Marvel Rivals

Marvel Rivals

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lowest skill character in the game
i personally think its iron first or mantis idk about yall
Last edited by Cartgod; Feb 23 @ 7:52pm
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Showing 31-45 of 62 comments
Originally posted by ele:
Originally posted by Tom Mulholland:
Pretty sure it's just the one auto-aim skill, that only works if you land a non hit-scan projectile first.

His uppercut is a pbaoe so as long as you're near them it hits. It's close enough to auto-aim.
A melee range AOE isn’t definitionally auto-aim, nor is it close to it.
Originally posted by Piderman:
Imho Human Torch, when i see how much he is played. Turn off your brain and spam aoe dot from afar, be useful without any effort.
If you turn off your brain, you're getting shot down. I literally kept killing a Torch in QP yesterday with Squirrel Girl's primary fire because he couldn't comprehend that AoE off her shots exploding against walls can damage him.
Rocket, Squirrel Girl, Cloak & Dagger. In that order.

But for all three it's only a low skill floor, like mentioned by others already. Skill ceiling is decently high with all of them.
Rocket needs to use his gun for maximum value and he is a squishy strategist after all.
Squirrel Girl, while carefree nut spammer still needs to actually hit things to make her worthwhile.
CnD has nice autoaim but you still need to use her other healing skills, juggle whether to hit allies or enemies, avoid bodyblocks on your intended hits & swap to Cloak at times so there's more than one button mashing going on.

Almost all the heroes are quite easy to use on a basic level. You've like 3-4 different skills and often times just drop those whenever cooldown is done, bar some mobility/escape tools. Skill ceiling is a whole different beast and becoming an actual grandmaster (not the rank :steamhappy: ) who knows all the hero techs inside out is no small feat.
Heck, people don't even understand all the heroes as it stands. I've seen popular skilled streamers bashing certain heroes who they know little about, only for them to reconsider their stance after seeing an actual pro main using them.
Raze Feb 24 @ 7:09am 
Originally posted by Kitt 🌟 Stargazer:
Scarlet Witch auto tracks targets for you with her main attack…

This. I play Scarlet Witch a lot and have gotten pretty good with her, and while she takes a low skill floor to use, if you get good with her she is a wrecking ball.
Tracker Feb 24 @ 7:18am 
Originally posted by mozzarxlla:
its literally rocket. Like its just rocket. If you say someone other than rocket, have you played rocket?

Unless you want to die a lot sure, super easy to just stand there as any healer. But if you want to get good at Rocket, no it's not easy. Punisher is easy, you just pew pew with an entire kit centered around pew pew. At least Hawkeye rewards you for nailing head shot. Spray enough with Punisher's E and you can shred tanks by blowing off their shins.
Piderman Feb 24 @ 7:34am 
Originally posted by Tracker:
Unless you want to die a lot sure, super easy to just stand there as any healer. But if you want to get good at Rocket, no it's not easy. Punisher is easy, you just pew pew with an entire kit centered around pew pew. At least Hawkeye rewards you for nailing head shot. Spray enough with Punisher's E and you can shred tanks by blowing off their shins.
^this. I just startet a few days ago and grew fond of Rocket. Yes, he is super easy to understand, but to play him really good is a whole other animal.
Originally posted by Raze:
Originally posted by Kitt 🌟 Stargazer:
Scarlet Witch auto tracks targets for you with her main attack…

This. I play Scarlet Witch a lot and have gotten pretty good with her, and while she takes a low skill floor to use, if you get good with her she is a wrecking ball.

When people say she's the easiest I think they mean easiest character to ent with. "No skill" is funny until the guy who picked up shooters yesterday thinks she's the solution to all their problems and uses up all her shifts diving the enemy backlane thinking she's invisible. Hard to get value out of imo.

Moon Knight, Squirrel Girl, Dagger (not Cloak) and Rocket otoh? A brand new player can sit on backlane and accomplish *something* with them. It'll be hot garbage because they're much more effective at close range, but at least it's somewhat less stupid than dying 16 times in a match.
Rocket healing orbs actually reward him for staying in pretty much melee with your frontliners, as orbs reach targets faster closer you are. His mini-gun also is insanely strong in close to melee combat.

Sure, he's easy to play decently, but if you play rocket same way as Luna (staying back and healing only), you're not being useful for team. As said before, his skill floor is low, but ceiling is insanely high.

Rocket is also best deploy able killer in game. Namor squids, ankhs and so on die so easily for his mini-gun and that frees your other teammates to actually focus combat instead.

His entire kit is stronger closer to melee than ranged due to fall off for damage, and orbs slowing down significantly as soon as they hit one target.
Nihil Feb 24 @ 7:53am 
I see people say rocket or mantis or cloack and dagger.
Yes they are easy to use. But if you don't use it in a skilled way, you are contributing nothing.

I say the easiest character to play and who has even a very good contribution rate even if played badly is Jeff
If you think ironfist is easy
You shouldn't have any issue getting him to cele in ranked then.
Loken Feb 24 @ 8:12am 
So many different characters listed. They are doing ok on the balancing then i see.
Munda Feb 24 @ 8:25am 
The lowest skill Heroes are easily Rocket, Scarlet, Cloak, and Namor. When most of your gameplay is just holding the firing button down with little regard for even where you're aiming or in Namor's case, just clicking on a wall then standing somewhere, it's difficult to even consider where any amount of skill could even be measured in a meaningful way since most of what they're doing are a few actions that could be done completely thoughtlessly and still have a positive and meaningful impact for the team they're on.

Especially when accuracy and projectile speeds are so important in this game with it's fast-paced gameplay, any Hero that circumvents that with some kind of auto-locking firing ability automatically just feels like a Hero playing with a handicap.
The entire healing role.
Originally posted by R for Reload:
The entire healing role.
Your god is suffering.
Originally posted by Sonrangeri:
Rocket healing orbs actually reward him for staying in pretty much melee with your frontliners, as orbs reach targets faster closer you are. His mini-gun also is insanely strong in close to melee combat.

Sure, he's easy to play decently, but if you play rocket same way as Luna (staying back and healing only), you're not being useful for team. As said before, his skill floor is low, but ceiling is insanely high.

Rocket is also best deploy able killer in game. Namor squids, ankhs and so on die so easily for his mini-gun and that frees your other teammates to actually focus combat instead.

His entire kit is stronger closer to melee than ranged due to fall off for damage, and orbs slowing down significantly as soon as they hit one target.
if you're in melee range with rocket you can't simultaneously heal all 5 of your team mates with each shot, generally, it's much better and safer to be maybe 10-20 meters away so you can shoot orbs that hit all of your teammates from the correct angle as well as fliers, alternating between them

also you need a place to safely put the spawn beacon, which can't be in melee range to your team mates
Last edited by Ginzo Force; Feb 24 @ 8:50am
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Date Posted: Feb 23 @ 7:49pm
Posts: 62