漫威爭鋒

漫威爭鋒

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the performance of this game is still abysmal
1) the same maps have the same issues (tokyo themed maps)
2) the performance settings did something, but largely, the game is still not optimized for pvp. the key here is consistant framerates and frametime. rivals the way it looks has no business running like this. not even at its prettiest

3) dlss still seems broken for ppl with older rtx cards (30XX cards essentially, dlss gives worse performance than TAAU

4) why even have frame generation if it induces input lag

i am really disappointed that the devs dont seem to take this seriously and are like: "here, have potato mode lol, we fixed it". this patch was a huge oportunity and instead we get a fake inflated season with content that was already ready at release.
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目前顯示第 16-30 則留言,共 40
引用自 DaylightDemon
1) the same maps have the same issues (tokyo themed maps)
2) the performance settings did something, but largely, the game is still not optimized for pvp. the key here is consistant framerates and frametime. rivals the way it looks has no business running like this. not even at its prettiest

3) dlss still seems broken for ppl with older rtx cards (30XX cards essentially, dlss gives worse performance than TAAU

4) why even have frame generation if it induces input lag

i am really disappointed that the devs dont seem to take this seriously and are like: "here, have potato mode lol, we fixed it". this patch was a huge oportunity and instead we get a fake inflated season with content that was already ready at release.
there so high input lag even if frame generation unable, new update broke performance
最後修改者:αℓвℓσєツ; 1 月 11 日 上午 5:34
Fluffy 1 月 11 日 上午 5:36 
引用自 DaylightDemon
引用自 Spurk
OW is first person, this is third. There is a lot more going on within your screen, not only all the characters and abilities, but all the background scenery as well as all the breakable parts of the environment cluttering the map.

literally not how that works. EDIT: yeah the breakable map physics and stuff like the strange portal youre right. but the first vs third person is just plain wrong and no reason for bad performance.

having a larger FOV absolutely affects performance modern games use occlusion and culling to improve performance if you have a larger FOV you are always occluding/culling less assets (this game doesnt do it well, BW scope in performance shows this)
DaylightDemon 1 月 11 日 上午 6:16 
引用自 Fluffy
引用自 DaylightDemon

literally not how that works. EDIT: yeah the breakable map physics and stuff like the strange portal youre right. but the first vs third person is just plain wrong and no reason for bad performance.

having a larger FOV absolutely affects performance modern games use occlusion and culling to improve performance if you have a larger FOV you are always occluding/culling less assets (this game doesnt do it well, BW scope in performance shows this)

yeah but its not as easy as saying 1st person = good performance 3rd person = bad performance, which is what youre implying.
Cardboard 1 月 11 日 上午 6:28 
引用自 DaylightDemon
1) the same maps have the same issues (tokyo themed maps)
2) the performance settings did something, but largely, the game is still not optimized for pvp. the key here is consistant framerates and frametime. rivals the way it looks has no business running like this. not even at its prettiest

3) dlss still seems broken for ppl with older rtx cards (30XX cards essentially, dlss gives worse performance than TAAU

4) why even have frame generation if it induces input lag

i am really disappointed that the devs dont seem to take this seriously and are like: "here, have potato mode lol, we fixed it". this patch was a huge oportunity and instead we get a fake inflated season with content that was already ready at release.
works fine for me, might just be you idk
AlienJay 1 月 11 日 上午 6:34 
From what I read, those tokyo maps have had optimization issues since beta . Maybe they will fix it one day..
DaylightDemon 1 月 11 日 下午 1:48 
引用自 Cardboard
引用自 DaylightDemon
1) the same maps have the same issues (tokyo themed maps)
2) the performance settings did something, but largely, the game is still not optimized for pvp. the key here is consistant framerates and frametime. rivals the way it looks has no business running like this. not even at its prettiest

3) dlss still seems broken for ppl with older rtx cards (30XX cards essentially, dlss gives worse performance than TAAU

4) why even have frame generation if it induces input lag

i am really disappointed that the devs dont seem to take this seriously and are like: "here, have potato mode lol, we fixed it". this patch was a huge oportunity and instead we get a fake inflated season with content that was already ready at release.
works fine for me, might just be you idk

since i have no idea what "fine" is for you, i dont know what that means.
but i could also say, that its "fine". if fine was that it ranges from 100 to 200 frames per second.
Crunchy[Daz] (已封鎖) 1 月 11 日 下午 1:50 
引用自 DaylightDemon
引用自 Shurpy
I have a 3060ti and the game runs great after the update are you using DLSS in performance mode?
i am using dlss in ultra performance and the game fluctuates a lot across the game. ofc in the training range i will have like 240 fps and before then game starts. but depeding on map and teamfight i drop to 120 and since i use a 144 hz monitor those framedros are really noticable.

i come from ow where i can have 200 frames at all times no dips at all.

performance is largely subjective. what for some is good performance for others feels horrible bc of other standards.

