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What they don't realise is that they were getting carried, too dumb to see it and drop themselves down to such a low level that it's just not possible to put them on your shoulders anymore.
I'll rather have game where we held objective and won game, even if our dps went to just
2 to 3 kills max. Your kda is irrelevant, objective is what matters most. I wish more people learned this...
2. Playing defense or offense can drastically affect effectivness of team composition. Some people like to push, other like to defend. It also applies to point control - if a team good at defending, but not capturing, if they lose a point, they are playing at disadvantage.
3. Switching heroes affect outcomes, even if strategy didn't change. Some characters inherintly better in certain situations. If you can't break through walls or shields, sometimes just adding punisher or a raccoon to a team may change the outcome, even if you used Hela\Hawkeye up untill that point. If kills aren't secured and you can't break opponent's formation, you should consider just bulldozing through. So if you played well for a first half and ONE person switched on enemy team, they probably got that advantage and you didn't even notice it.
4. Fatigue, stress, complacency. If your team starts to type in chat half way through - that's a disadvantage. If someone start diving senslessly - that's a disadvantage. If you started to backing down fron your usualy aggressive push - that's a disadvantage. The longer game goes, the more likely people to make mistakes and those snowball like hell, especially on some maps. And more you make mistakes, the more you want to "pop off" and fix it and you start to rush. Or you had a good round and didn't care to check if your current team will work on this stage or durning attack\defense, so you didn't switch and got rolled sideways by team who adapted since last round.
-increasing my skill leads to winning more games
-Climbing rank leads to higher skilled teammates
-Blaming teammates leads to more losses
-Decreasing rank leads to lower skilled teammates
It's infinitely more productive to focus on self improvement rather than criticizing team's gameplay.
When you first start, everyone leaves together, you push as a team. As the match progresses, people die at different times. But no one waits, they just immediately run back to where they died, and probably die again. What happens is you eventually get more and more staggered. If you all don't stop and regroup, you will just keep trickling in and lose over and over.
The other team, has made adjustments and now counters your comp. Perhaps you had an ironman who was dominating because they had no hitscans. They swap to one or two hitscans and now your carry is shut down. However your team doesn't adjust and you start to lose.
Attack vs defense and map changes can affect the way a comp plays. Your set up may have been good for the first one, but not as good on the next.
These and a dozen other factors can change a game.
Biggest one is, someone on the other team actually woke up lol.
2nd match I played Iron Man and the match was a complete blowout, but towards the end people started dying 1v4 to the Iron Fist who was hiding in the back and being repelled by me the entire match. We pulled through but it felt strange... (No one switched on either side)
3rd match I played Moon Knight. We completely diffed them in the first round, nearly no contest. They had the same squad for the 2nd round (we were playing Wakanda) and so did we. Suddenly, the Magneto is a ♥♥♥♥♥♥♥ raidboss! Everyone's focus is on killing the Mag in the hallway instead of trying to make any sort of proactive plays, EVEN WHEN I REMOVED HIM PERSONALLY, after switching to Magik, they STILL played in the hallway... wtf
The fourth and final match REALLY perplexed me! I had to completely log out and collect my thoughts because I was in awe of what I had witnessed:
I played Thing (we were 2/2/2) and sat through 2 rounds of my team trying to 1v5 a Cap (YES, AGAIN!) and the whole time they couldn't even fight him! I would try to make a proactive play and my team, focused on Cap, will run around trying to fight Cap; Meanwhile I'm getting melted for trying anything. Same effect as the last Cap had, that the Magneto from last game had was also happening here.
I won't pretend I didn't feed into the Magneto from last game as I felt I had to take matters into my own hands more than a few times that match, neither will I deny that I could have decided it wouldn't be proactive to assume that my team would have my back even if I pinged to make a play or typed in chat to try and raise morale/direct my team but ♥♥♥♥♥♥♥♥♥!!