Marvel Rivals

Marvel Rivals

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AAAkaneAAA (Avstängd) 6 jan @ 11:49
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I'm very pro Marvel Rivals, but as a solo player, ranked mode is showing big problems for longevity
Hi all. I'm a solo player who plays mainly support/tank in ranked. I'm not interested in quickplay as unless player ability is balanced I don't enjoy matches, especially when there is a clear difference in team ability. I've played a number of hours over the holidays, around low diamond/high plat, and although I enjoyed the experience at the beginning, I find ranked really erratic in terms of match quality and balance to the point at which it is interfering with my enjoyment of the game substantially. From one game to another, the match balance is normally wildly out with very few close games. Furthermore, I'm finding that in a substantial amount of games you get DPS players that wont switch and so a number of games you'll get DPS heavy fail teams who don't care about a balanced team and actually haven't got experience in doing support or tank, which you would think shouldn't be happening at this level. Once there are a number of these players in the same team, it's gg from the beginning, and you feel your time is being wasted having to go through the match to be told the loss you know you're going to get and can't do anything about. The match quality has become very steam-rolly and so you feel pretty much bored and useless playing in these matches. There shouldn't be this inconsistency of quality from one game to the next. Also, I can't see which teams are in pre-made stacks, so I don't know if the game is providing a good experience for solo players by making these fair. This is a big turn off for me and kind of stinks of the old dilapidated man called Overwatch (2 lols) that made a point to deprive players of information to see for themselves whether they are being balanced fairly in a match: I seriously recommend to Marvel Rivals that they don't copy this anti-player approach to gaming as you end up (like Overdead) with players that want you to fail. Will Marvel Rivals acknowledge there is a problem with their ranked mode for solo players and do something to continue making it enjoyable and worthwhile? Otherwise, I don't see a point in the game mode for people like me, and hence the game.
Senast ändrad av AAAkaneAAA; 6 jan @ 11:54
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I’ve been playing solo and am just a few wins away from reaching Diamond with a 70% winrate as a Rocket main. I’ve never been completely stomped outside of Quickplay, even though I wouldn’t consider myself a good player. Sorry to hear you’re having a tough time in-game.
AAAkaneAAA (Avstängd) 6 jan @ 11:58 
Ursprungligen skrivet av MonkeyHotDog:
I’ve been playing solo and am just a few wins away from reaching Diamond with a 70% winrate as a Rocket main. I’ve never been completely stomped outside of Quickplay, even though I wouldn’t consider myself a good player. Sorry to hear you’re having a tough time in-game.

Yep, didn't happen to me either until Plat 1. Then it became very swingy, completely different experience. Also, weekends make it worse for some reason. Again, don't know why.
Senast ändrad av AAAkaneAAA; 6 jan @ 12:00
I completely agree. What would you do to solve the issue?

I would like a role queue that doesn't allow squads over 4 to use it. Maybe that is too many, but it would solve some of the issues. You would have a fully functional team without having 4 people insta-lock DPS without being willing to switch. It also allows solo's to queue for what they are comfortable with, without receiving any pressure to play something else.

The issue with the DPS stems from how OP they are. I like that they are OP, but it makes them easy to play. Someone "not-so-good" at the game can pick one up and dominate, which feels good. This tends to mean that these players swarm to DPS and can't play anything else/don't want to because it doesn't feel as good and isn't as easy.

Unfortunately, full DPS teams get rolled and are not viable.

I would love to hear some other thoughts on this, though.

Open queue could be for full teams of people grouped up together, which would provide a competitive space for them, while protecting solo's from getting squashed by them.

Role queue could also be great if you had a separate rank for every roll, meaning you could try DPS, tank, or heals without ruining your overall rank. Sometimes I wanna play tank competitively, but I don't want it to effect my main rank. Quick match is not something you play competitively, though, and can't be used to measure your capabilities against other players.

AKA, add roll queue, pls.

Any other ideas? What is bad about roll queue?

Thanks.
AAAkaneAAA (Avstängd) 6 jan @ 12:21 
Personally I would make it so that the matchmaker tracks if people are just playing DPS and put them all on the same teams (against adaptable players) until they learn to develop the social skills (and tbh I think it is also social skills, because a lot of these players act like they are the centre of the universe, as in everyone needs to accommodate them) to adapt and consider the team composition above their individual preferences. Until they learn to adapt they will just naturally keep losing and they just have to learn that compromise is essential to a team game? At the moment they are not being punished appropriately for being anti-team, essentially. Role queue does also work, but in theory it could stop clever unusual comps from happening where its outside the 2-2-2 model but can work really well?



Ursprungligen skrivet av Dragoninja:
I completely agree. What would you do to solve the issue?

I would like a role queue that doesn't allow squads over 4 to use it. Maybe that is too many, but it would solve some of the issues. You would have a fully functional team without having 4 people insta-lock DPS without being willing to switch. It also allows solo's to queue for what they are comfortable with, without receiving any pressure to play something else.

