Marvel Rivals

Marvel Rivals

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EOMM is either win rate or loss streak, you can't have both!
Ok, so these whiny EOMM threads been popping up like crazy!
"I'm hardstuck in silver, it must be EOMM!"
"I'm on a 20 day losing streak, EOMM!!"
"I never make mistakes but I constantly get bad teammates, it's the EOMM!"

That's one side. But now for the funny part.
Many of you have heard about the dude going GM on a 43% winrate on over 900 matches. What's the reason I see argued, EOMM! Because you get more points for winning than losing he have been EOMM boisted to GM.

So wich one is it? Does it make you lose or does it make you win?
If this dude can get to GM with a lower than 50% winrate, what's your excuse?
"But muh cronoshield" you might say, well, that's not a thing after you hit plat3.
Obviously he can hold his own to the point where he's not free falling so what's the explanation here?
Is he winning due to EOMM or are you losing due to it?
Why are you put in a constant "loser que" and he be hitting the bigtimes playing with the same conditions as you?

EOMM is what give you more points than you lose taking a L match but again, how is he GM and you're not?
If he played for 3h/day, 4 matches a hour (putting matches at 15mins avarage) that would take him 75 days w 900 matches.
If your goal isn't gm you would spend less time. You can play 600 matches in 50 days and that would at least take you to diamond.

And the pdf you say "prove" it's rigged doesn't say what you read on reddit. They talk about making games as fair to a 50% win chance for both teams. That's the engagement part, not you being solo targeted by a AI who can predict the future and calculate all the variables that comes with a 6v6.

I'm just curious if everything is EOMM or is it a negative when affecting you personally?
And to be SUPER clear; yes there are bots in qp, yes you have a bigger chance of getting more points for winning than what you lose (not if you're a bad player, trust me) making it easier to climb to the rank you deserve.

But tell me, where in the pdf do they talk about the "making players lose to secure engagement"? They want people to play so why would they enforce a 12 match losing streak? How is that driving engagement and generating revenue?

Give me a explanation, what does eomm REALLY do and in what way since it just seem to be a blanket explanation for "i don't like this thing".
Date Posted: Feb 23 @ 3:02pm
Posts: 0