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Rapportera problem med översättningen
Yep, didn't happen to me either until Plat 1. Then it became very swingy, completely different experience. Also, weekends make it worse for some reason. Again, don't know why.
I would like a role queue that doesn't allow squads over 4 to use it. Maybe that is too many, but it would solve some of the issues. You would have a fully functional team without having 4 people insta-lock DPS without being willing to switch. It also allows solo's to queue for what they are comfortable with, without receiving any pressure to play something else.
The issue with the DPS stems from how OP they are. I like that they are OP, but it makes them easy to play. Someone "not-so-good" at the game can pick one up and dominate, which feels good. This tends to mean that these players swarm to DPS and can't play anything else/don't want to because it doesn't feel as good and isn't as easy.
Unfortunately, full DPS teams get rolled and are not viable.
I would love to hear some other thoughts on this, though.
Open queue could be for full teams of people grouped up together, which would provide a competitive space for them, while protecting solo's from getting squashed by them.
Role queue could also be great if you had a separate rank for every roll, meaning you could try DPS, tank, or heals without ruining your overall rank. Sometimes I wanna play tank competitively, but I don't want it to effect my main rank. Quick match is not something you play competitively, though, and can't be used to measure your capabilities against other players.
AKA, add roll queue, pls.
Any other ideas? What is bad about roll queue?
Thanks.
If DPS are OP, then a team of all DPS would be OP. So if all DPS is NOT a winning team, then it's because they are not OP.
[/quote]
If DPS are OP, then a team of all DPS would be OP. So if all DPS is NOT a winning team, then it's because they are not OP. [/quote]
Open queue is just RNG to whichever team happens to randomly get the correct balance of tank/support/dps mains.
That said, you can still rank up to a point, but eventually you will hit a solo queue wall where the RNG is just too much to fight against premade well balanced teams- Unless they dont match solo with premades idek.
Do I care? Not really. I got to diamond solo queue and now I will just ride that for a season high for the rewards forever since there is no re-ranking system. Just going to stick to quickplay, not having to be a super nerd about team comp and never getting yelled at is amazing so far.
One thing I will say that I've noticed a lot is people's lack of class diversity.
A lot of people who play competitively in this game and Overwatch are confident in their ability to excel in a specific character or two when picked. The problem is that this game, like Overwatch, is based on situational awareness and when to switch characters but a lot of people don't do that. For instance, a Black Panther can shred the backline but then the enemy team adds in a Namor and a Mantis, suddenly the BP who was 10 and 0 is now 10 and 9.
I think role queue just sort of locks people into that mentality of 'I'M THE BEST SO I'M GONNA STAY PLAYING THAT ROLE' when in reality, people need to spread out and learn other characters more for situations past what their mains can handle.
gulp
It's called .. life? Complaining about that is simply counter-productive.