can't hit Spiderman or TChalla. Just use Dagger if you can't aim, or slum it with Namor, that's what I do. Namor takes care of them easy.

Spidey and Tchalla are fine. To be honest I find them strong dive heroes, but they can be countered so it's not an issue. With all the stun and CC abilities there are tons of ways to just crusht hem if they're not careful, and again failing that you can just Namor cheese them.
Originally posted by Mochan:
Skill issue if you can't hit Spiderman or TChalla. Just use Dagger if you can't aim, or slum it with Namor, that's what I do. Namor takes care of them easy.

Spidey and Tchalla are fine. To be honest I find them strong dive heroes, but they can be countered so it's not an issue. With all the stun and CC abilities there are tons of ways to just crusht hem if they're not careful, and again failing that you can just Namor cheese them.

TBF a good panther is actually incredibly hard to hit.
pick sue storm her shift is an aoe that disable movement ability it soft counter panther and spidey and hard counter flyer(flyer can't fly and stuck can't move unlike those that walk)
Last edited by FAT WANZER; Jan 12 @ 9:21am
Jesi Jan 12 @ 9:22am 
Ignoring nerfs... it would be fun to get a hero that have camera/target lock.
as a spiderman I HAVE to abandon kills CONSTANTLY to survive.
Its not about him being weaker. its about your team responding to a backline dive.

its like step one to your sentient awakening of the games mechanics.
Players try to crack the healer so they can get to the tank.
its literally the game.
learn to position yourself better and to recognize the team has a BP or spiderman that you need to be cautious of.
Calling for nerfs instead of trying to git gud. Classic Steam.
jesl95 Jan 24 @ 1:46pm 
Originally posted by HighLanderPony:
Calling for nerfs instead of trying to git gud. Classic Steam.
The "git gud" counterpoint that is overly used when the individuals who use them have no real argument other than to rage bait. Classic terminally online.
Last edited by jesl95; Jan 24 @ 1:46pm
jesl95 Jan 24 @ 1:56pm 
Originally posted by FAT WANZER:
pick sue storm her shift is an aoe that disable movement ability it soft counter panther and spidey and hard counter flyer(flyer can't fly and stuck can't move unlike those that walk)
That's a good suggestion and works when it works.

My issue with that is, you're tying countering him down to one specific tool or one specific strategy. That hurts balancing for both sides. That means if I don't play said character, there's nothing I can do against him, but if I do play that thing, there's nothing he can do.
Fuji Jan 24 @ 2:03pm 
Originally posted by FAT WANZER:
pick sue storm her shift is an aoe that disable movement ability it soft counter panther and spidey and hard counter flyer(flyer can't fly and stuck can't move unlike those that walk)
funnily enough this was actually a bug that was fixed in the current patch, her shift no longer disables movement abilities
he's not overtuned, he's lore accurate
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Date Posted: Jan 12 @ 2:17am
Posts: 45