Marvel Rivals

Marvel Rivals

Statistieken weergeven:
rocket should have hitscan
his damage already sucks and his healing is b tier saved only by his range. and ability to bounce heals. just give him hitscan so he can compete with the other healz
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1-15 van 23 reacties weergegeven
He should - that would give him any chance to deal damage and weave healing. Rn he's a glorified healbot that can rez
He already has the highest dps of strategists at like 192 dps, his damage falloff just starts at 10m.
Even if not hitscan, much faster projectiles would be the least he should get.

Fire rate is low, damage is low, projectile velocity is low.
His primary attack is a joke.

I get that he was made to fire this secondary attack, as it is his "weapon".
But until other healers can destroy people from half the map, I think Raccoon also could have this "benefit".
even if u land attacks his damage sucks... ive played over 300 games in ranked and 300 in qp every rocket player ive seen does like 1k dmg each match and im in diamond. even if he did theoretically do dmg it wouldnt matter because his healing is so low that u need your orbs bouncing 24/7 or people just die
Origineel geplaatst door NeonRed:
He already has the highest dps of strategists at like 192 dps, his damage falloff just starts at 10m.
the only correct post here. You are support dmg with crazy chip at short range as your anti-dive. You'll be in a good range too if riding on Groot, but I don't trust a lot of Groot players to position well. You still want to be near WS/Punisher more for infinite ammo + fire rate.
Rocket is way better than you think he is.
Rocket being hitscan would be fair tbh
Origineel geplaatst door Zechariah:
his damage already sucks and his healing is b tier saved only by his range. and ability to bounce heals. just give him hitscan so he can compete with the other healz

His healing is definitely only B tier if you don't know what you're doing which most don't.
Im just wish he can fire both modes simultaneously
Origineel geplaatst door NeonRed:
He already has the highest dps of strategists at like 192 dps, his damage falloff just starts at 10m.
lol no

There was a graph on reddit how much damage support did during a tournament. Rocket was at the very bottom and it wasnt even close. He might have a gun, but he cant use it - projectile machine gun means he cannot weave dmg and healing efficiently. His only viable playstyle is a healbot
Laatst bewerkt door ddmsky; 3 jan om 14:40
Raccoon + punisher melt shields and coincidentally - everyone and their grandma play Dr. Strange.

If you want to get value out of Raccoon's gun - shoot the tank. Easy to hit, probably focused on other things than you and generates a lot of Ult charge. A lot of time they don't expect to get this much damage this quickly and have to back out or just die. Also in few circumstances if you can get pretty much in a melee range, your gun will actually hit people with 100% accuracy due to projectiles having a bit wacky hit reg at ultra close ranges, which can be used to saw through some unsuspecting people, especially healers that are panicked.
Laatst bewerkt door DoremianCleff; 3 jan om 15:00
Origineel geplaatst door ddmsky:
Origineel geplaatst door NeonRed:
He already has the highest dps of strategists at like 192 dps, his damage falloff just starts at 10m.
lol no

There was a graph on reddit how much damage support did during a tournament. Rocket was at the very bottom and it wasnt even close. He might have a gun, but he cant use it - projectile machine gun means he cannot weave dmg and healing efficiently. His only viable playstyle is a healbot
It was IIRC 16XX or more and the one higher was like 5XXX
So unreal it is fun to watch

I reckon EVEN if it doesn't have fall off range Racoon would still be not OP
Origineel geplaatst door DoremianCleff:
Raccoon + punisher melt shields and coincidentally - everyone and their grandma play Dr. Strange.

If you want to get value out of Raccoon's gun - shoot the tank. Easy to hit, probably focused on other things than you and generates a lot of Ult charge. A lot of time they don't expect to get this much damage this quickly and have to back out or just die. Also in few circumstances if you can get pretty much in a melee range, your gun will actually hit people with 100% accuracy due to projectiles having a bit wacky hit reg at ultra close ranges, which can be used to saw through some unsuspecting people, especially healers that are panicked.
Terrible advice don't shoot a tank. They have overhealth and shields
Origineel geplaatst door JoeMetal10969:
Origineel geplaatst door ddmsky:
lol no

There was a graph on reddit how much damage support did during a tournament. Rocket was at the very bottom and it wasnt even close. He might have a gun, but he cant use it - projectile machine gun means he cannot weave dmg and healing efficiently. His only viable playstyle is a healbot
It was IIRC 16XX or more and the one higher was like 5XXX
So unreal it is fun to watch

I reckon EVEN if it doesn't have fall off range Racoon would still be not OP
It wouldnt indeed. Rackoon is not weak damage-wise because of numbers on his gun, but because of the nature of his gun. Rackoon HAS TO constantly be shooting to deal any meanignful damage, and that means he doesnt heal. It's not a Baptiste who can flick and weave, it's all or nothing for Rocket.

And as long as this gun wont be reworked, Rocket will stay the lowest de facto damage support, no matter the theoretical numbers, falloff, or hitscan.
Laatst bewerkt door ddmsky; 4 jan om 5:52
Origineel geplaatst door ddmsky:
And as long as this gun wont be reworked, Rocket will stay the lowest de facto damage support, no matter the theoretical numbers, falloff, or hitscan.

It is simply his falloff damage: his falloff after 10m goes to 10 at 15m and finally down to 6 at 20m. It is more efficient to fire orbs if all you're doing is 6 damage even if no one needs healing currently. Nothing else about his weapon would need to change other than falloff.

To compare, Mantis plays very similar to RR where she has to stop attacking to apply her heal. Know why Mantis can get such good damage scores? Its because her primary has NO falloff for some reason (I don't expect this to last either), which means its always efficient for her to deal damage, cause even at like 60m away she'll still dink you for 50-100 (head) damage. Her projectile travels the same speed as RR's at 150 mps.
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