Marvel Rivals

Marvel Rivals

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Modders already found a way to use mods again 😂
That took, what... less than 24 hours lmao?



Discuss.
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Mostrando 76-87 de 87 comentarios
Borko 12 ENE a las 18:22 
Publicado originalmente por Player Zer01:
Publicado originalmente por Borko:
This isn't that. Mods break after new updates because of various changes to the game that are non-mod related.
This is because the devs directly implemented something to prevent mods from working, and they have stated they will continue to do this and dedicate time and resources to making sure mods are quickly stomped out every time.
wtf?? anytime a game is updated mods break because they are from a previous version of the game. well correction... any time an "online" game is updated. mods will break again when johnny and ben are added to the game as well.
I'm not sure what you aren't understanding here.

They specifically implemented something to block mods. That was it's purpose. The change wasn't to "optimize the loading of destructible objects" or something, it was to block mods. It was to make the game detect changes to the files and block them from working.
Última edición por Borko; 12 ENE a las 18:23
Ninja-star 12 ENE a las 18:27 
Publicado originalmente por Player Zer01:
Publicado originalmente por Ninja-star:
modders said that this was probably how the game was supposed to ship anyway. Like it was supposed to have this feature from the start but it was odd it didn't and once it was turned on they said from the first minute of the patch that yea thats not gone stop mods just that its odd it was never on in the first place. (super basic anti mod system thats all)
i can 100% say this is wrong and the modders are just lying. if a game was initially suppose to allow skin mods then it wouldve been in the game from jump. do honestly think a MARVEL GAME was going to allow people to do skins FOR FREE?? and lose out on that money??! fat chance.
sorry what I mean is that the patch that was released to remove mods was always meant to be in the game. As in it was strange that a shooter like this had no anti file tamparment check which was a very basic check and they now turned it on. My bad I said that wrong. But also lose on money? lol just like with pirating you dont lose anything. People who never were going to buy were going to either not buy or do this.. Pirating has always helped grow sales by word of mouth, and so do these skins people make. Its free adds for them some will download game knowing its a mod not a real skin and they wont use mods htey will just buy the stores ones but they got the game because they saw the mod and though wow neat.
Mister Father 12 ENE a las 19:12 
Publicado originalmente por Borko:
Publicado originalmente por Player Zer01:
wtf?? anytime a game is updated mods break because they are from a previous version of the game. well correction... any time an "online" game is updated. mods will break again when johnny and ben are added to the game as well.
I'm not sure what you aren't understanding here.

They specifically implemented something to block mods. That was it's purpose. The change wasn't to "optimize the loading of destructible objects" or something, it was to block mods. It was to make the game detect changes to the files and block them from working.
And yet it doesn't work since modders overnight found a way around it.

Modders will always find a way.

I'm not sure what you aren't understanding here.
Mister Father 13 ENE a las 13:22 
@Borko
O_Toku_Jin 15 ENE a las 23:49 
Publicado originalmente por YT_RealDahmni:
no mods are allowed and they will brick ur pc which i like in fact that pcs will be bricked


yeah they arent allowed to do that legally moron
O_Toku_Jin 15 ENE a las 23:52 
Publicado originalmente por Lunar Fang:
your undying loyalty to keep the game as CCP as possible.


bro we should mod in a Whinny the Pooh skin LOL
O_Toku_Jin 15 ENE a las 23:54 
Publicado originalmente por Oodanna:
if mods were allowed, eventually modders will find a way to make cosmetics free even if only the person using them can see it, thus there is 0 reason to spend money when you can just download a mod for free cosmetics, and then the game dies because nobody spends money (a playerbase isnt the only thing needed to run a game, in the end it comes down to money, and mods would reduce the money)


oh noes a billion dollar company owed by the Chinese Communist Party (all businesses in china are owed by the CCP or report to them directly .. after all its COMMUNISM) would go bankrupt.. you know back in the 90s and early 00s when we could run our own servers games didnt have that problem .. how else you think Counter Strike is still going strong.. as well as many other retro online games .. you ******* dink
O_Toku_Jin 15 ENE a las 23:56 
Publicado originalmente por Loken:
The game is free to play, skins and cosmetics their method of income, moding in skins negates that. GL and enjoy the ban if you use them.

or .. hear me out .. or they could use the old method of releasing a game and instead of being pay to win .. they could just you know.. have you pay for it and let the moding community have at it .. i mean look at GTA V .. its popularity kinda negates your entire argument
My opinion is as long as they're not cheating they're good to go, those client custom skins are pure gas sometimes.
Metalshock 16 ENE a las 1:12 
If Netease really wanted to work with the community on the area of Mods, the answer is simple: curating mods.

Deep Rock Galactic is a good example of this. They manage their own mod page hosted via Mod.io and verify if a mod is just flat out OK (cosmetic only), manually approved (changes the gameplay without butchering progression), or forces the game into Sandbox (butchers progression so you're allowed to screw around but cannot progress.)

What Netease could simply do is manage their modding community, keeping mods to stuff that doesn't impact them. Mods that give Battlepass skins automatically get banned, as well as anything for blatantly cheating like wallhacks.

They could have even gone so far as have the game simply lock out quickplay and competitive if you're using a rebalance mod and only allow you to do Custom Matches with other users using the rebalance, or maybe have Quick Play disable any non-cosmetic mods, and Competitive disable all mods while you're in that game mode.

Fact is, however, this is not the path they've chosen, and as Ill-advised as it is, they're sticking to their choices. A shame, but what can you do?
The Rizzler 16 ENE a las 10:32 
Publicado originalmente por Metalshock:
If Netease really wanted to work with the community on the area of Mods, the answer is simple: curating mods.

Deep Rock Galactic is a good example of this. They manage their own mod page hosted via Mod.io and verify if a mod is just flat out OK (cosmetic only), manually approved (changes the gameplay without butchering progression), or forces the game into Sandbox (butchers progression so you're allowed to screw around but cannot progress.)

What Netease could simply do is manage their modding community, keeping mods to stuff that doesn't impact them. Mods that give Battlepass skins automatically get banned, as well as anything for blatantly cheating like wallhacks.

They could have even gone so far as have the game simply lock out quickplay and competitive if you're using a rebalance mod and only allow you to do Custom Matches with other users using the rebalance, or maybe have Quick Play disable any non-cosmetic mods, and Competitive disable all mods while you're in that game mode.

Fact is, however, this is not the path they've chosen, and as Ill-advised as it is, they're sticking to their choices. A shame, but what can you do?
the main problem with netease and mods is most the time the cosmetic mods are fine but if you can mod in your own skins it disincentive people to buy the battle pass or to buy skins and that bad for netease bottom line
Lemi 16 ENE a las 10:37 
Publicado originalmente por ProVegaGamer:
why are people cheating in this game anyway? what is the point.
I only play vs bots, so i don't see any of this nonsense, but still the question is what is the reason for cheating, its a freaking pvp game, it ain't that serious.
PvP games are where people cheat the most :p

Statistically, way more people cheat in PvP games than let's say Sims, Fallout, etc
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