Marvel Rivals

Marvel Rivals

View Stats:
Great game ruined by financial politics.
What is the point of playing ranked when you are forced to win or lose?

Engagement Optimized Matchmaking has ruined ranked gaming. I made it all the way up to almost Platinum 2 and got demoted all the way to Gold 3 after losing about 30/35 games. How is that even possible? Somehow the matches at Gold 3 are more difficult than P3...

Some games are obviously fixed by the matchmaking algorithm to keep me playing longer. Its so unfair and not fun at all.

Other than that, this game is great but competitively it sucks bad. They ruin it just to get more daily players and more skins bought.

I just saw xAI and Elon Musk are launching a new gaming studio, I hope that announcement scares a few gaming developers into making great games more competitive, fair and fun at the same time instead of just focusing on the bottom line of their income statement.
Last edited by CortanaSimp; Feb 19 @ 4:09am
< >
Showing 1-15 of 18 comments
You have no idea what you are talking about.
You should read the actual paper on EOMM.
http://web.cs.ucla.edu/~yzsun/papers/WWW17Chen_EOMM.pdf
It doesn't "force" anything.

All of this "omg EOMM" ♥♥♥♥♥♥♥♥ is ♥♥♥♥♥♥♥ exhausting because it's obvious you people are just repeating what you've heard either from other users or from Youtubers that have the reading comprehension of a rock, and haven't actually read the actual research on EOMM and how it functions for yourselves.
Last edited by Roland's 2nd; Feb 19 @ 12:56am
FON Feb 19 @ 1:09am 
bro thinks he deals no damage because of EOMM lmfao
bait or stupidity
call it
Because game is more CASUAL orientired game think from this POV there is around:
(1) ~0.5% pro players, high end pc + with ~80% aim
(2) ~15.0% average skill players, they have skill and abilitiy to understand quick and adapt to new gameplay mechanics but not pro
(3) ~84.5% casuals who touched controller one time and calling themselves a "gamer"

and actual true gamers(2) they know price and which games and keep in mind it's MARVEL, most of the fanbase are NOT true gamers (it's not like Metal Gear Solid or Fromsoftware fanbase), they are marvel comic or movie consumers, if u make a Skill Based not just matchmaking but game where u 0/20/0 cant kill 4 enemies by pressing 1 ult button, then u will make game harder to win for casuals and they will not think that they good at the game.
less time spent on game equals less money they will spent on the game

and same with matchmaking it made by design to throw casuals who on lose streaks with better teammates for next time to have more chances of winning AND if somebody is made to have more chances to win then somebody have LESS chances to win and bigger chances to LOSE, this is why most of times u will like it's coin flip matches either u stomp or u getting stomped

solution to this is wake up and spread awareness for more info(a lot of evidence on yt) u can check official documents from NetEase around 4 years ago + presentation where they talking about matchmaking and how their goal is to make all players happy and spent more time on their games

but u cant really make ALL or MOST players be happy in ranked because someone HAVE TO lose it's impossible for everyone or 80% of player base win in ranked

and this is where their shady tactics steping in

UPD: in other words someone has to lose either casuals or average skill players

NetEase choose average skill players to lose

and yeah this system is not stopping u from progressing ur "rank" it's just makes ur path a way longer, if players cant escape bronze or silver, it's truly skill issue.
On my path it was hard to climb from gold 3 to plat 3 but was really more easy to go from plat 3 to diamond 3, in truly ranked games it's should be otherwise
Last edited by Activison; Feb 19 @ 1:23am
Originally posted by Roland's 2nd:
You have no idea what you are talking about.
You should read the actual paper on EOMM.
http://web.cs.ucla.edu/~yzsun/papers/WWW17Chen_EOMM.pdf
It doesn't "force" anything.

All of this "omg EOMM" ♥♥♥♥♥♥♥♥ is ♥♥♥♥♥♥♥ exhausting because it's obvious you people are just repeating what you've heard either from other users or from Youtubers that have the reading comprehension of a rock, and haven't actually read the actual research on EOMM and how it functions for yourselves.

Roland tries so hard to be the nerdy contrarian by pulling up a url link to a university paper but never read the paper. I bet you have this whole paper in your wallet waiting for the right moment to debate some Chad at Subway.

I never heard of EOMM until a few weeks back. I was playing Marvel Rivals for some time until I experienced this matchmaking pattern, so I decided to look into it and found out other people were experience a very similar phenomena. Many blamed EOMM. You have streamers, other gamers I've played with and articles talking about this phenomena so you can't tell me it ain't true. That type of matchmaking might not be what EOMM was supposed to be, however, it's still happening which is why people vent about it, and it aligns which EOMM's intentions to keep players engaged hence the freaking name.

I experienced this phenomena on ranked matches, where I would get fair competitive games (9-20 min games), some 100% beatable games (lasting about 6 min where we had avg 30 kills vs enemy had avg 2 kills) followed by ten 100% unbeatable games (the opposite of the beatable games) that lasted about 6 minutes. I saw this type of pattern many times, a pattern I've seen on Apex Legends (console) where suddenly my aim assist would shut down for about 10-15 games in a row - I couldn't land a single shot. Never looked in to the Apex issue but I easily recalled that type of unfair matchmaking experience.

