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Een vertaalprobleem melden
Instead of pretending you know something you don't, get into the training grounds, pick thor, F, and hit a target 3 times.
Then do it again with magneto's basic attacks, try the teamup bonus with scarlet witch if you want to be even more surprised[/quote]
https://youtu.be/JLUMqSJ-Hhg
The only way this could possibly happen in a real life scenario is if you somehow manage to not even land any of the free damage hits (which you haven't tested or accounted for) from just pressing F, it takes 2~3 hits in real combat.
The hits are also near instant, have a giant hitbox you couldn't possibly miss up close and can even land, rather easily, from afar.
That and you can launch 10 of those ranged attacks if you hold LMB, you can often F, E, F to launch 10 more shortly afterwards, that's potentially enough damage to wipe out the entire enemy team with a very short TTK if the healer isn't paying attention Or if you get them first, which is very possible if their team is horrible and instalocked 3 DPS leaving them with a single strategist.
Vanguards can deal as much, if not more, damage than most DPS characters in the game unless we're talking about a 90% accuracy hela esport player that earns real cash for playing the game, that is not you, or anyone else ITT.
Tl;dr stop being dead weight, instalock more vanguards/strategists.
In the more common scenario where your using it as a mid ranged ability, its gonna be 4 hits on a 250 health character.
idc about you ranting in the other thread, but I dislike spreading misinformation to newer players.
The TTK on that thor skill is close to a 100% hit punisher turret attack, it's actually faster than the punisher regular rifle landing 100% of the shots, it deals way more damage than the entire spiderman combo.... And that's all on a character that actually helps his team by tanking hits, it's a character that's very easy to heal as you have to deal 600+++ damage before the healer starts doing something.
The point is, DPS characters don't really deal more damage than vanguards, or healers, they often deal the same, sometimes they deal less, but vanguards & strategists are far more useful to teams.
tl;dr the perfect team has 0 duelists UNLESS you have some pro player with 80%+ accuracy landing nothing but headshots. Everyone else should just be pressing F on Thors and smacking the wannabe heroes in 3 hits.
I mean, I get it, it's fun swinging around or pretending you're gonna land that perfect 5 skill combo from Black Panther reseting your shifts with 100% reliability and all, but let's be real, nobody here does that, they often walk in, cause some nuisance, sometimes it works, most of the time it doesn't, and they often rack up kills against teams with a very wide skill gap that couldn't win anyway. Hell, most of these dives only ever work BECAUSE the enemy team isn't using 100% vanguards & strategists, there's no way you can dive & kill the backline when 3 healers are there sustaining themselves, sleeping/freezing your squishy ass and instakilling you with their basic attacks, all you really need to survive any of their attacks is to stand on Cloak & dagger'sor loki's AoE healing and your HP won't drop.
Let it go. I'm going to correct the things you're very clearly factually incorrect on and nothing more.
Let's see the difference in TTK.
Anyway, back to OP, yeah, Thor is great, he's more like a bruiser than a "tank", and his kit is a bit wonky, but that's the skill you use to delete people, try to use it as often as possible.
Also legit tip that I forgot to mention, after you use an ability that consumes hammer charges your hammer will glow blue. During that time, if you hit your opponent with a melee you'll gain a charge back. Its good to keep in mind for either keeping up the pressure or gaining back a charge to escape if you need to.
While his F is strong, roughly tripling your damage and granting you range, its biggest weakness is that you cannot use any other abilities while active. And since this means you can't spend thorforce to gain bonus health(the initial amount is pretty easily outscaled by the benefit of gaining 100 HP every 2 seconds by spamming other abilities), you're trading sustain for DPS.
So it's more situational than you've been saying. His other abilites are far more useful than you think.
The hammer throw is incredibly quick, and does roughly twice the damage of a regular melee with only the 2 second cooldown. It's an effective way to practically "quickdraw" someone with low HP who's about to get away, or is otherwise out of reach. Mixed in with regular hammer swings it provides reliable melee DPS as well while providing 100 bonus HP every 2 seconds.
His dash, while not great for damage, is useful for mobility and best of all, for shoving an enemy out of position. One of my favorite plays as Thor is jumping behind an enemy, charging up a dash, and shoving them into the middle of my team to watch the DPSes eat them alive.
Obviously Thor isn't for everyone, just as there's always going to be popular characters you don't enjoy. But he has a fun and varied toolkit that I personally enjoy quite a bit.
Charged dash does 60 damage
Source: https://www.marvelrivals.com/heroes/index.html?id=fcddbb53-6a99-45f6-9cc8-65c68edd96e0