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That would have to be a vote, which means it would still fail if 3 or less people agree'd to it. You generally would need majority for it to pass, which in this case be 4 of the 6 players on that team.
Eh, I feel that majority should be all that is needed for something to pass. Different people have different mind sets, preferences and beliefs. In ranked, exp if solo queuing, surrender would probably never pass if it required everyone to vote yes unless the game was really really really bad.
and even then, there's nothing stopping someone from purposely hitting no just because they want to troll and make everyone else suffer.
You'd also probably see less people quitting out of matches if it sticks to being majority vote and not everyone has to vote yes as well.
A lot of people just don't care what others think and will leave regardless to the situation they may be in. They'll gladly ditch if they don't get their way, even though it might :jarate: them off if they get the temp leaver ban from it. It means they're willing to drop even with the ban might hit them even if they hate it, they view it as the lesser punishment.
I don't know why this is, but there are times where the first round can be a total wipe, and then the next round reverses. I'm not sure if it's just people trolling, or if it's due to swaps (though I've seen it with no swaps) sometimes, but there is one other thing that these players overlook in their game play. Certain maps will either force the team together, or at least make wandering off less appealing because going to/around the objective is the path of least resistance.
So, the first round might have been on a more open map with terrain that allowed too many paths, while the second essentially forces the team into the same space. This creates a scenario where you would have to be pristinely unaware to not be somehow helping someone on your team in some fashion. In the first round, the enemy won simply due to being in the right positions, and your team lost because they weren't. In the second round, both teams were where they should be and the actual individual skill level of the players on your team was higher. The third round can be a tough one, it depends on what map type you get, because nobody on your team will have realized what the difference was, and the enemy team might be strategically superior and make some swaps.
I'm just saying, don't necessarily give up hope if your first round was the most open-ended map in the set. You may have a chance in the next couple of maps if they are the preferred type for teams with wanderlust.
https://gdcvault.com/play/1027278/Find-the-Right-Match-AI