As for the paper, it discusses a new approach to matchmaking in online pvp games. Traditionally, matchmaking systems aim to create fair games by pairing players of similar skill levels, assuming that fairness leads to the best player experience. However, this paper challenges that assumption, arguing that fairness isn’t always optimal for keeping players engaged. They suggest that engagement can be improved by considering factors beyond skill level, such as a player’s likelihood of continuing to play (or "churn risk"). The purpose of EOMM is to KEEEP YOU ENGAGED and it DOESN'T PRIORITIZE FAIRNESS which is exactly what I'm venting about dummy!!!!

And who cares what the paper says, at the end of the day, competitive players are the ones who get frek'd here all for EOMM.

How about you tell me about this paper, mister rock-solid-reading-comprehender-nerd-contrarian-dude?
Sibirian Feb 19 @ 3:58am 
Originally posted by CortanaSimp:
Originally posted by Roland's 2nd:
You have no idea what you are talking about.
You should read the actual paper on EOMM.
http://web.cs.ucla.edu/~yzsun/papers/WWW17Chen_EOMM.pdf
It doesn't "force" anything.

All of this "omg EOMM" ♥♥♥♥♥♥♥♥ is ♥♥♥♥♥♥♥ exhausting because it's obvious you people are just repeating what you've heard either from other users or from Youtubers that have the reading comprehension of a rock, and haven't actually read the actual research on EOMM and how it functions for yourselves.

Roland tries so hard to be the nerdy contrarian by pulling up a url link to a university paper but never read the paper. I bet you have this whole paper in your wallet waiting for the right moment to debate some Chad at Subway.

I never heard of EOMM until a few weeks back. I was playing Marvel Rivals for some time until I experienced this matchmaking pattern, so I decided to look into it and found out other people were experience a very similar phenomena. Many blamed EOMM. You have streamers, other gamers I've played with and articles talking about this phenomena so you can't tell me it ain't true. That type of matchmaking might not be what EOMM was supposed to be, however, it's still happening which is why people vent about it, and it aligns which EOMM's intentions to keep players engaged hence the freaking name.

I experienced this phenomena on ranked matches, where I would get fair competitive games (9-20 min games), some 100% beatable games (lasting about 6 min where we had avg 30 kills vs enemy had avg 2 kills) followed by ten 100% unbeatable games (the opposite of the beatable games) that lasted about 6 minutes. I saw this type of pattern many times, a pattern I've seen on Apex Legends (console) where suddenly my aim assist would shut down for about 10-15 games in a row - I couldn't land a single shot. Never looked in to the Apex issue but I easily recalled that type of unfair matchmaking experience.

As for the paper, it discusses a new approach to matchmaking in online pvp games. Traditionally, matchmaking systems aim to create fair games by pairing players of similar skill levels, assuming that fairness leads to the best player experience. However, this paper challenges that assumption, arguing that fairness isn’t always optimal for keeping players engaged. They suggest that engagement can be improved by considering factors beyond skill level, such as a player’s likelihood of continuing to play (or "churn risk"). The purpose of EOMM is to KEEEP YOU ENGAGED and it DOESN'T PRIORITIZE FAIRNESS which is exactly what I'm venting about dummy!!!!

And who cares what the paper says, at the end of the day, competitive players are the ones who get frek'd here all for EOMM.

How about you tell me about this paper, mister rock-solid-reading-comprehender-nerd-contrarian-dude?
I would accept this argument if there wouldn't be the other side of people rarely experience loose streaks, can constantly climb on new accounts, maintain high winrates till they hit their destinied rank and having mostly high quality matches.
If EOMM would exist like people describe a) netease gives all this unrankef to X streamers another queue method (i think awkward did a 100% winrate psylock unranked to gm) or b) its somehow works different for some accounts.
A) would be nearly impossible as they have to live track every streamer to achieve this.
B) would be weird as where dies the system between you and me.
If the experience with winrates, cöimbs etc wouldnt differ so hard between players, i would say yeah possible but you can watch all ranked stats.
The only thing that indicates "rigged" matchmaking is bronze and silver with weird loose and winstreaks.
The higher the rank is, the more even it gets and long loosing ir winstreaks getting rare.
Originally posted by Activison:
Because game is more CASUAL orientired game think from this POV there is around:
(1) ~0.5% pro players, high end pc + with ~80% aim
(2) ~15.0% average skill players, they have skill and abilitiy to understand quick and adapt to new gameplay mechanics but not pro
(3) ~84.5% casuals who touched controller one time and calling themselves a "gamer"

and actual true gamers(2) they know price and which games and keep in mind it's MARVEL, most of the fanbase are NOT true gamers (it's not like Metal Gear Solid or Fromsoftware fanbase), they are marvel comic or movie consumers, if u make a Skill Based not just matchmaking but game where u 0/20/0 cant kill 4 enemies by pressing 1 ult button, then u will make game harder to win for casuals and they will not think that they good at the game.
less time spent on game equals less money they will spent on the game

