Marvel Rivals

Marvel Rivals

View Stats:
Zopfus Jan 7 @ 12:05pm
2
3
4
2
3
2
8
Matchmaking (Quick/Ranked) is rigged
This Game does not have Skill-based Matchmaking (SBMM), it uses Engagement Optimized Matchmaking (EOMM) to keep Players playing in order to sell Skins.
A winning Streak is inevitably followed by a losing Streak and vice versa.

There are no balanced Rounds in Public !!

See for yourself and look at the Players statistics after a Game in which one Side was completely overrun :
The Players on the winning Side all have an average Win rate in Ranked of 50%, while the Players on the losing Side all have an average win rate of 30% and below.
If you lose a public Ranked Game badly, it's not because of your own Skills, you're supposed to lose.

Typical FOMO Chinese Garbage, to make Money.

It's Fun, but the Focus is not on Fairness, so don't drive yourself crazy (the Forum is full of People wondering, what they're doing wrong - basically nothing, unless they're really bad)...

https://www.youtube.com/watch?v=50i4ZT0s-hI
< >
Showing 106-120 of 206 comments
Termix Jan 9 @ 2:56pm 
Originally posted by JG2thend:
Originally posted by BingusDingus:
I've noticed this as well. You'll have a couple good games, then you'll be matched into a lobby where your team is steamrolled.
Play more games it gets better well it did for me after 150ish games.

What rank?
Rocket Jan 9 @ 2:58pm 
Originally posted by Zopfus:
https://www.youtube.com/watch?v=JA8u5sXj6Dc
What a rabbit hole this sent me down.

Especially the patent breakdowns a few minutes into this one.
https://youtu.be/lflVdrMAx6o
Originally posted by Rocket:
Originally posted by Zopfus:
https://www.youtube.com/watch?v=JA8u5sXj6Dc
What a rabbit hole this sent me down.

Especially the patent breakdowns a few minutes into this one.
https://youtu.be/lflVdrMAx6o
thank you for videos!!!
Originally posted by Termix:
Originally posted by JG2thend:
Play more games it gets better well it did for me after 150ish games.

What rank?
Didn't bother with ranked much, but it was the same in qp I honestly got put in cake games and tough games but the thing is i can honestly say, It does get a lot better at giving you that 50/50 chance the more you play. This game just came out there's a lot to learn you will still end up on teams that just have no hope of winning. The fun part is playing well and getting better for me so. I don't like eomm i'm no fan of sbmm i like random match-ups, I like it when you used to not get kicked out the lobby at the end of every game, these things aren't coming back. Ranked should have a solo que ladder and a team que ladder but too few would be in the team ques and the community don't like waiting for a match.
With the game being so new and so many people playing the rankings really are quite meaningless atm.
All I'm saying is the system needs more data to be able to provide you with those closer matches.
They better start handing me some wins because I'm not spending money on a game where I lose constantly.
Alright son time to change your nappy
Zopfus Jan 9 @ 4:10pm 
Originally posted by JG2thend:
Explain then how that's a perfect example of how eomm works....
I'm over 50% win rate you say it's forced 50% kinda disproves your point entirely as i never get in a game where i get stomped any more even after long win streaks....
So big brain do explain it to me as to how my post is a perfect example of how eomm works xD
Explain the algorithm used for the eomm in Rivals to us so we can all bask in your big brain takes....

------------------------------------------------------------------------------------------

Originally posted by Zopfus:
Originally posted by Shadeslayer:
You all are tripping or have never played a similar game before. EVERY SINGLE COMP GAME is made in a way to push you to have ~50% win rate. Only the very top tier players are meant to have more, and even them will not often go beyond 55-60% over a large number of games.

One sided games have always been happening and will always happen, it's inevitable no matter the system. The playing field is the same for all 12 players in the game, sometimes you get lucky with a decent team that picks good comp and plays as a unit, sometimes it's the opposite and you end up with 0 - 10 - 0 DPS in your team. It doesn't mean it's rigged, it happens to everyone else too.

A great Example of how well the System works :

He doesn't understand, that he's constantly climbing, because one Side has a 90% Chance of winning and he'll land on that Side about every 3-5 times (win/lose), no matter how badly he plays - he can't lose, because the Team carries him + the "Chronoshield".

He tells himself, that everything is balanced, because he wants to believe that he's climbing, because he's playing well, even if that's not the Case - he'll climb steadily with enough Playing time.

He's excited about the Game, because he "plays so well", releases Tons of Dopamine and will eventually want to support the Developers of his Favorite game, in which he's so successful.


He doesn't even notice, how he's being unconsciously manipulated.
Which is why almost every MP-Game currently uses Engagement Optimized Matchmaking (EOMM).


Originally posted by Zopfus:
Originally posted by JG2thend:
Explain further then....
The fact you are this bad and think you should be winning is quite hilarious.

I never claimed, to have to "always win".

