Marvel Rivals

Marvel Rivals

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why's everyone doing 2 tanks now?
i'm grinding up to gold for the skin and i'm curious. why's everyone doing 2 of every class now and trying to be bossy about it? is this truly even the high league meta?
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Showing 1-15 of 28 comments
Nex Jan 4 @ 5:20am 
I've gotten mostly 2/2/2 comps from silver to gm. But yes, 1 tank can be painful unless your duelists are stomping.
2/2/2 is the correct way to play.

Hulk, Dr strange, Iron man is a big combo
Jesi Jan 4 @ 5:22am 
Ranked? Maybe... QP is mostly 1tank and 1healer with +/- changes depending on players and how mach is going (if you are losing then some will swap eventually).

Meta? Sure... Most Duelists cant take a hit and there are Vanguards that can make a hit (Thor, Venom). Hopefully we will get more Vanguards to make it more common... BUT there are Duelists that destroy tanks like Scarlet Witch and Wolverine so it all depends.
Yexrobd Jan 4 @ 5:26am 
2-2-2 is the most optimal plus a lot of players like me came from overwatch and that was the norm before they added role lock so naturally they're gonna lean towards 2-2-2 in this game
Two tanks is better than one.
Ive had a few games with 3 healers 2 dps and 1 tank work well but they had good accuracy and the other team just focused on the tank we had that was being healed constantly.
VoiD Jan 4 @ 5:29am 
2 tanks and 2 healers are often the bare minimun, you can increase their numbers, never decrease.

Ideally, of course, I had games in which healers weren't/couldn't heal properly for some reason so I gave up on being a 2nd tank and switched to punisher, it was a defense mission and the turret was being more helpful than a tank without any healing, but such are very extreme, odd cases.

Originally posted by Jesi:
Ranked? Maybe... QP is mostly 1tank and 1healer with +/- changes depending on players and how mach is going (if you are losing then some will swap eventually).

Meta? Sure... Most Duelists cant take a hit and there are Vanguards that can make a hit (Thor, Venom). Hopefully we will get more Vanguards to make it more common... BUT there are Duelists that destroy tanks like Scarlet Witch and Wolverine so it all depends.
Wolverine yeah, his time to kill on groot is almost the same as it is on squishy targets like Luna, he's the best tank killer.

Witch really doesn't have a whole lot of DPS, she's great for us, normal players, of course, since we can't aim for ♥♥♥♥ and a low DPS with 100% accuracy is a lot better than higher DPS with 25% accuracy, but I'd imagine on higher ranks she's just not going to be good enough with such long TTK.
Last edited by VoiD; Jan 4 @ 5:32am
Firehex Jan 4 @ 5:33am 
I would say 1 tank and 2 healers better than 2 tanks, cause 1 healer don't have time to heal 5 people alone even, if noone focusing him.
Donut Jan 4 @ 5:33am 
2,2,2 is the way to play especially once you get out of plat

why 2 tanks?
1 tank simply can't deal with all the pressure by themselves, And if the tank dies then 9 times out of then, the entire team gets wiped, So two tanks is needed to help split the pressure
Juken Jan 4 @ 5:36am 
Originally posted by Donut:
2,2,2 is the way to play especially once you get out of plat

why 2 tanks?
1 tank simply can't deal with all the pressure by themselves, And if the tank dies then 9 times out of then, the entire team gets wiped, So two tanks is needed to help split the pressure
I have a potential counter-point to this - Wouldn't you want an extra damage vs 2 tanks simply to help with mowing down the annoying level of sponging of 2 tanks or focus the back-line healers?
VoiD Jan 4 @ 5:39am 
Originally posted by Firehex:
I would say 1 tank and 2 healers better than 2 tanks, cause 1 healer don't have time to heal 5 people alone even, if noone focusing him.
Let's not forget tanks deal about as much damage as duelists, and so do healers, the only thing (some) duelists have going for them is mobility and range.

If your team doesn't have an ace sniper that can line up several headshots from accross the map or a godlike spiderman murdering their backline with 0 deaths you'd be better off with another thor killing them with 3 hits with their F buff or another healer sniping from the backlines & healing their team even more.

There are probably less than 1% players that could help their team more as a duelist than a vanguard/strategist in nearly every single scenario.

I find it odd that the community haven't caught up on this even though the "DPS" characters are often under vanguards and some strategists in terms of DPS in the endscreens. The only reason they often get more actual kills is simply because most sup/tank players haven't realized their characters are just as deadly and don't try to get kills more often.

Try entering the practice arena sometime, pick a squishy dummy and start hitting it, you'll be surprised how some tanks/healers can kill them faster than most/all DPS characters AND they require far less skill/aiming to do it too.

IE: https://youtu.be/JLUMqSJ-Hhg

Edit: the only time in which duelists really shine is during their ult, of course, not all are equal, but some of them can teamwipe, or kill most of the time to switch take the objective and switch the momentum of a match. Vanguard ults really aren't great, but some strategist ults (mantis, luna, jeff) are just as powerful.
Last edited by VoiD; Jan 4 @ 5:51am
2 tanks are a waste of DPS/Heal potential, 1 guy on objective is more than enough
RealK Jan 4 @ 5:44am 
The best is really 3 tanks 1 dps 2 healers.
That composition is OP in defense maps.
Originally posted by The Joke:
I have a potential counter-point to this - Wouldn't you want an extra damage vs 2 tanks simply to help with mowing down the annoying level of sponging of 2 tanks or focus the back-line healers?
Both tanks and duellists are capable of hitting the backline, as well as dealing damage. Ideally 1 dive tank and one defensive tank for this exact reason. Tanks arent even that tough against focus fire in this game and they melt once healers cant heal them.
Donut Jan 4 @ 5:47am 
Originally posted by The Joke:
Originally posted by Donut:
2,2,2 is the way to play especially once you get out of plat

why 2 tanks?
1 tank simply can't deal with all the pressure by themselves, And if the tank dies then 9 times out of then, the entire team gets wiped, So two tanks is needed to help split the pressure
I have a potential counter-point to this - Wouldn't you want an extra damage vs 2 tanks simply to help with mowing down the annoying level of sponging of 2 tanks or focus the back-line healers?

Yes and no, Theoretically speaking having more damage will always be better however in soloQ you can't account and rely on teammates always being "decent" a decent dps will get a few kills, use their ult and then probably die, Therefor to account for this, Having 2 tanks means you'll ALWAYS have pressure and a back up to account for any skill issue the dps/healers may have, And due to the way they were developed many tanks can out perform dps specifically when it comes to focusing down targets quickly

Alot of DPS require either Aim or Skill to use, As a tank you can kill the supports and its freelo as you're given the sustain and tools you need and so given that they are so easy to play

i'd take 2 tanks over an extra dps anyday.
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Date Posted: Jan 4 @ 5:17am
Posts: 28