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That's the problem, none of the other ulties require that. Scarlet ulti is $hit. By now everyone knows how her ulti works and will either hide, use shield, or simply kill her during ulti. Her ulti range is also short. Take Psylock, Moon, or Hela, Winter Soldier or Punisher for that matter - all have much better chance to survival and solo effects.
Total agree with this. If you kill Hela during her ulti mid air, she should die.
And if you don't kill her but take some amount of their health points, then returning to her original from should reduce her HP by same percent amount.
This is another good point I’m glad you brought up. I rarely play this game solo, I’m at least partied with 1-2 friends and If one of them is playing a healer I’ll let them know I have the Ult in my pocket, but they aren’t always able to and shouldn’t have to always focus heal me just because I want to use my Ult. Even when they have supported my Ult with heals via Jeff, Mantis, Luna who are very strong healers it can’t make up for the fact that 3-6 people focus fire you instantly. This is even when I waste its potential to kill multiple enemies by hiding behind cover as long as I can and popping out at the last second (of course there is no range indicator so I have to guess the best location and it usually only hits 1-2 enemies). Currently the best consistent use case I have found is to 1v1 a diver or tank which seems like a waste of its potential.
It does immediate fatal damage so I can understand the “feast or famine” aspect, but you already can’t always gauge its range to make the most use of it, and it requires very specific conditions to hit a large portion of the team even if you had a range indicator (which it should have). It’s at best “snack or famine” and basically requires healers to stop what they are doing and focus heal you to even have a shot at the “snack.” Every other Ult can usually put out some damage even if you die mid-Ult making them at mediocre at worst… but hers usually ends up being mediocre at best.
Iron Man is weak without Hulk... do they cry? I didnt see.
DrStrange portal requires a team to cooperate as well... what a waste of ability with insanely high CD.
Captain America? You ult and run... and your team does not follow. Pretty meh outcome.
Groot? Is he helping or blocking his own team. No wonder he is below 50% in both QP and Competitive.
We can keep babbling entire day about those... thing is that not everything have to work for Solo players. Definitely not hero that dont have to aim.
Okay I’m interested in having a discussion about this. It’s unlikely we will change each others mind, but civil and intelligent arguments about this can be very beneficial for game devs to read as they have so much actual troll bait to go through if they read community posts.
As you pointed out this is a team game and everybody knows that. Even the people who are playing it like COD know it’s a team game, the game announcer makes it very clear.
Not everything has to work for a solo player is true. Teams need to coordinate to win, having good role diversity and using built in team ups are crucial but in some cases (Witch/Magneto) it actually changes how you play with the character. Sure Magneto’s shield can allow Scarlet Witch a better shot at landing her Ult, but she gets no benefit from the team up, and arguably the damage boost Magneto gets makes him less of a wall tank and more of a damaging tank. When Magneto has this team up he should be more aggressive with the enemy and not playing team/point defense as much, otherwise what’s the point of a damage boost. If that was the intended synergy it should have given him a boost to his blocking coverage.
The characters you mention are mostly about team-ups or main kit viability, but we are discussing Ults so if you feel like clarifying why you brought those up please do. For the time being I will just address the characters referenced Ults.
Iron Man’s Ult also one shots anybody in direct range of the attack, and has area control as it leaves AOE coverage after the attack. Charge is roughly 1-1.5s. No other teammates needed to be used effectively, as it’s unlikely the enemy can react fast enough to kill you before it pops.
Dr. Freak Ult has roughly 2s charge, but his health makes him able to withstand most projectile attackers from taking him out in that time. Melee attackers won’t get in range because they won’t kill fast enough and get severely punished if they failed. Lockdowns enemies and give the team and himself an opening to do massive crowd control. Oh also cancels any other Ults. His portal is always useful unless they are specifically trolling and not using it or placing it badly, it’s up to the team to take advantage of him as a solo character not the other way around as you suggest.
Captain America can be pretty oppressive and his Ult makes his team even more oppressive. Even if he pops it on himself with no team around it he can pressure and kill healers and backline. Used almost immediately after Q press and buffs himself so never completely useless.
Groot Ult is almost immediate after Q press and has crowd control and point lockdown potential. Again no need for teammates to have a chance of the Ult being useful, its use is up to player alone how and when they place it.
If Scarlet Witch’s Ult was that strong and as easy to use with or without teammate help I can’t imagine they would have felt the need to buff her main kit. Additionally, I’ve had many evenly matched games where myself and an opponent are Scarlet Witch maining (I usually won’t change characters in QP if the match seems like teams are equal skill level and team comp is working) and between our 6 combined attempts at using our Ult not a single one gets past the charge up. An Ult having that low of a success rate seems like a problem with Ult and not a problem with the player (myself or others).
To try and find a common ground would a buff in the form of a team-up be something you agree with? What if she had a few team-ups that lowered the charge time on her Ult, thus promoting the team play and character selection dynamic?
It's understandable that many "high elos" say that her Ultimate is broken or one of the most powerful Ultimates in the game, and indeed, when executed well, it is strong. However, the problem lies precisely in the execution, and I'll go even further by saying that there are even more problems beyond that.
1. First, it's slow execution, as we all know, taking a long time (it seems like she speaks in slow motion) to charge and fire her attack. In addition, it's difficult to position yourself because if you're too close, you're an easy target and if you're too far away, you won't hit. But it's worth remembering that the Sorceress is a very paper doll and she often dies in a single HS, so her Ultimate is useless and there needs to be a damage reduction or barrier to help her.
2. Again linked to its slow execution is the factor that it is easily interrupted, by Mantis' sleep sphere, Penny's web, Spider's web and many other attacks, and yes I know that Penny's web can interrupt any ultimate BUT, IT HAS A RIGHT TIME TO HIT, which does not happen with Scarlet because as she takes a long time to charge her attack, any of these attacks can interrupt her at any time.
it's really an area denial tool more than it is an offensive tool
I think they should look over some of the ability interactions. You shouldn't be able to block, or parry it. With the wind up time, that is just ridiciolous. Why can Ironfist parry it and Mr Fantastic use his rubber body to totally negate it. Makes no sense. (can't Groot just stay close to one of his walls and survive it? Not sure on that one.)
And make it 0.5 second faster at least, maybe even 1 second. Or maybe give her 25 more hp, that seem to be a popular solution for NETESE.