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Ilmoita käännösongelmasta
Obviously you get more of the latter in the internet, but that's reason enough to not engage in good faith with it.
On the topic, didn't they buff the cd reduction on his left click, for his right click? From 1s to 1.5s. More hp, more shields on a shorter cd invuln, added % dmg to that shorter cd, higher shields on a self-heal ability.... clearly now he's intended as more of a versatile tank-support character.
His kick still does more dmg to low hp targets, so i think his playstyle would be similar to frontline Magik: get your defensive cd back on the tank, use your mobility to go through him to isolated targets, use invlun to bait out cds/build shields, and use your kick to either finish a target or leave- repeat.
They moved value from his left click to more use of his right click, which is the most unique and skillfull part of his kit anyway. We'll see if it works out, but the intention imo is great.
His kick does do 115 burst, but even Strange does up to 130, in an AoE, on an 8 second cooldown, it's your only escape ability, even before patch it's hard to use it to kill because you are a sitting duck unless you haven't blocked yet, but damage without blocking was always lower than a tank. Magik can do over 300 damage in nearly an instant with animation canceling, and her cooldowns are like half Iron Fists, she also gets shields just doing damage. What you are describing is his previous playstyle, which was just nerfed, was hard enough to do before but now your damage is even lower.
But that value is useless when Captain America and Jeff already do that better in every way.
Oh and comparing Strange isn't even the best, we can compare Captain America to his kick, 70 damage on 8 second cooldown, even bounces for random hits, vs 115 on 12, only doing damage in slightly circle around you, in the cooldown duration, Captain America is doing 105 vs his 115, and he has the season bonus to thank for not losing that...But Captain America low cooldown is far more useful and he has 2 other escape options along with faster speed permanently and a shield, that is his escape and damage in one long cooldown skill, while Captain America can use it to poke for ultimate charge even it's so low as it's also long range. Not to mention the animation speed for shield throw is a bit faster than his kick. You also can't miss since even if you do it will hit floor and bounce for 20% less damage hitting anyway, but Iron Fist misses he is in the middle of nowhere far out of range of even attempting to melee again.
Thought so.
About time.
Oh i didn't even see the deal with fliers, lmao, how low rank are you to win against flying, they all do more than double his DPS or even triple and you are put in a position that the enemy can easily focus you and heal the flier, while you can't even block because you will do even less DPS when the falling between punches make you miss half. Rocket Raccoon heals 31.5 health a second and Iron Fist punches at like 70 DPS, and if you block he just has to go up instead of left/right and you can't hurt him for 5 seconds. Human Torch literally has a shotgun that headshots, there isn't a free'er kill in the game than Iron Fist sending himself to the perfect spot below him to be headshot and standing there in the same position.
You are trying to argue over nothing, defending over nothing, it's just a waste of time.
and ur right dps jeff is the best assassin diver, but iron fist was fun because of the bhop mobility