Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Very small, with blue skin and white hat and pants.
Like, are we drawing the line at 40 kills a match, or 50? Are we reporting them for 40-50 kills after only one match, or do they need a few matches in a row of having that kind of production so we KNOW it's a smurf instead of someone who just got lucky?
What metrics are we going to use to define and report smurfs?
To effectively deal with this issue, we need hard and fast at-a-glance guidelines that can be used by new and experienced players alike. Otherwise, there's little (if any) point to clamoring for a reporting function for smurfs, because there's no easy way to tell at present who a smurf is and who they are not.
Using an estimation of a player's map knowledge is effective case-by-case, but this would take enforcement too much time en masse to be reliable over the long term.
This, honestly.
Obviously there are lots of high skilled players, even those who recently joined the game and just having a blast and reporting everyone just because they're doing better than you is stupid.
Gaveaway for me is a low level. yes, there are some people who went straight into ranked after reaching requirement, mostly having hero shooter experience before, but lets be honest, you can count those people in single digits and now most of them should be in high elos anyway.
No nameplates, lvl 12-15 accounts with weird names usual suspects (there are exceptions in them too, ofc, but again, it's very low %), especially if you see 2-3 of them together and I had multiple matches like that. Ironically, some of these people won't even hide the fact of smurfing, if you ask in chat. Another point is such people being the most toxic after the game, which I guess the whole point of them even being there - to flex.
of course, it's not 100% confirmation of someone's using alts and smurf their ass out, as I said, there are some skilled low level people who just started playing and simply are better than you. But that's what I pay attention to before the game.
edit: another point I forgot to add - amount of hours spent on the played character. There's no way someone's played with Wolverine for 2 hours and already on a god-tier lvl with Logan, for example. This is straight giveaway the person in question played elsewhere, using different account.
"it's just quick play dude"
"it's just quick play dude"
"it's just quick play dude"
"it's just quick play dude"
"it's just quick play dude"
"it's just quick play dude"
"it's just quick play dude"
"it's just quick play dude"
"it's just quick play dude"
So quick play isn't for playing the game quickly?
"nope" "i'ts for fun"
But I can't learn tank with no healers..
"play against bots"
Can't really learn against bots.
"not my problem"
"it's just quick play dude"
"it's just quick play dude"
"it's just quick play dude"
"it's just quick play dude"
"it's just quick play dude"
"it's just quick play dude"
"it's just quick play dude"
"it's just quick play dude"
"it's just quick play dude"
If people just played quick play like there were playing the game then you'd see some decrease in smurfs. Not much because it's mostly cheaters and bullies smurfing.. But something is better than nothing.
If the enemy can't even be identified, then it can't be defeated.
They are a high elo player that is getting rolled in their high elo lobbies so they make a new account to beat up low elo players to feel better about themselves. It's pretty much an ego massage while they trash talk the low elo players for being low elo.
This. How do you tell who is a "high elo player that is getting rolled in their high elo lobbies so they make a new account to" blah blah etc. How do you police for that? How do other players report this? WHEN do they report this? Every time a new player loses a game, every time a low level player crosses a certain statistical threshold. after a new player crosses whatever threshold a certain number of times -- how do you enforce this?
At what point does a "good player" become a "smurf"?