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I generally don't like having two snipers in a match either. You need to be sure the people pushing the fronts are high so that you can actually push onto the objective. Snipers generally don't do that.
So I would like to know how well she fairs as well as a character. What makes her unique against Hawkeye?
The antiheal is a pretty fun idea though. Since she can't one-shot kill anyone she is often considered more of a "support" sniper or a suppressive sniper, rather than a kill sniper. Giving her some utility to her shots would certainly help her feel more distinct from the other sniper (Hawkeye), and make it feel more justified to use both of them for the team-up bonus.
If you introduce antiheal to her sniper, I think you should also reduce her damage output a bit to compensate. Still let her hit hard, but either reduce the damage itself or reduce the fire rate. Obviously the amount of reduction would have to be balanced with the amount of antiheal. Alternatively, give her an ability that makes her next shot, or her next X shots, apply antiheal to her targets.
That being said, shooting an ulting Mantis or Luna wouldn't make their ults heal the team less. The anitheal would only be applied to the person you shoot. So you could fire at the person your team is attacking to make killing them more feasible, but you couldn't just shoot Mantis and completely negate her ult for her whole team.
Another Idea would be to separate her scoped vs unscoped gunshots. Right now, they feel pretty similar to each other. They could give her a pistol for mid range combat, then make her only use the rifle when she scopes in. She could rest the rifle over her shoulder while she shoots her pistol with the other hand so she doesn't have to switch between 3 weapons. Her melee feels pretty underwhelming, but it's a fun and thematic part of her kit so I think it should stay.
I think her damage is'nt that high because she has the literal best team up in the game being hawkeye's ult every 30 seconds so her damage is justifiyably not that high
It kinda knee caps her since she is piss weak without the team-up to deal consistent dmg
Leave that trash in Overwatch along with all the other Anti-play BS.
I think they seem to have tried to "keep the sniper character in check" to avoid player rage aka widowmaker, but somehow made two characters better at "sniping" than she is anyways.
But why did they even make her a "sniper" all together???
Her abilities are just very boring and not interesting, kick someone away, and a high jump, for real?
The gauntlets to me should've been her "main" theme, maybe her being adept at both melee/mid range or something I dunno, with some cool acrobatic/dancing bs, why create a cheap copy version of something that is already bland, and was a "thorn" to many players. "Widowmaker = Black Widow" is already pretty tacky.
Is it just to fill the "sniper" slot to appeal to the type of player-base that would be interested, make it easy for over-watch players to transition maybe?, or maybe it was an easy copy pasta model situation /shrug.
I honestly feel like you don't even need Hawkeyes Ultimate... I almost never use it myself and I still get crap tons of kills without it if your actually good at landing his headshots...
Give her the Widows Bite ability.
In the comics she has Wrist Bands that fire stun darts (The Widows Bite)
Make it a 5 second Stun, plenty of time to either escape or secure a kill, and give it like a 30 second CD.
This hard counters psylocke, spiderman and magik if any of them get caught by it and due to the range buffs its more likely now to occur