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This game can do anything... they can listen to woke/dei or take a bribe (Say hi to CDPR). They can listen to bronze players and destroy balance.
Problem with Overwatch is not that it was bad... it is that it was made bad.
Less Twitter and More Gamer.
LOL full tank team "steamroll" 2-2-2? And how likely is that to ever happen?
Almost never.
Especially not against a competent 2-2-2 team.
Your 1% possibility unicorn game is irrelevant.
You're clearly being disingenuous using an example of something that will almost never happen as the basis of your argument. Not even interested in anything more you have to say.
Just block this troll and move on.
The problem with this though is they think people will actually try to work together. Everyone is going to be greedy and only play for themselves which typically means all dps.
If you use quick matches no problem. Competition requires a role queue. The enemy received a team prepared for 2-2-2 roles. My team is full of damage lovers and we will lose with an equal skill level. My people will be forced to take tanks and healers but the loss is inevitable, their skills in other roles are weak.
If you're suggesting that Overwatch is dead because of Role Queue, then your argument fell apart before it began. OVerwatch is dying because of their balance "fixes" continually get worse with every season. Characters like Sombra who was completely broken two seasons ago, and then Blizzard themselves recognized how toxic she was and how one sided matches were with her. Then they over compensated and nerfed her to be completely useless. So yeah, players are upset with Blizzard's over compensation on characters and then instead of gradually fixing them, they just ruin them altogether.
As of now, the Dev's themselves have stated that they have no interest as of now that they ever include role queue. Proof:
https://steamcommunity.com/sharedfiles/filedetails/?id=3396258236
Besides forcing people to not play characters they want, this will also stunt experimentation in finding more effective set ups and creativity. Not to mention people who want to pick odd ball set ups when they know they can still preform well.
This is a lie. You can make some friends and play with them, which will effectively fix your problem.
Team Fortress 2 also allows people to freely pick whoever you want to play with and has been alive for how long now?
Yeah what's going to happen is as time passes, there will be far less tanks and supports willing to fill for these 3-5+ instalock DPS bot teams infesting competitive matches.
Because they already know the result, it'll end up being a waste of their time 9 times out of 10 and to make matters worse they're going to be pissed off having to play on the same team as such selfish people.
Then you'll have teams everywhere with nearly fully dps picks, "team up system" is now mostly irrelevant, none of the DPS can live for long because people are done protecting and healing them all for them to do nothing most of the time and the game will see a steady decline.
Actually a beautiful domino effect.
And let's not forget that the game encourages 2-2-2 at hero select for a very good reason, that's how the game was designed to be played, that is the optimal team composition from the developers who created the game themselves, doesn't matter what any player claims, that is the most reliable team composition period.
But they're so arrogant and so deceptive they want to tell the public "you're free!", "you can play any of your favorite marvel superheroes with no role queue!" as some weird marketing gimmick when that's not even how the game is designed to be played in the first place contradicting themselves.
IF you're good enough you can play off meta and still do well or win. People do it all the time.
Experimentation is how you find better Meta's too. Not everything is obvious right off the bat lol.
When I played TF2, people used the Scattergun ( Scouts default gun ) as the meta for the longest time. Then one person high up started using the Soda Popper and found out it has a significantly higher DPS and is a significantly much more powerful weapon. When others started noticing him doing well they all started trying it out, and it eventually got banned from comp because it was excessively better to use lol.
While you get six shots over two shots, the default scattergun's DPS was only higher till you had to reload it, then it just dropped off while the Soda Poppers near instant reload securing it from there forth on DPS. On top of it's perk at the time which allowed you to get 100% minicrits on shot when it was activated.