Marvel Rivals

Marvel Rivals

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i havent played since like 8-9 days before first comp season ended... And i kept memory leaking, to the point id eventually just be at 1fps and id have to restart the client

Just got on today.. watched it struggle first game, then almost crashed out loading into 2nd game (non responsive on task manager a few times)... I finally load in to see the payload almost pushed to the first point.. And then my game that was already slightly struggling, just completely at 40-50 fps

The game is unplayable like this, it's ridiculous
Criptik Jan 11 @ 9:51am 
Like this for everyone from what I can tell... I am not 100% what they did but the F'd some stuff up
yeah the game is seriously unoptimized
I run my internet through my phone using PDAnet, I have absolutely zero lag & and I play on max settings, while using the following.

11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz
NVIDIA GeForce RTX 3090 Ti
16g of Ram
Game stored on high speed SSD.

These are most likely cases of PEBKAC. Your PC is probably bogged down with some kind of crap bloatware or something.
Last edited by Candle Jack; Jan 11 @ 10:22am
Criptik Jan 11 @ 2:35pm 
Originally posted by Candle Jack:
I run my internet through my phone using PDAnet, I have absolutely zero lag & and I play on max settings, while using the following.

11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz
NVIDIA GeForce RTX 3090 Ti
16g of Ram
Game stored on high speed SSD.

These are most likely cases of PEBKAC. Your PC is probably bogged down with some kind of crap bloatware or something.


I appreciate the input but it most def has a memory leak... Clocked the game grabbing 31GB of my 64GB of RAM... only for the game...

Was using about 11GB of my 24GB of VRAM...

Game clocks at 270fps, yet the game becomes a stutterfest when the game goes above about 24-25GB of RAM usage... I am assuming most peoples PCs crash around that point if not lower... Resolved the stutter by using a memory cleaner
Reduce graphics settings and try the different upscalers. I found Intel's works the best for me and looks just fine

Unfortunately the devs are lazy or inept and were unfortunate enough to be forced to use UE5 which is renowned for awful performance
Lohi Jan 11 @ 2:52pm 
The game is running like ars, Christ on a stick x.x
Hofykz Jan 11 @ 2:56pm 
First enable the network and FPS overlay and watch for packet loss, that's what it looks like to me. Second check for Bufferbloat[www.waveform.com].
Originally posted by Criptik:
Resolved the stutter by using a memory cleaner
I've had one instance of stutter & crash since posting. Fixed it by following the instructions provided by the devs for clearing the cache.

Originally posted by kommitrary:
devs are lazy or inept

Why do people assume everything can be so easily fixed on the devs side of things. The devs have been quite nice, providing far more hand holding, giving people tech support on how to fix the issue that goes well beyond what they should be expected to do or what anyone would reasonably expect of pretty much any game dev, especially in this day & age when most devs release a game and couldn't care whether you get it to work or not so long as they're making bank.

I had one crash and on the very next boot up of the game I get a notice saying the crash was detected & based on the dump report, gave me steps to rectify the issue.

I literally cannot remember a single other game having such a quick response time to an issue like that.
kommitrary Jan 12 @ 10:15am 
I've had numerous crashes and not one instance of support.

Regardless, my point stands. The performance issues are the fault of the devs. They didn't do their due diligence when producing the game so it *wouldn't* require DLSS and all that other BS for it to run acceptably. They instead chose the cheap and easy way out of their problems by hiding their mistakes under a sheet of dry wall.

No amount of customer support will excuse the fact that they could and should have done better to begin with
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Date Posted: Jan 11 @ 9:35am
Posts: 10