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They specifically implemented something to block mods. That was it's purpose. The change wasn't to "optimize the loading of destructible objects" or something, it was to block mods. It was to make the game detect changes to the files and block them from working.
Modders will always find a way.
I'm not sure what you aren't understanding here.
yeah they arent allowed to do that legally moron
bro we should mod in a Whinny the Pooh skin LOL
oh noes a billion dollar company owed by the Chinese Communist Party (all businesses in china are owed by the CCP or report to them directly .. after all its COMMUNISM) would go bankrupt.. you know back in the 90s and early 00s when we could run our own servers games didnt have that problem .. how else you think Counter Strike is still going strong.. as well as many other retro online games .. you ******* dink
or .. hear me out .. or they could use the old method of releasing a game and instead of being pay to win .. they could just you know.. have you pay for it and let the moding community have at it .. i mean look at GTA V .. its popularity kinda negates your entire argument
Deep Rock Galactic is a good example of this. They manage their own mod page hosted via Mod.io and verify if a mod is just flat out OK (cosmetic only), manually approved (changes the gameplay without butchering progression), or forces the game into Sandbox (butchers progression so you're allowed to screw around but cannot progress.)
What Netease could simply do is manage their modding community, keeping mods to stuff that doesn't impact them. Mods that give Battlepass skins automatically get banned, as well as anything for blatantly cheating like wallhacks.
They could have even gone so far as have the game simply lock out quickplay and competitive if you're using a rebalance mod and only allow you to do Custom Matches with other users using the rebalance, or maybe have Quick Play disable any non-cosmetic mods, and Competitive disable all mods while you're in that game mode.
Fact is, however, this is not the path they've chosen, and as Ill-advised as it is, they're sticking to their choices. A shame, but what can you do?
Statistically, way more people cheat in PvP games than let's say Sims, Fallout, etc