The issue with the DPS stems from how OP they are. I like that they are OP, but it makes them easy to play. Someone "not-so-good" at the game can pick one up and dominate, which feels good. This tends to mean that these players swarm to DPS and can't play anything else/don't want to because it doesn't feel as good and isn't as easy.

Unfortunately, full DPS teams get rolled and are not viable.

I would love to hear some other thoughts on this, though.

Open queue could be for full teams of people grouped up together, which would provide a competitive space for them, while protecting solo's from getting squashed by them.

Role queue could also be great if you had a separate rank for every roll, meaning you could try DPS, tank, or heals without ruining your overall rank. Sometimes I wanna play tank competitively, but I don't want it to effect my main rank. Quick match is not something you play competitively, though, and can't be used to measure your capabilities against other players.

AKA, add roll queue, pls.

Any other ideas? What is bad about roll queue?

Thanks.
Ursprungligen skrivet av Dragoninja:
I completely agree. What would you do to solve the issue?

I would like a role queue that doesn't allow squads over 4 to use it. Maybe that is too many, but it would solve some of the issues. You would have a fully functional team without having 4 people insta-lock DPS without being willing to switch. It also allows solo's to queue for what they are comfortable with, without receiving any pressure to play something else.

The issue with the DPS stems from how OP they are. I like that they are OP, but it makes them easy to play. Someone "not-so-good" at the game can pick one up and dominate, which feels good. This tends to mean that these players swarm to DPS and can't play anything else/don't want to because it doesn't feel as good and isn't as easy.

Unfortunately, full DPS teams get rolled and are not viable.

I would love to hear some other thoughts on this, though.

Open queue could be for full teams of people grouped up together, which would provide a competitive space for them, while protecting solo's from getting squashed by them.

Role queue could also be great if you had a separate rank for every roll, meaning you could try DPS, tank, or heals without ruining your overall rank. Sometimes I wanna play tank competitively, but I don't want it to effect my main rank. Quick match is not something you play competitively, though, and can't be used to measure your capabilities against other players.

AKA, add roll queue, pls.

Any other ideas? What is bad about roll queue?

Thanks.

If DPS are OP, then a team of all DPS would be OP. So if all DPS is NOT a winning team, then it's because they are not OP.
AAAkaneAAA (Avstängd) 6 jan @ 12:37 
They are OP 1 v 1 vs any role but there's a critical point where a large number of them becomes ineffective vs a balanced team.

[/quote]

If DPS are OP, then a team of all DPS would be OP. So if all DPS is NOT a winning team, then it's because they are not OP. [/quote]
This will happen forever with no role queue. Imagine a game where 4 support mains get on one team. That means 2 will have to flex into either dps or tank.

Open queue is just RNG to whichever team happens to randomly get the correct balance of tank/support/dps mains.

That said, you can still rank up to a point, but eventually you will hit a solo queue wall where the RNG is just too much to fight against premade well balanced teams- Unless they dont match solo with premades idek.

Do I care? Not really. I got to diamond solo queue and now I will just ride that for a season high for the rewards forever since there is no re-ranking system. Just going to stick to quickplay, not having to be a super nerd about team comp and never getting yelled at is amazing so far.
I don't think role queue really does much for things like ranked. It didn't help Overwatch much with balancing teams as I still see the same amount of 50/50 Winrates in ranked over there too with you going from having an amazing team to everyone playing for themselves.

One thing I will say that I've noticed a lot is people's lack of class diversity.

A lot of people who play competitively in this game and Overwatch are confident in their ability to excel in a specific character or two when picked. The problem is that this game, like Overwatch, is based on situational awareness and when to switch characters but a lot of people don't do that. For instance, a Black Panther can shred the backline but then the enemy team adds in a Namor and a Mantis, suddenly the BP who was 10 and 0 is now 10 and 9.

I think role queue just sort of locks people into that mentality of 'I'M THE BEST SO I'M GONNA STAY PLAYING THAT ROLE' when in reality, people need to spread out and learn other characters more for situations past what their mains can handle.
AAAkaneAAA (Avstängd) 6 jan @ 13:08 
I get that you don't care but then it's still in Netease's interest to give ranked more integrity because people like you won't care anway, but people like me will want to play rather than move on to something else. Like I said, QP is boring to me because unbalanced teams just feels like stagnation and I should have the option of not being forced into that kind of environment if I like honed games at a good level. It's not even a question for Netease if they value their players.


Ursprungligen skrivet av Super Jaden (Lords: 4):
This will happen forever with no role queue. Imagine a game where 4 support mains get on one team. That means 2 will have to flex into either dps or tank.

Open queue is just RNG to whichever team happens to randomly get the correct balance of tank/support/dps mains.

