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the game was just fine a week or so ago with 144 FPS med settings
right now im trying LOW with 80 FPS and i still get OutLost spikes casusing packet loss..
anyone knows what might be the cause
I won't go much into detail but this game in particular has several things tied to the fps so the ping you see could be the result of the game sending more information due to high fps which causes either the cpu on client/server to have an overhead, heck even the ping calculations too could be affected by this too so what is being reported might not what the actual ping is.
Want an example of what I'm talking about? Some heroes deal more damage when you're running high fps because your fps is generating more information about the attack/movement, going back to what I was explaining.
Read more about it here:
https://www.reddit.com/r/marvelrivals/comments/1hoy3g5/5_heroes_that_are_nerfed_by_low_fps/
I`ll be glad if it true, but problems were started with 1-st patch, on release game have been working perfect.