Well today you get to learn all about game engines and how games are complex pieces of code that have to be designed to run on a near infinite combination of hardware and drivers.
This is why one game from one company performs vastly different from a game from another company.

Thats great you get 200fps in Overwatch. This is not Overwatch.
Bing Chilling 1 月 11 日 下午 1:50 
i mean i have a gtx 1070 and a i5 8600k @4.8ghz with 16gb of ddr4 3200mhz cl 16 ram and on high settings with fsr quality 1080p i get 80-90fps on all maps, this is 8 year old hardware.

imo the game runs just fine
最後修改者:Bing Chilling; 1 月 11 日 下午 1:51
Fluffy 1 月 11 日 下午 1:50 
引用自 DaylightDemon
引用自 Fluffy

having a larger FOV absolutely affects performance modern games use occlusion and culling to improve performance if you have a larger FOV you are always occluding/culling less assets (this game doesnt do it well, BW scope in performance shows this)

yeah but its not as easy as saying 1st person = good performance 3rd person = bad performance, which is what youre implying.
I never implied that at all.
Spurk 1 月 11 日 下午 3:38 
引用自 DaylightDemon
引用自 Fluffy

having a larger FOV absolutely affects performance modern games use occlusion and culling to improve performance if you have a larger FOV you are always occluding/culling less assets (this game doesnt do it well, BW scope in performance shows this)

yeah but its not as easy as saying 1st person = good performance 3rd person = bad performance, which is what youre implying.
Not what I'm implying. But when compared to a first person the point of view is a factor.
LITH|ÜM 'O' 1 月 13 日 上午 8:10 
引用自 DaylightDemon
引用自 Shurpy
I have a 3060ti and the game runs great after the update are you using DLSS in performance mode?
i am using dlss in ultra performance and the game fluctuates a lot across the game. ofc in the training range i will have like 240 fps and before then game starts. but depeding on map and teamfight i drop to 120 and since i use a 144 hz monitor those framedros are really noticable.

i come from ow where i can have 200 frames at all times no dips at all.

performance is largely subjective. what for some is good performance for others feels horrible bc of other standards.

5700X/3060Ti/32Gb here, on a 165Hz monitor... and I totally can feel you. I also play Overwatch at capped 300 fps without ANY issues. But this game... everything on low except textures on HIGH (because of my 8Gb VRAM GPU), with DLSS on balanced, I can reach +240 fps in lobby during pregame. But during fights, everything feels unconsistant and unsmooth, as if I had 20 fps or something. I don't understand. I tried EVERYTHING.
HighLanderPony 1 月 13 日 上午 8:12 
Still waiting for them to fix the 99% stuck bug. I tried everything other than replacing my entire rig. Nothing worked.
引用自 DaylightDemon
1) the same maps have the same issues (tokyo themed maps)
2) the performance settings did something, but largely, the game is still not optimized for pvp. the key here is consistant framerates and frametime. rivals the way it looks has no business running like this. not even at its prettiest

3) dlss still seems broken for ppl with older rtx cards (30XX cards essentially, dlss gives worse performance than TAAU

4) why even have frame generation if it induces input lag

i am really disappointed that the devs dont seem to take this seriously and are like: "here, have potato mode lol, we fixed it". this patch was a huge oportunity and instead we get a fake inflated season with content that was already ready at release.
And your cpu is?
DaylightDemon 1 月 13 日 下午 2:00 
引用自 I might be Batman
引用自 DaylightDemon
1) the same maps have the same issues (tokyo themed maps)
2) the performance settings did something, but largely, the game is still not optimized for pvp. the key here is consistant framerates and frametime. rivals the way it looks has no business running like this. not even at its prettiest

3) dlss still seems broken for ppl with older rtx cards (30XX cards essentially, dlss gives worse performance than TAAU

4) why even have frame generation if it induces input lag

i am really disappointed that the devs dont seem to take this seriously and are like: "here, have potato mode lol, we fixed it". this patch was a huge oportunity and instead we get a fake inflated season with content that was already ready at release.
And your cpu is?

i710700k, while surely not the hottest or newest sh*t under the stars, it should still be very well suited to run this game at consistent framerates. on tokyo maps that is not the case. on the other maps its mostly fine, but still not optimal.
Mister Father 1 月 13 日 下午 2:04 
引用自 Zigs
Yooooo i think i've just found the solution. I tweak the game at the lowest settings and apply, after that I click the "Optimize" in the settings, and turn off Vsync and apply, my game now run smooth as butter. Try it, hope it helps. :Rockout:
😂
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張貼日期: 1 月 11 日 上午 3:23
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