That said, you can still rank up to a point, but eventually you will hit a solo queue wall where the RNG is just too much to fight against premade well balanced teams- Unless they dont match solo with premades idek.

Do I care? Not really. I got to diamond solo queue and now I will just ride that for a season high for the rewards forever since there is no re-ranking system. Just going to stick to quickplay, not having to be a super nerd about team comp and never getting yelled at is amazing so far.
AAAkaneAAA (Avstängd) 6 jan @ 13:11 
I can't take comparisons with Overwatch with much seriousness: Overwatch is a mess of balance blunders just compounded on top of each other by a disengenous and corrupted company that treated its playerbase like cash cows to be milked and nothing more. It's a dead game and there is no real competitive element to a game that has hard countered giga tanks in 5v5 and no anti-cheat system so that cheating is rampant and widows can aimbot all day from 50km distance. It's like a diseased corpse, it lost its integrity a long time ago. Overwatch is the example of a failed game which repels its player base, they're an example of what not to do , not what to copy.

Ursprungligen skrivet av Fiunky:
I don't think role queue really does much for things like ranked. It didn't help Overwatch much with balancing teams as I still see the same amount of 50/50 Winrates in ranked over there too with you going from having an amazing team to everyone playing for themselves.

One thing I will say that I've noticed a lot is people's lack of class diversity.

A lot of people who play competitively in this game and Overwatch are confident in their ability to excel in a specific character or two when picked. The problem is that this game, like Overwatch, is based on situational awareness and when to switch characters but a lot of people don't do that. For instance, a Black Panther can shred the backline but then the enemy team adds in a Namor and a Mantis, suddenly the BP who was 10 and 0 is now 10 and 9.

I think role queue just sort of locks people into that mentality of 'I'M THE BEST SO I'M GONNA STAY PLAYING THAT ROLE' when in reality, people need to spread out and learn other characters more for situations past what their mains can handle.
Senast ändrad av AAAkaneAAA; 6 jan @ 13:13
"plays mainly support"

gulp
For the umptiest time: in low-ELO, you must carry to climb out. Supports won't carry if their team is bad. So you must take it into your hands. You must play DPS and be really good at that - like, +2 tiers level good, so that you alone swing the fights and win objectives. Then you'll be on a bullet train out of low ELO. Provided that your skill truly belongs to higher ranks, of course.
AAAkaneAAA (Avstängd) 6 jan @ 13:31 
You shouldn't be punished for playing a certain class in a team game. If that's the case, then the ranking system is broken and isn't doing it's job. One class shouldn't be at an advantage in a ranking system over another. I don't play to broken systems that advertise team play but then don't reward it for some classes which are still necessary for the team dynamic. Either the system works fairly, or I find another game where it is true to what it says it is. Your approach is off-putting for me as it undermines the idea of a healthy team game in the first place. Pass.


Ursprungligen skrivet av id795078477:
For the umptiest time: in low-ELO, you must carry to climb out. Supports won't carry if their team is bad. So you must take it into your hands. You must play DPS and be really good at that - like, +2 tiers level good, so that you alone swing the fights and win objectives. Then you'll be on a bullet train out of low ELO. Provided that your skill truly belongs to higher ranks, of course.
Senast ändrad av AAAkaneAAA; 6 jan @ 13:36
Ursprungligen skrivet av AAAkaneAAA:
You shouldn't be punished for playing a certain class in a team game. If that's the case, then the ranking system is broken and isn't doing it's job. One class shouldn't be at an advantage in a ranking system over another. I don't play to broken systems that advertise team play but then don't reward it for some classes which are still necessary for the team dynamic. Either the system works fairly, or I find another game where it is true to what it says it is. Your approach is off-putting for me as it undermines the idea of a healthy team game in the first place. Pass.


Ursprungligen skrivet av id795078477:
For the umptiest time: in low-ELO, you must carry to climb out. Supports won't carry if their team is bad. So you must take it into your hands. You must play DPS and be really good at that - like, +2 tiers level good, so that you alone swing the fights and win objectives. Then you'll be on a bullet train out of low ELO. Provided that your skill truly belongs to higher ranks, of course.
You can't be serious here. If you want it to be "not punishing" then you might as well play counter-strike. The roles are fundamentally different and support by its definition means relying on your team. That's the design, that's not "punishing". If your goal is to climb out, you must make an impact - but supports are only making substantial impact when their team is good aka not in low ELO.

It's called .. life? Complaining about that is simply counter-productive.
Ursprungligen skrivet av MonkeyHotDog:
I’ve been playing solo and am just a few wins away from reaching Diamond with a 70% winrate as a Rocket main. I’ve never been completely stomped outside of Quickplay, even though I wouldn’t consider myself a good player. Sorry to hear you’re having a tough time in-game.
NA region or are you on console?
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Datum skrivet: 6 jan @ 11:49
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