and same with matchmaking it made by design to throw casuals who on lose streaks with better teammates for next time to have more chances of winning AND if somebody is made to have more chances to win then somebody have LESS chances to win and bigger chances to LOSE, this is why most of times u will like it's coin flip matches either u stomp or u getting stomped

solution to this is wake up and spread awareness for more info(a lot of evidence on yt) u can check official documents from NetEase around 4 years ago + presentation where they talking about matchmaking and how their goal is to make all players happy and spent more time on their games

but u cant really make ALL or MOST players be happy in ranked because someone HAVE TO lose it's impossible for everyone or 80% of player base win in ranked

and this is where their shady tactics steping in

UPD: in other words someone has to lose either casuals or average skill players

NetEase choose average skill players to lose

and yeah this system is not stopping u from progressing ur "rank" it's just makes ur path a way longer, if players cant escape bronze or silver, it's truly skill issue.
On my path it was hard to climb from gold 3 to plat 3 but was really more easy to go from plat 3 to diamond 3, in truly ranked games it's should be otherwise

Thanks for explaining this! It makes sense because Marvel is all about pleasing everybody which Is understandable from a non-competitive perspective. I thought Quick Play was there for non-competitive people. They should come up with a solution to this, like charging an annual membership to get fair ranked gaming. I'm broke but I don't mind paying $30 or something to play fairly. It sounds dumb but people out there are hungry to climb that leaderboard.
Last edited by CortanaSimp; Feb 19 @ 4:03am
Some of yall have stated that it gets more fair the more you rank up. Now thinking about it, I did struggle more in Bronze and Silver so if that's the case, then I feel slightly better. Maybe I'll stop venting as much about EOMM but regardless, eff EOMM for wasting my time trying to rank up.

If I could rank up fairly then I would have time to take care of my kids and shower.
Sibirian Feb 19 @ 4:15am 
Originally posted by CortanaSimp:
Some of yall have stated that it gets more fair the more you rank up. Now thinking about it, I did struggle more in Bronze and Silver so if that's the case, then I feel slightly better. Maybe I'll stop venting as much about EOMM but regardless, eff EOMM for wasting my time trying to rank up.

If I could rank up fairly then I would have time to take care of my kids and shower.
I mean bronze us wild west of elo.
Everything from "just started to use WASD as movement" to "im godlike and my team holds me down" is represented there.
Its hard to get out if bronze or silver.
I hit plat now while maintaining a 60% winrate and constantly climb but only play comp when i feel highly motivated to do so.
Just dont force comp on you when you dont feel like it.
Some days are just not made to sweat your a off :)
Tiziel Feb 19 @ 5:01am 
Originally posted by CortanaSimp:
What is the point of playing ranked when you are forced to win or lose?


I just saw xAI and Elon Musk are launching a new gaming studio, I hope that announcement scares a few gaming developers into making great games more competitive, fair and fun at the same time instead of just focusing on the bottom line of their income statement.

You think this dude is gonna make something good about games when he wants to use AI to make their games and he lied about him being the best player of diablo and path of exile. He bought his accounts whith the best gear. He is so bad for the gaming comunity.
Last edited by Tiziel; Feb 19 @ 5:01am
snot Feb 19 @ 5:04am 
losing games is on the players not the game itself
quoting the richest man in the world's game dev company as a point for not being greedy, is extremely ironic and utterly stupid, the dude is literally the greediest human being alive
Originally posted by CortanaSimp:
Some of yall have stated that it gets more fair the more you rank up. Now thinking about it, I did struggle more in Bronze and Silver so if that's the case, then I feel slightly better. Maybe I'll stop venting as much about EOMM but regardless, eff EOMM for wasting my time trying to rank up.

If I could rank up fairly then I would have time to take care of my kids and shower.
it's really weird but it's really is getting better because teammates are more aware of how game works (and it's just dumb statement because game is literally like 2+2 to understand, it's not Deadlock where u need to track/know/master a lot of things such as map design,timing,heroes and their abilities upgrade three, items and etc) and so do ur enemies in this game is so bad made that if u truly come up with close to skill players on ur and enemy side, all u do is just spam attack button and looking how u damage is getting out healed unless someone unleashed the ult which wipes halft team with no skill needed, it's getting really boring, and this is where these shady matchmaking manipulations steping in
but anyway I do not recommend spent time climbing on rank, unless it's for skin maybe, or if they bring an actual fair SBMM and without bots in quickplay
Originally posted by Carbon Exile:
quoting the richest man in the world's game dev company as a point for not being greedy, is extremely ironic and utterly stupid, the dude is literally the greediest human being alive

Greedy? xAI is free for anyone to use. Someone is wealthy and they are auto-greedy? Some corps and wealthy people are greedy but not everyone. Good jobs and good tech exist because of some of these people. I think Elon Musk has a good focus on fixing issues not create them, that's why i mentioned him. Someone else mentioned Diablo - can't comment on that but I did hear he plays that.

Also, your Canada is a bootleg version of the USA.
Last edited by CortanaSimp; Feb 19 @ 7:49am
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: Feb 19 @ 12:33am
Posts: 18