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Shift is.. idk what is it really for. Sure it seems to do a decent chunk if the target stays in it. But if you keep spamming it at long range it tickles and you are actually feeding enemy healers ulti gauge as they get to heal off the chip damage. Meanwhile I realise it doesn't add to Sue's ulti gauge?
Out of her entire kit, Only E is actually interesting and good to use, being able to decide to push or pull at will is awesome. That's her only selling point tbh (besides her butt of course)
Her healing seems lesser than Luna / CnD, so you are actually suppose to use the shield to compensate healing with the basic attacks. But it breaks and suddenly your healing output is back to mediocre.
Ulti is ok-ish. It's basically another form of Mantis / Luna ulti but comes with a zone that slows and hides. Most fights your enemies will be inside anyway so it makes not much difference with the whole invis gimmick. If the enemy DPS eg. Ironman wants to ulti he will just throw it inside the zone anyway
Her only escape tool is either her push or double jump invis. But the invis breaks so easily just by getting hit by a stray bullet, or a melee punch cleave. Really lackluster.
The jump height isn't even high enough for you to get onto alot of 2nd floors
Won 8 out of 10 games in ranked with her from the minute I started using her.
She's not a damage dealer at all, she's a healer. Like that little ferret guy. He does like, 0 damage, but he's decent in other ways.
Not to mention her right click is basically "deny damage and heal" at the same time. Like a fusion of Loki's Shift and Mantis' Heal Over Time.
Otherwise I like her and think shes fun to use. I still like Cloak and Dagger best though.
The shield is effectively a smaller Dagger bubble, that you can move. I don't rely on its damage blocking, but good range combatants will use it as temp cover while its up.
I never use the shift at long range. I just dump it on where ever the nearest brawl is whenever its up.
I save the push for when I know I can knock someone off the map OR to combo with the double jump to escape a diver.
I use the pull only when there is a Groot or Peni.
The ULT is solid, and should be easy for people to understand. There aren't many who can out damage the heal, so most attackers try to leave if they get caught inside.
It's for throwing on a nearby fight to break up someone ganking or damage spiking the tank.
She's great at removing people from places, either with the force push or by hitting the shift attack so you can put down a like "shock area" to deter people from being in it.