I only noticed the absolutely terrible Composition of the Teams after a few Rounds in Ranked and started looking at the Player profiles of the respective Teams. The Winning team has an average Win rate of 50%, while the Losing team has an average Win rate of 30%. So i did a quick research and lo and behold, "Marvel Rivals" uses Engagement Optimized Matchmaking (EOMM) instead of Skill-based Matchmaking for fair Matches.

I'm making a Post about this, because many others like me are wondering about the strange Rounds and suddenly People come and claim/scream that it's not like that, because they don't want to accept, that they are being carried by the Matchmaking System.

They don't want to accept, that they can't get to the Top on their own and start cursing, the Person who says this.

This shows, how much they want/need to believe in climbing the Ranks on their own, because they are good and not, because Engagement Optimized Matchmaking (EOMM) allows them to - which shows, how well this System works.



...and as you can easily see, they don't stop defending themselves against this Statement and start to get personal...
Last edited by Zopfus; Jan 9 @ 4:38pm
Zopfus Jan 9 @ 4:14pm 
Originally posted by JG2thend:
Didn't bother with ranked much, but it was the same in qp I honestly got put in cake games and tough games but the thing is i can honestly say, It does get a lot better at giving you that 50/50 chance the more you play.

After losing 3 Rounds in Quickplay, you are playing against completely stupid Bots, that give you a guaranteed Win/Stomb... :steammocking:
Rocket Jan 9 @ 4:42pm 
Originally posted by Activison:
Originally posted by Rocket:
What a rabbit hole this sent me down.

Especially the patent breakdowns a few minutes into this one.
https://youtu.be/lflVdrMAx6o
thank you for videos!!!
Watch up to the 1 hour 3 minute mark at least. Everything in modern games is rigged like a casino.
Me when the skill based matchmaking adjusts my skill bracket and puts me against good players after I won a lot (The game is rigged)
Last edited by Tacticowl; Jan 9 @ 5:10pm
taxi83 Jan 9 @ 5:37pm 
Originally posted by Tacticowl:
Me when the skill based matchmaking adjusts my skill bracket and puts me against good players after I won a lot (The game is rigged)
this is totally not true lol
Me and a friend won 10 games in a row until we got our first lose of the night. People need to stop making excuses and start improving
Zopfus Jan 9 @ 7:08pm 
An SBMM would push Players to their limits, they might even stop playing the Game.
EOMM suggests to them, that they are good, because you are constantly leveling up with enough Time - you don't stop playing this Game and you are tied + spend Money.
Simple Psychology, People like to fool themselves,, if they feel comfortable with it, they want to believe it und das nutzen die Publisher/Entwickler für sich aus.

That's why there is no more SBMM in MP-Games, there is only EOMM, because it boosts Business.

You just have to watch Streams and the Players are steady leveling up, regardless of whether, they play well or badly, with a Rubber band behind them for the intended Lows and Highs.

Fixed teams (duo, trio, ...) have a slight advantage because you can't give them "intended" teammates. That's why most top players play in fixed teams.

EOMM : Skill = Playing time
Last edited by Zopfus; Jan 9 @ 7:17pm
Originally posted by Zopfus:
This Game does not have Skill-based Matchmaking (SBMM), it uses Engagement Optimized Matchmaking (EOMM) to keep Players playing in order to sell Skins.
A winning Streak is inevitably followed by a losing Streak and vice versa.

There are no balanced Rounds in Public !!

See for yourself and look at the Players statistics after a Game in which one Side was completely overrun :
The Players on the winning Side all have an average Win rate in Ranked of 50%, while the Players on the losing Side all have an average win rate of 30% and below.
If you lose a public Ranked Game badly, it's not because of your own Skills, you're supposed to lose.

Typical FOMO Chinese Garbage, to make Money.

It's Fun, but the Focus is not on Fairness, so don't drive yourself crazy (the Forum is full of People wondering, what they're doing wrong - basically nothing, unless they're really bad)...

https://www.youtube.com/watch?v=50i4ZT0s-hI
Leave it to netease to ruin a good idea of game
Zopfus Jan 9 @ 7:34pm 
Everything in this Game always suggests to you "how good you are", the MVPs/SVPs including the MVP video, the Medals, after a Rank increase = "you belong to the **% Players on this Server" and most of the Assists count towards the Kills, which is why they added an extra "Final blow" category, besides the actual actual assists.

Psychology everywhere you look (if you understand anything about it). :steamhappy:
Originally posted by Zopfus:
Originally posted by Sotanaht:
How do you explain matches that come down to the wire? For example on Domination where both teams win 1 round, and then round 3 is 99% for both teams in overtime? Or convoy games where one team stops the cart 5 meters from the end, and then pushes it in themselves during overtime? No matter how much better players seem to be on the scoreboard, you can't argue that those games aren't close.

How often do you have even Rounds, that aren't complete Domination?!
Every two or three Rounds or are these Rounds extremely rare?!

Think about it... :steammocking:
I think it's about a 3rd of my games actually.
< >
Showing 106-120 of 206 comments
Per page: 1530 50

Date Posted: Jan 7 @ 12:05pm
Posts: 207