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I've never had a matchmaking game give me balanced teams. How is it balanced if one solo queue team is full of new players and the other team of solo queuers has significantly better players in it. The matchmaker just knows that they're all close to the same rank at best usually... It doesn't know individual skills. People may play non seriously one game because they don't feel like trying and derank, only to turn around and then sweat their asses off and absolutely demolish the other team the next...
You probably have a better chance of getting actual balanced games with premades then you do with randoms...
think the only realistic way to get balanced games is if people were matched up with actual people who can ask questions and what not and observe how people play, then form the tournament tree based off that. Since they'll be able to get more information out of the people actually participating then any matchmake AI could.
clearly not if you want perfect balance in every game you want to play, perhaps multiplayer isn't for you then?
That doesn't answer my question... I'm not asking how do you win matches, I'm asking how to you have a balanced game with a matchmaking ai...
clearly not if you want perfect balance in every game you want to play, perhaps multiplayer isn't for you then? [/quote]
2. I found a hundred trillion dollars under my bed last night. I'm sorry, but I find it difficult to believe that you actually have had this happened when I haven't experienced once in the 20+ years I've been dealing with match making ( or whenever Halo 2 came out on the original Xbox ).
So you're wasting my time then. Since in that response is more of a sperate question from what I was talking about early. I'm already done with that conversation as I mentioned it wasn't going anywhere and was a waste of time to continue.
Require a few hours and a few characters on each role to play competitive. Then there'd be far less one trick dps, and even if too many still did that, they'd understand the roles better.
Aside from that there needs to be more incentive and flashy visual and audio cues and a point system for the non dps roles.
Give a small ult boost to a Strange who blocks an ult, give a small ult boost to the healer who saves people from death, and have Galacta call that out in game and those roles will feel better.
There's more they can do on top of that but it'd be a good start. Maybe some free cool skins. Lots of potential incentives.
I agree with the entirety of your perspective btw. These hero shooters do not incentivize the roles equally, nor do they make them fun enough. And you're absolutely right that in lower elos the non dps roles often can't swing enough matches to climb. And they're already the most stressful roles since they get the bulk of the blame.
I've got a lot of hours on tank and healers and I'm burned out but too many games I'm still forced to play them unless I want to get stomped.
Unfortunately, we can't really get these devs to pay attention so unless enough people create a stink about it, our only option is to quit.
And after we quit, the one tricks will either quit or keep complaining until more people quit. There needs to be both incentive in other roles and a requirement to play the other roles from time to time.
One tricks are great until they're countered then blame everyone else and make the whole experience miserable.
Yup that too.
I made some edits and got a little more descriptive. There's a lot of ways to improve competitive but unfortunately it's out of our control.
you want roll q? go back to OW friend.
This is exactly what many people fail to understand. The system is not fair, and it never will be. You have no control over the matches, but you can read the match, predict the movements of your allies and opponents, and adjust to make things work in your favor.
The big problem is: You want to play a competitive game, in a role that suits you, with a character that you like (probably), and practice until you get good, and your Elo indicates your skill level. And if possible, have fun in the process. Wouldn't that be ideal?
But the reality is completely different, competitive games don't work like that. They throw you in an arena with 11 other random players, and the system simply says: "Do your best"
If you really want to win, you'll have to play with heroes that you don't like, in positions that you don't enjoy, in extremely stressful situations that aren't fun at all. You'll face toxic allies, trolls, leavers, feeders, etc.
This is the problem with playing ranked in competitive games. The experience is not the same as when we play a game for fun, and we select Iron Man just because we feel like playing him, or because we just watched one of his movies. Unfortunately, ranked games don't work that way, and this is the biggest dissonance I see in most players of any competitive game.
In short, if you want to play for fun, maybe ranked is not the best option. There will always be things beyond your control and frustration is guaranteed.
Unfortunately, this is how MMR works. Is it perfect? Not at all. Look at what happened to Overwatch, completely ruined by itself. Even adding Role Queue and becoming Free To Play was not enough.